UK tanks with a separate charge store detonates like a bad firework… that said, my M1A2 should have had a proper hatch blow a good few times and nothing happens.
I actually feel sorry for the guy on the other team thinking my ammo is gone yet I still have a full basket remaining.
As i have said many, many, too many times, this is how ammo can black out (copied from another post):
1, The ammo in the rack are not modelled individually
2, It is a 2 piece ammo
Which one does a soviet MBT have? IT HAS 2 PIECE AMMO!
Of yourse you guys don’t cry about a T-54’s ammo not blowing up, because it ALWAYS blows up. Why? Because each ammo is modelled individually, and they are single piece.
Here is Challenger 1 ammo not exploding:
Here is Tiger 2 ammo not exploding:
Here is Maus ammo not exploding (go to 1:05 if the timing in the link does not work):
French ammo not exploding (got to 2:02 if the time in the link does not work):
Well it is just a shitty conspiracy made up by people with skill issue, in many cases ammo actually does not explode, even if you hit it directly.
It is likely a bug and/or complete incompetence from the devs.
And the sad part is that both options are equally possible.
I think we notice it more on soviet machines because that is their weak spot, and when it won’t work you get pissed.
I have had experience when leo 2 ammo didn’t explode and just turned black, but I have also had experience with T-72 and BVM ammo not exploding.
The problem is that leo still has a lot of spall, so you can kill the crew easily, but with soviet tanks the ammo or something else eats the spall and you only get 1 crew member.
Source file facts > the conspiracy theory you posted.
I’m not saying I believe or don’t believe any theory, but “It didn’t show up in a configuration file” doesn’t mean anything. If they DID want to put their thumb on the scales and bias Russian vehicles they wouldn’t just put it right in a public configuration file… they would put it in a private one, like:
Chance_to_explode = If(Russian) then ([number from public config] * [number from sekkrit config]) else ([number from public config])
the chance_to_explode is identical to other top tier tanks…
No, the PUBLIC CONFIG FILE value is identical to other top tier tanks.
Unless you work as a developer at Gaijin and are leaking information about their internal server code, you have no idea whether those values you see in the public config file are or are not used equally in the actual server code.
I’m not saying they DID include anything sneaky in the server code, I’m just saying that if they wanted to, you would have no idea. So this is a useless piece of information to cite.
This is server code, they don’t allow the client to decide whether ammo exploded, lmao. “Uhhh yeah, my own shot totally exploded ammo 100% of the time. I just got really lucky with my local RNG you entrusted me with, Mr. Server, I swear, I pinky promise” --Love, Client
And yes there is a private part of the SERVER code.