Today 188.8.131.52 dropped today and the change that is in the changelog for Sons of Attila
“The sounds of engines and tracks of enemy and allied ground vehicles are now divided into separate groups. Previously, enemy and allied ground vehicles sounded exactly the same, but now the control of enemy and allied vehicle sounds is independent, giving you the ability to increase the sound of enemy vehicles.”
Enemy and allied engine sound is still controlled over the same slider. Where is this update? If it never comes then remove this quote out of the changelog.
um i have never had this issue i think its only you. for me its working
Are you sure you’re actually getting it working, there’s no options in the audio tab…
By the statement there should be allied and enemy engines, not just other players engines.
Ooh sorry i misunderstood hehe. in that case no i dont have it either… strange
of course no answer from gaijin comes… typical
Why do you think/feel entitled that tanky sounds are going to be different just because one tank is slightly friendlier than another?
Dumb thing to have promised anyway. But then the aural environment in WT is dog sht. Sounds are good, too good. They are so proud of them, that they want you to hear all of them, even when you shouldn’t.
It’s because this was in the patch notes lol… It’s not working as it’s intended.
Teammates engine are way to loud. So loud that you cannot hear anything else. Not good gameplay. This game is not a Sim.
This game is also not supposed to be Call o’ Dudy, in Tanks.
Atleast you hear enemies in CoD
You should not be able to hear anything but your own tank unless you turn your engine off.
The expectation that you can hear other tanks comes entirely from other FPS games.
I don’t care. It’s in the changelog so Gaijin has to add it or remove it out of the changelog. It’s not real life. It’s a game. You need to hear where anything is but you cannot if a teammate with Strv 103 or so is next to you. We will never see eye to eye here anyway.
There are much better “just games” to spend your time on. lol.
WT is supposed to be simulation of historical vehicles and warfare. I find it curious that people put up with this game when they don’t appreciate that.
How is this game a fucking Sim when Gaijin is too bad to fix sound? Like how do I hear the fucking Turm 3 on my left behind houses but I can’t hear the T-64 driving 15 meter on my right with nothing blocking it?
People who think this is a Sim are delusional.
Why should anyone even be able to choose different volume options for his engine and his enemies’?
“The sounds of engines and tracks of enemy and allied ground vehicles are now divided into separate groups. Previously, enemy and allied ground vehicles sounded exactly the same, but now the control of enemy and allied vehicle sounds is independent, giving you the ability to increase the sound of enemy vehicles”
Some ppl need to read changelogs or avoid commenting :)
‘Someone’ ‘somewhere’ made the suggestion, and ‘somehow’ it got accepted…