An actual up-to-date, intuitive, visually pleasing bomb chart - LEGION's Loadouts

USSR AR-2 at 2.3 - 6x250 takes 2 bases instead of 1.5 with 3x500. 2x250 deals like 99% and then base decays

With the Italian AMX you can also take a full load of rockets
edit: And on each F104 variant you can take 2 BLU-1 incin bombs and a single 2000LB bomb leaving you with max missiles

I keep bouncing back to this guide and have stickied a link in our Discord as it’s just so handy.
The amount of times I’ve put this in game chat is mad.

Hey everyone, I just wanted to post a quick update, that I’m still alive.

I’ll just paste my update on the chart here as well:

Update 04.06.24: My bug report (Community Bug Reporting System) is still just sitting at acknowledged. I don’t think Gaijin is intending to work on it at all. But after 6 months I might as well just give up and accept that it’s a permanent change. As for this chart, I know there are a couple of outdated aspects. Most of the values should still be up-to-date, but there have been two new brackets added (5.0-7.7 and 8.0+). Which means everything for aircraft 5.0+ is probably not accurate anymore. I am intending to update this in the future, but I’m currently working on my bachelor’s degree, which means I don’t have a lot of free time for the next couple of months. But rest assured, I haven’t given up on this project yet, although Gaijin is trying their utmost hardest to convince me to do so. Thank you all for the ongoing support and good bombing!

IIRC that was made to simualte what damage salvo of rockets would do to a important packed area, just like a base, where even if not completly destroyed it would make it unoperaional, or something in those lines.

I really dont care wether its a feature or not, I’m completely fine with either option. What slights me is that Gaijin wont officially confirm which one it is. According to a very old bug report from a couple years ago, the change from like 90 to 200 rockets was a bug fix. Now they have returned the bug back to the game? Additionally my bug report has been “acknowledged” which in my eyes is confirmation, that its in fact a bug.
I just want them to decide, so that I can decide wether to change the rocket values or not, because I dont want to go through all the trouble and then 3 weeks later they change it again out of nowhere.

Nice chart, I really like the visuals

Absolutely stunning work, I am a complete noob at bombing but trying to understand how it works. What I am confused about is what is the P column?

Basically, at certain BRs the base “health” is increased, so you need to do more damage to destroy it. For those planes that are around that BR then you may either be in a battle with the lower base health, or you could be in a battle that has the higher base health.

That is what the numbers/arrows mean. (Unfortunately to know the BR you have to memorise the BRs of the planes in your match, and see them all before you join)

So, for the below screenshot for example, if the you’re in a Do 217E-2 and the maximum BR of the vehicles in the team is 4.7 you can get two bases with the loadout shown in the top row. If there is a plane with a 5.0+ BR then you need to use the bottom row to get maximum damage (which will usually be less bases you can get as they have higher health)

image

For the rows that have square dots in the column P, it just seems to be an indication of how many bases you can get with the loadout in that row – which duplicates what is shown anyway so I’m not really sure of it’s purpose.

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Yes, the dice like indications I am confused about and not sure which is the purpose.

Its the BR range. Remember none of this is documented by Gaijin. It comes from painstaking trial and error figuring out from experimentation. Which constantly changes as Gaijin futzes with their code and variable sliders.

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Bump and thanks again. Use this every time I play, really needs pinning

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Ilegioni, first thanks for the work on the chart- it does look great and has alot of useful info. That said, would just like to ask why you feel like it needs to disable downloading the file?

I understand not wanting someone to take credit for your work, it’s clear you put a lot into it, but blocking downloading a copy makes it far less useful for me at least since it means I can’t add personal notes/mark favorites/filter aircraft I actually use etc. I also keep downloaded copies of reference sheets in the same place as the ones I make for myself so I don’t have to have my browser open at all times, or need to find the same web page again. The protections also seem to break searching with ctrl-f in Firefox, though it works in Chrome.

Oh, I also use some aircraft that understandably aren’t included like the French P-63 that, even though it can’t carry a loadout that would outright destroy a base I’d want to have a reference of how much damage it could do to let others know there will be a partial base to finish off. It can also carry incendiaries that can finish a base. Keeping info spread across multiple places, one being a website I’d have to find and reopen instead of the same place I keep all my game references, makes it unmanagable.

Hello everyone, I’m back again

I’ve been on a 7 month hiatus working in my Bachelor Thesis.
But I’m done now and I’ve continued work on the chart.
Over the coming weeks I will be slowly updating the entire chart. As some of you might have heard, they’ve added 2 new brackets for a total of 6.
Im currently updating all of the values in the detailed chart, after that I will be overhauling the Loadouts.

If you have any questions, please message me on Discord at legioncabal

Thanks everyone, have a good one!

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Welcome back

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Welcome back. Shout if you need any help with testing British loadouts.

Nor really a question, more like a remark.

If you ever think about adding special cases (like incendiary bombs on “destructible” airfields) you might want to watch this replay:

Gaijin Entertainment - Single Sign On

10 German C 250 Flamm bombs killed the enemy airfield on a rare 3 bases map (2-7 to 3.7 BR range), more details here.

I dont quite understand it, what do you want me to add?
Information about destroying airfields on the 3 base maps?
I might consider it in the future, but first priority is updating all the existing content.

My remark should be seen as optimization proposal as your chart is (at least currently) not complete regarding the superior damage of C 250 vs SC 250 bombs (even on 4 bases maps with respawning bases) and does not cover the fact that we have currently 5 maps in the rotation which have just 3 bases and a “killable” airfield - even up to BR 4.7 - which have lower base health than bases on a 4 bases map at the same BR.

I see on these maps that less experienced pilots are throwing away potential wins by killing the enemy airfield as they drop either too much bombs on a single base or chose the wrong loadout.

That’s why i added this as remark in case you want to increase the accuracy of your data.

2 examples why the overview is not accurate:

  1. If you use a B-18B on a Frontline map (= 3 bases ) up to a BR of 4.7 a single M50 (=600 kg) bomb kills a single base - in your overview you recommend 2 M50s for a single base which is only correct on 4 bases maps.
  2. If you use a Do 217 up to 4.7 on a 3 bases map, you can kill 3 bases with 2 C 250s each and you have 2 bombs left for the enemy airfield. Your overview recommends 2 x SC 1.000 for a base (which is correct on 4 bases maps) leading to just 2 bases killed. BUT: Even in a 5.0 match on standard 4 bases maps 2 C 250s kills a base(if you hit the center of a base), so at least in theory you can kill up to 4 bases instead of just 2 as shown in your overview. I tested this in 4.3 Do 217 a few minutes ago…

Have a good one!

Edit: Added replay link for 217 match with 3,5 base kills, whilst bombing the third base the 2nd C 250 went too far; base # 1, 2 & 4 were destroyed in a 5.0 match.

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