Ammo detonation randomness

is there a way to get this abhorrent “feature” out of the game? should anyone report it as a bug?

tbh i don’t think this thread will get any traction enough to make gaijin notice…
people would rather discuss THIS lmao

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Threads never make anything change lol, only steam review bombing.
The game is dead lads, it’s WoT bis mixed with CoD

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I wonder how large the “this vehicle should be in the USSR” wishlist gets with vehicles not even from the USSR

yet another case


yet again “боеукладка” means “ammo rack”

so, my findings about ammoracking are:
-blacked out ammo is not a guaranteed kill
-the chance is calculated per ammo piece hit, so SPAA and IFV’s are more likely to survive ammoracking
-when the non-explosion happens - the hit window shows an “ammo rack” message
-red ammo CAN kill, the chance seems lower, but it is there
-blacking out ammo simply disappears from the vehicle, disappearing from the ammo pool in the process (duh)
-inert two-piece ammo (like in british tanks) works as it should - it wont explode
-this game is BS and GRB is a hellhole

but the worst part is… NOBODY CARES! really telling of a community when NOBODY cares about the biggest damage model part being random!
honestly its quite eye-opening, gives a lot of food for thought

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I agree the ammo hit situation is now a lottery ticket , as you said you can hit an SPAA or IFV ammo and still survive and on the other hand you can lose your tank due to a hit on the machinegun ammo …

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bit of an addendum: if you see “ammo rack” in your hit window - congrats! you got the random chance non-exploding ammorack!

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here is how it looks from a perspective of a player getting shot
careful, loud video xD

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anotha one

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As well as older vehicles that might have entire ammoracks modeled as one shell (used to be SMK at some point, i think was changed, some other vehicles probably have that still) or vehicles with smaller additional guns, ammo of which is just modeled as box: M6, T1E1’s, etc.

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T-34 45mm turret tanking 15 92-130 penetration shots in a row from different sources like it’s nothing.
Sometimes the game feels rigged with every shell deviating towards some magical “hardspot”. I sometimes fire at something, switch the point of aim, fire and hit exact same, impenetrable spot 3-4 times in a row.

I wouldn’t be surprised if that was a result of something really fishy coded into the game.

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did you know that every carousel autoloader in game has a bit of armor surrounding it? its not shown in xray, but its 100% there, eating spall and (rarely) blocking shots from time to time

you can actually take a look at it if you have an nvidia gpu

my point is, there is actually a lot of things hidden away/not easily seen by players, maybe that t34 has something in it, a small surprise left by Yudintsev brothers :)

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Generally, T-34 have a lot of hardspots that are 100% result of unrealistic shell behaviour + volumetric. Gaijin went with volumetric without implementing realistic penetration mechanics, so shell is happy to move along armor plate despite there being thin air to the side. IRL shells get deflected in the direction where there’s less resistance. In WT they happily plow through a thin armor plate parallel to their path. This way 45mm T-34 turret can stop Jagdtiger’s shell. IRL the shell would get deflected by a few degrees to the side (shell following path of less resistanc) and absolutely wreck the turret with most of its penetrating ability intact.
But in WT it’ll move along the plate if you hit a 90-degree bent part of the mantlet and eventually stop without doing anything.

I mean, this also applies to Panther’s side where you hit the sponson bottom armor, and your AP shell decides to follow it till it stops, instead of getting deflected slightly downwards and penetrate the side armor.

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i believe that penetration mechanics are so simple on purpose, i don’t think gaijin could actually make it realistic enough AND not buggy to all hell

but i really wonder why they went with straight up RNG when it comes to ammoracking… like its just not fun, there is no reason to have it this way

I mean, this is not some very complex idea.
Just like fixing 1000kg bombs getting stopped by turret armor of IS-3 - again, problem comes from explosion starting from a single point where the tip of the shell is in case of f.e. Sturmtiger and somewhere on the bomb).
If they movwd that point to 1/3 of projectiles diameter away from armor, it would solve 99% of cases of explosions magically not reaching top armor. I’m not asking for volumetric explosions starting from a cylindrical shape, just to move the point. And Gaijin knows perfectly it would fix the problem, but why the hell bother, if I am one of few people actually noticing there’s a problem? Everyone else just shrugs and continues consuming The Product.


I see this a lot with darts. Last night I shot at least 3 Soviet T series tanks in the side hull. Damage window showed a direct hit to the ammunition carousel for the autoloader. Nothing happened. No fire, no boom and player didnt even have to stop shooting. It was like nothing happened. Each instance I fired a 2nd shot into the autoloader and same thing. Had to shoot out the crew.

Either damage is BS and unpredictable in this game (100% true) or Soviet tanks are favored by devs who by chance are Russian…

There is another potential which I also 100% believe. This game has “features” that force losses. Over tier you first then change your damage output so you cant kill crap all to push you into buying more premiums or module upgrades. Just funny you can tear ass for several games but then magically nothing is registering or doing anything… These devs are dirty

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Bingo…now take this to another level and start proofing your idea. Why is it you can shoot the exact same tank in the same spot from the same distance in 2 different games and get 2 totally different outcomes? Why do you get a brand-new tank and its a piece of crap? Why do the modules require so much RP? Why are premiums mostly busted and under tiered?
To force you to spend money.
Same with damage and winning. You win 1 or 2 games in a row and magically you’re now up tiered +2 or more and no shot penetrates…bet its to push you to spend money to get the next tank in line and not wait to try and stay competitive.

I did 3 tests last year. Played 2 weeks without spending a penny and I was up tiered 83ish % of the matches. Bought 1000GE and played another 2 weeks. Up tiering dropped below 40%.
I repeated this 3 times across last fall and winter and each time it had same results. Premium account was off for the no spend weeks and on for the spend weeks. I did not pay attention to shell pen or how reliable it was for either scenario but bet it follows same logic.

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No bias? Are you kidding me? Literally you can shoot a T series in the turret at 10m with a dart and it will shatter the dart and do no damage. I advise you go look up kinetic energy penetrators. You can shoot the ammo carousel and watch it not only not blow up but still turn and shoot you all while the entire system is damaged.

Oh no there is no bias in tanks from the country the company comes from…nah never has Russia been one to say the most outlandish crap only for the opposite to be true. They talk of “realism” yet you dont see Russian tanks jack in the boxing like they do in real life from a fart 30m away from it. There s 4 years of information on how “good” T series really are…both Ukraine and Syria but nah lets not use that data.

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I am fairly decent (and by decent I mean, when I tried, I was in top 50 highest kills per battle for months, with few weeks inside top 20) in Air RB.
Now, imagine this, each time I unlock a new plane, I get roflstomped.
Basically win ratio below 30%. Doesn’t matter if it’s full uptier or full downtier. Even if I kill a few enemies early, amoebas on my team fail to do anything. And it’s very hard to score kills when your team insta-melts. To win I have to score like 5-6 kills in a bone-stock plane. And even that is often not enough.
Magically when I get certain amount of upgrades, difficulty rapidly drops.
And no, it’s not the plane getting so much better, because I don’t start scoring some ridiculous killcounts all of the sudden. For the same reason I know it’s not my experience with a plane, as I can take a copy-paste plane I already own and have plenty of experience using and same thing happens.
Absolutely cracked enemy team vs absolute loserville.
That’s just Gaijin making money I guess