The Su-27 can reach 1540kmh ias on the deck
MiG-29 1594kmh ias
F-15 1492kmh ias
F-16 1500kmh ias
The Su-27 can reach 1540kmh ias on the deck
MiG-29 1594kmh ias
F-15 1492kmh ias
F-16 1500kmh ias
I mean this is just not true. The multipath effect for the R-27ER is 60m. I don’t know where you got 120m but that’s even higher than the previous multipath effect for all missiles of 100m before Fox 3s were introduced.
What does this have to do with defeating ARH missiles??
Uhh… skill issue? Look for the diamond, flare, and drastically change direction. Or flare flower and pull into the flare flower. You can’t treat a 9M like its a 9L or 9J.
The AIM-120C has a longer range than the R-77. So that checks out. I didn’t watch the video, but I have also noticed people like to sky climb keel over level lock and launch at like 60km+. It is important that you are above mach 1 for both R77 and AMRAAM to get the most out of them. I see so many low speed launches that are destined to fail.
We are also talking about Interceptors vs Multi-Role Fighters. The russians were developing doctrine for intercept. Missiles that in testing were horribly bad. In some cases 9% and other cases 4% effectiveness. Comically bad when tested by other nations. I get they were science fiction fixed in the game to add some balance, but the Sparrows are still the uncontested all time best SARH ever used in combat. Replaced by the AMRAAM which again, was shown to be very effective in combat. You are talking about a missile that only had 1 hit ever out of all their launches vs one with dozens of combat kills. And the plane it hit, survived and landed. But since this is a game, where russian missiles are boosted for “balance” they should still somewhat live in reality.
Mig 29 was developed as a Defensive Interceptor. The F14 was developed as an Air Superiority Fighter. The F16 was originally developed as a cheap air to air superiority dog fighter. Same with the F15, it was also developed and ordered by the USAAF as a Superiority Fighter.
Different doctrine, and it shows. In combat
F16 is 76 kills and 1 loss.
F15 is 102 kills and 0 losses.
F14 is 135 kills and 4 losses.
Sea Harrier is 21 kills and 0 losses.
Mig 29 is 6 kills and 18 losses.
SU 27 is 6 kills and 2 losses.
The Mig 29 is literally the only modern fighter with a negative KDR and its a -300%. This isn’t surprising, Migs across the board are terrible in combat all around.
Mig 21 is 240 kills and 501 losses in combat.
Mig 23 is 25 kills and 102 losses in combat.
This actually needs to be fixed. The Mig 29 is not able to use RWR and RADAR at the same time. It is one or the other, so be blessed they didn’t keep it realistic.
Which is entirely broken in game. Accelerates way too fast. And could only be launched in level flight. Also should suffer from more drag, it needed lifting fins on the back to make up for the imbalance of its added weight.
Which is wild because the Mig 29 should be hard limited to closer to 1400, especially when carrying R27ER etc.
I mean its a fact that the R-77 has a lot less range in game than the AMRAAM even if both are launched in ideal conditions. R-77s could use a range buff through drag nerfs. Overall still a good missile but from what I’ve heard its supposed to be longer range.
R77 is heavy with lots of drag though. About 12% heavier than the Aim-120A. The R77 is also fatter than the Aim-120A by 13%.
The performance in game is questionable at best, but comical. Because the Aim-120A is smaller and lighter yet produces about 20% more thrust. I know that both countries list the unclassified top speed at Mach 4.0. But the reality is the fatter, heavier missile with 20% less thrust and shorter range makes sense. But It should be noticeably slower than it is.
Point being they shouldn’t get a range buff but should actually be slower than it is.
The R-77 produces 26% more thrust than the AMRAAM…
R-77 produces realistically 5100 - 5700ftlbs. Aim-120A produces 6000 - 7000ftlbs.
Thats values from datamine:
https://docs.google.com/spreadsheets/u/0/d/1SsOpw9LAKOs0V5FBnv1VqAlu3OssmX7DJaaVAUREw78/htmlview#
Which source you used?
Sorry, I was looking at real life numbers. So they modeled it incorrectly, which makes sense.
Game not really care about realism, at least in values
Especially when it benefits russia over other in game nations.
What sources did you use?
Well, underperforming F-15C engine might be like that, but not really
Btw, some russian things, like Su-27 sustained turn rate overperform and underperform on same time, but with different speeds
I don’t know much physics but why use work instead of impulse? Whats the difference in the context of rockets anyway?
I love seeing people just blatantly lie to try to strengthen the bullshit they are spewing
Except its not. Maybe for people that need their hand held to do anything it is, but even the MiG-29G has been a great time for me since the patch, with as many people up in the contrails as there are now. Maybe its a you issue, and not the jets… weird…
As someone who just wallet warriored their way past the f4e and f15a into f15c… I truly can’t get what all you guys are whining about. Half the time going above mach 1, shooting down into someone, the aim120 just flys right by them and does nothing. Not to mention a good portion of these people aren’t even notching they’re just … flying … relatively straight.
It seems like these missiles are just business as usual. Not any different than any other radar guided missile other than terminal phase, but like I said they just fly right by people in my experience today.
Do you have any idea how much that you sound like the stereotypical “terrible american pilot” who opened his wallet, bombed his way to top tier, and isn’t capable of shooting his way out of a paper bag with what’s arguably the strongest plane in the game?