Ammo Discussion

Gotcha.

Ammo detonation is inconsistent, as are the blowout panels. In the past couple of weeks, I’ve been shot in the ammo of my Type 10 three times. Once, all my ammo disappeared, but no blowouts reacted. Another time, yellow ammo caused my entire ready rack to cook off, and then I died due to fire as I couldn’t extinguish it. The last time, I died when my ammo was hit on the side of the turret, even though the shell didn’t penetrate the crew compartment. I do agree that generally, that Russian tanks or those without blowout panels benefit more from this bug.

similar things have happened in my type 90, bvm, 2a6 and strv 122

This is mostly an issue with the fact that ammo doesn’t have a 100% chance of exploding.
You mostly notice is more on Russian tanks because you usually only hit 1 piece of ammo, compared to NATO tanks where you are hitting several pieces of ammo.

Ammo should always explode if you hit it imo.

Such an important mechanic shouldn’t have RNG in it in my opinion.

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UK tanks with a separate charge store detonates like a bad firework… that said, my M1A2 should have had a proper hatch blow a good few times and nothing happens.

I actually feel sorry for the guy on the other team thinking my ammo is gone yet I still have a full basket remaining.

As i have said many, many, too many times, this is how ammo can black out (copied from another post):

1, The ammo in the rack are not modelled individually

2, It is a 2 piece ammo

Which one does a soviet MBT have? IT HAS 2 PIECE AMMO!

Of yourse you guys don’t cry about a T-54’s ammo not blowing up, because it ALWAYS blows up. Why? Because each ammo is modelled individually, and they are single piece.

Here is Challenger 1 ammo not exploding:

Here is Tiger 2 ammo not exploding:

Here is Maus ammo not exploding (go to 1:05 if the timing in the link does not work):

French ammo not exploding (got to 2:02 if the time in the link does not work):

Nad a bunch of japanese ammo not exploding:





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Ammunition have the same exact rate of explosion on Russian vehicles as they do German & French vehicles.

Source file facts > the conspiracy theory you posted.

My personal experience is a 100% ammo cook rate on Soviet equipment cause I deliberately aim for it & reduce the chances of only fragments hitting.

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Well it is just a shitty conspiracy made up by people with skill issue, in many cases ammo actually does not explode, even if you hit it directly.
It is likely a bug and/or complete incompetence from the devs.
And the sad part is that both options are equally possible.

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I think we notice it more on soviet machines because that is their weak spot, and when it won’t work you get pissed.

I have had experience when leo 2 ammo didn’t explode and just turned black, but I have also had experience with T-72 and BVM ammo not exploding.

The problem is that leo still has a lot of spall, so you can kill the crew easily, but with soviet tanks the ammo or something else eats the spall and you only get 1 crew member.

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“Ammo and fuel tank bugs are plaguing the game for years, but here, take your anime pillows, I hope this makes up for it.” - Gaijin

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And we are not supporting separatists with that money in a certain country that i don’t want to name here…

Well BVM you should be hitting turret more than hull.
But on 80U & B3 yeah hull ammo is the primary weakspot.

Both charges and payloads have explosives in them for most kinds of (non solid) ammo

APFSDS on Challenger lacks explosives in the 2nd part.
But 3BM60 for example has charge that surrounds the dart.

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Source file facts > the conspiracy theory you posted.

I’m not saying I believe or don’t believe any theory, but “It didn’t show up in a configuration file” doesn’t mean anything. If they DID want to put their thumb on the scales and bias Russian vehicles they wouldn’t just put it right in a public configuration file… they would put it in a private one, like:

Chance_to_explode = If(Russian) then ([number from public config] * [number from sekkrit config]) else ([number from public config])

the chance_to_explode is identical to other top tier tanks…

Your ammo is not exploding? My Cr2 charges are cooking like a fesh firewood dropped into industrial forge. Well, if someone hits me in the ammo.

the chance_to_explode is identical to other top tier tanks…

No, the PUBLIC CONFIG FILE value is identical to other top tier tanks.

Unless you work as a developer at Gaijin and are leaking information about their internal server code, you have no idea whether those values you see in the public config file are or are not used equally in the actual server code.

I’m not saying they DID include anything sneaky in the server code, I’m just saying that if they wanted to, you would have no idea. So this is a useless piece of information to cite.

Dataminers already provided proof.
There is no “private” part of the client, and the client is what determines explosion chance.