More nerfs to the economy since 10 kills (and being the “Top Killer”) are now required to receive the Heavy Metal Hero award.
Sadly, this is not only VERY HARD to achieve in Ground RB, but it is also preventing:
to get the related Awards (5k SL + multiplier)
to validate Special Tasks
to progress in the Battle Pass
Players will spend currency for Task re-rolls, nerfing the economy progression even further.
Gaijin, it used to be 6 kills - you could AT LEAST have put the multiplier to 3x instead of 2x kills !! or include heavy Metal Fury in the requirements…
Just another nerf to the economy, frustrating players even further.
Awards aren’t related to the economy. It’s only 5000SL as a bonus as well.
Not only that, but before the change it was objectively easier than the equivalent air award.
Awards are supposed to be challenges, not spawn enough times.
Awards are related to Silver Lion economy, because:
if the award requirements are impossible to meet, players don’t get the SL reward = SL nerf
if a task is impossible to complete, players pay SL for task re-rolls = SL nerf
I’m a pretty decent player, with 60% winrate and I am almost always in the top 3 if I play to win. I can’t get this award anymore, not even by chance (10+ kills + more kills than other players).
I agree that one should contribute to the game and be active to deserve an award, but this one is now impossible to get.
I’ve seen several people complaining they can’t buy all modifications, or their next vehicle, because they don’t have enough SL. Surely, that applies to all players below average skill - that’s a lot!
Do you think progression should be designed like this… in a video game ?
Now, just because the “SL economy isn’t bad” for many other players, it doesn’t mean it should be nerfed.
Nah dude SL gain in GRB is a joke
Especially for light tanks/IFV’s (they get lower SL multipliers than mediums/others)
A 10+2k (2 airkills) Begleit nuke game (didnt drop because we won too soon) got me <90k SL after repair and ammo-cost
(repair was like 95sl bcs I didnt take damage, ammo 10k SL, 96x SAP, 48x HE-VT, 6x ITOW)
Mind you that this was with premium account and 10% SL booster active.
Only 3 of the total kills were against lower-br vehicles.
Getting 6 kills for an additional 5k SL (15k w/ premium account) was rather easily and consistently possible even in blowouts.
Depending on the BR, there’s a good chance you won’t even see 10 enemies before the enemy team collapses entirely and leaves.
And then again, you also needed to get the most kills in your team, the 6k(now 10k) figure is just an additional requirement to get the award.
If it wasnt for 10 kill wagers (5k in RB), I would literally not be able to play Lights/IFV’s while also being able to buy new vehicles. Even worse when I get to spend nearly half of the SL gained in a match on a singular modification.
Actually happened to find screenshots of two examples;
If you are playing without premium, you will run out of SL around 6.0. It doesn’t matter how good you are. In fact, the better you are, the faster you will run out because you will research modules and tanks faster than you can gain SL. The chip effect of purchasing modules for a bunch of new tanks ends up adding up pretty fast.
With premium you can get up to 8.0 and then the problem hits.
The ‘solution’ is to play more games with tanks you have aced, but that begins the grind for SL aspect.
I don’t like the shift to 10 kills for that task as it is nearly impossible, but as an average player I have around 23,000,000 SLs in the bank, and I play some garages up to 8.3.
Maybe I don’t spend as much as others because I often buy new vehicles on sales, and because I drop down in BR for some countries to complete battle-pass missions.
I’m talking as a new player researching tanks and buying them as soon as you unlock them. As i said, if you are playing aced tanks a lot you aren’t researching modules and so you are gaining a lot more SL.
Except they do play their game.
If you can’t get 3 frags in an air battle, or 10 frags in ground, then there are tools out there for you to learn to become a better player.
I get 10 frags in ground as often as I do 3 in air.
I start with 2.5 spawns for vehicles, and if I get 4 frags in my first life, that’s 2 more spawns on top of that.
You are also not required to get these awards, they are for exceptional matches, not every match or even common.
Edit:
Evidence that I do:
In-fact, according to this I have an easier time in ground than air.
As in ground I get 4.15 frags per 3 spawn match.
And 10/3 is 3.33 repeating.
4.15 is higher than the 3.33.
For a bonus for doing well, this is hardly an economy nerf.
Although it may be placebo, but it feels like gaijin is snake nerfing RP rewards in ground, the better i become as a player, the worse they seem to get
When I first started playing I did run low on funds - and then I realized the auto-repair was on by default. Once I turned that off things got a lot better.
If you are a relatively new player getting low on funds the following might help (and ignore the items that are already adopted)…
Turn off auto-repair
Play more than 1 country. You can play a diff country while the previous one repairs
Don’t advance too fast. Buying new vehicles is costly. Enjoy your current vehicles while you improve your crews. Don’t rush to “the Tiger” and play it with 2 other low BR vehicles - just a quick road to disappointment.
Go to lower BR when your funds are getting low. Is easier on pocket-book to use lower BR vehicles for a while. Reserve are extra cheap… quick free repairs in garage
You don’t have to buy every vehicle in the tree, and you don’t need to upgrade (mod) vehicles you only buy to get access to the vehicle further down.
I’m just an average player, but I’ve managed to accumulate a decent sum by progressing relatively slowly.