Announcing the Removal of the R2Y2 from Research

Which WW2 era jets do you propose as a replacement?

R2Y2 isn’t WW2 era, it’s cold-war era.
From schematic to first flight is usually years at this time in history.
Why would WW2 era replace cold-war era?

Thing is Warthunder is more than just Ground Realistic. For air modes the R2Y2’s are pretty poor


Literally was designed to serve in Imperial Japanese Navy
Which is WW2 era

R2Y2 is WW2 era. The claim of its existence is being an aircraft designed during WW2 using the R2Y1 as its basis

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Use them as A-10s and they do rather well, as seen from my stats.
Climb a bit at the beginning, help with friendlies, attack ground targets when in the clear.

@Kamikadze_Guy
By that rationale the F-84 is WW2 era cause it was designed in 1944.

F-84 was literally made to operate in WW2

Apparently from a very reliable source (not really) naval is the only exception and can have completely made up stuff

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Yes.
Cold war era is called vehicles who was designed during 1946-1991

Need to add the Yak-141 to this next

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B-BUT SER, EVERYTHING EXIST FOR IT SER - Russian mains

You do realize that the cold war was 1947 - 1991 right?
It doesn’t care about design date, F-84 was in-service in 1947, and R2Y2 would’ve taken at least that long to be put into service if it even succeeded trials.

@Morvran
Sure, when Swift F7 and Kikka are removed. [I oppose removing prototypes from War Thunder.]

Sure, not an aircraft I ever fly anyway because its pretty poor.

I am literally having stroke reading this.
Dont know what to say. Its like arguing againts rock

Right so the R2Y2 was never really a seriously considered proposal. It was a “napkin drawing” kind of suggestion of maybe converting the R2Y Keiun (unarmed reconnaissance plane) into a jet-powered fighter-bomber. They are aircraft from an alternative history where the war on the Pacific continued on to 1946 and possibly beyond that.

The supposed introduction date of a nonexistent aircraft isn’t really relevant to argue about, but clearly the R2Y2 are on the same tech level as planes like Me 262, P-80, Gloster Meteor, Yak-15 and other WW2 era jet aircraft.

That’s what I mean by “WW2 era jet”.

Now, the game already includes “what-if” planes even if the R2Y2 are removed. So the problem from Japanese tech tree’s perspective is that there will not be any jets from the 6.7 Kikka to 8.0 Thunderjet.

That is a gaping hole of content that can’t really be plugged except by using “what-if” aircraft.

Now the R2Y2’s are especially egregious because they were never really seriously even planned on blueprint stage, there was literally just three drawings of “possible” configurations (which are represented in War Thunder as different variants). But since it’s obvious that Japanese tech tree really needs jets that could be placed in the 6.7-7.7 BR bracket - why not add planes that the Japanese actually had planned?

The Ki-201 in particular would be a decent addition, since the basic drawings of its design were actually completed. The J7W2 would be more controversial and basically equivalent to the R2Y2’s in terms of realism, since only the propeller-driven variant was ever designed, built, and flown… but damn it would be a cool looking plane.

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They’ve been pretty clear their rule is, “a ship can be in game if its keel was laid down,” the first major milestone in building a real ship. Basically that’s the point after which you can start saying the ship was 10% complete, 50% complete and so on.

They may break that rule yet, but so far they haven’t.

It’s a choice, but any other shipbuilding milestone (launching, commissioning, etc.) would be just as much a choice. Ships don’t have prototypes, so the rules used for air and ground (“an assembled prototype”) can’t be applied.

All those what-if planes are removed from the game already.
Prototypes aren’t what-if planes, they’re real aircraft that flew.

And yes, R2Y1 would be cool if there’s evidence of an armed variant being planned that Gaijin could implement.

Either way we shouldn’t demand the fake, especially since creating flight models for entirely fictional aircraft is more difficult [simulated wind tunnels are necessary] compared to aircraft that have flown.

The Ho 229 is still in the game and that one never flew in its in-game configuration. The earlier prototype, Ho 229 V2 was constructed and flown, but crashed during test flight after asymmetric engine flameout. The V2 version was smaller and quite a bit different in other ways than the War Thunder’s Ho 229 V3 which was under construction during the war but was never finished and never flew.

The War Thunder version also has different guns than what the V3 was designed to have. The production version of the Ho 229 would have used BMW 003 engines, which were not available for the prototypes so they were built to use the Jumo 004 engines instead.

I-185 was never put into production and only the M-82 engine variant ever really worked. They couldn’t make M-71 engine variant not overheat and grenade itself under the cowlings, yet in War Thunder the M-71 variant exists as a “what if” production variant that had the overheating issues and other engine problems resolved.

And if you want to split hairs, the Kikka is still in the game and that one never flew in its in-game configuration. Only the prototype of the Kikka ever flew and it had no guns or suspended weapon hardpoints. The in-game variant is a projected production variant of the Kikka, so that already implies a “what-if” scenario.

There are other examples of planes that weren’t really ever considered for production, but are still present in War Thunder as prototypes. Some of them are quite different from their actual prototype form, though, because they instead represent projected production variants, or “what if” that prototype was put into production. The Yak-141 comes to mind in this regard, since it has some capabilities that the prototype aircraft never had.

The Japanese jet aviation is in difficult place because the war ended before they could get much done. The content from Imperial Japanese era basically ends on the Kikka, and in this case I feel like limiting the game to “actual real planes” would not only be too restrictive, it would be hypocritical considering what has been accepted for other tech trees.

Besides, creating flight models for fictional aircraft is easier than making them for real aircraft. With real aircraft your goal is to match the aircraft’s performance and handling characteristics, which is a non-trivial task to do and especially the handling is almost impossible to get fully correct (not just because it’s hard, but because there are not many references for it).

With aircraft that don’t have real life flight data available, you can just plug in projected/suggested/specified/planned performance values and maybe tweak them a bit if it seems unlikely that those performance figures would have been reached. And as far as handling goes - you can basically invent how the aircraft would have flown.

Now, ideally you’d put the model through some testing in computational fluid dynamics simulation to figure out some of the physical parametres of how it would fly, and then try to make the FM match those parametres - but I would be willing to give Gaijin a bit of slack in this regard.

I love it when unique vehicles are removed from the game because the Devs replace them with copy and paste (cause that’s totally better)

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