A tiny group of players has focused on using some extremely niche vehicles, giving them terrifying stats that forced Gaijin to adjust their BR—thereby proving just how foolish Gaijin’s BR adjustments are. Many years ago, a small group of ACE players used the Italian Sabre MK4, prompting Gaijin to adjust its weighting so that its BR matched that of the best German Sabre. Now, a group of CAS players has used the same method to prove this point once again. They’ve worked wonders with aircraft that casual players have never paid much attention to—such as the Seafire and Ki-100. Although we all know their performance is actually quite average, the data forced Gaijin to adjust only their GRB BR. Without a doubt, this is yet another statistical farce; “efficiency” alone is not a sufficient metric for determining BR.
0.77 K/S and 1.03 K/D
Sounds way too strong. Br raise
Win rate doesn’t determine BR placement, so not sure why that’s being talked about.
Economic data will have an impact, which is ~4500 SL & ~250 RP per match.
KDR/KMR will.
& other tangible stats will, but not a stat that’s reliant on teamwork.
The win rate is a part of the reason to determine the BR; the higher the win rate, the more SL gets, and KDR/KMR sometimes doesn’t work so will in STATshark, so that’s why it looks normal in this website but still gets nerfed from the last BR adjustment. Gaijin will focus on whether the vehicles get more SL than others
It’s genuine BS that they balance the vehicles based off how much money they make rather than how good they are.
Base SL stays exactly the same [which is the number you see on Statshark] whether you win or lose.
Win/loss SL gets added to the base rewards after, thus is a different statistic that isn’t recorded long-term.
the best way to determine how good they are without bias is to see how well they perform in matches, which is what they already do
they look at the efficiency of a vehicle, not specifically how much money it makes, but thats the easiest number to compare it to for us because gaijin doesnt exactly publish what makes up their “efficiency” stat
otherwise theyd have to play a near impossible game of comparisons
SL gains*
the “efficiency” of a vehicle that they look at is an all encompassing stat which probably arrives at the same conclusions as SL gain anyway
and even if they did just look at SL gain, thats not exactly a bad thing, how much someone makes in a vehicle tracks pretty well with how it performs, idk why you seem so against that idea
Base SL will exclude the reward multiplier, such as premium account bonuses, but will keep others like win bonus and golden vehicle reward. That’s why you will see some vehicles have similar statistics data, but their SL per game is pretty different

