Ammo crates dont add!

Because a fixed point in the middle of a Battlefield that have all the type of ammunitions you Need (plus One crew membre) after you sit in It for and arbitrary ammount of time to “capture It” Is more realistic?

I think the ammo crates just ruins RB even more. It’s fine for AB because that’s an arcade experience.

Just turn the spawn point into some kind of forward operating base that works just like caps. Allowing ammo replenishment, crew replenishment, etc. Could even add vehicle swapping mechanics at spawn. So instead of J’ing out you get a partial refund of SP and only pay repairs for the damage actually taken. Then you can choose a new vehicle to play in.

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If 14 rounds aren’t enough for you, then that’s a skill issue. Top-tier tanks can carry up to 60 rounds, yet most players don’t carry more than 15

A single SPAA isn’t designed to get 10-20 kills; it’s meant to counter 1-3 planes and then return to base. Imagine what would happen to helicopters, which are already tough to grind, and slower, less maneuverable planes. If SPAA had twice the usual ammo, planes and helicopters would be doomed. It’s already challenging enough to grind helicopters—imagine how much harder it would be with extra ammo boxes in play. :

Maybe a step up maybe not. I don’t know if AMRAAMs have the radar to intercept small targets like mavericks like the Pantsir but I guess an advantage of a SLAMRAAM platform would have is that its an auto guidance but its susceptible to multipathing and notching + chaffing. The 20km range wouldn’t be game breaking either as the Pantsir also has 20km of range.

Will this benefit my Sturmtiger in any way?

Serve them right though, they have ruined the fun of light tanks and MBTs over the years, like what they are going to do when these pesky helos launches ATGMs from kilometres away? Wouldn’t say they didn’t had it coming, they even pissed me off to a point where I would just grab a ww2 prop and spawn camp the helipad to return the favor lol

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No.

Your skill issues are not our issue.

Play, don’t play, but stop crying in the forums like your voice is any more important than the other 13 million players.

All I see on your profile is toxic behavior. How are you still here

Ammo boxes should help those struggling ones a little bit, it’s not a big deal at all.

Now, I don’t know if it’s just my brain making stuff up again, but I feel like someone said somewhere (maybe Smin or some other important person? IDK) that the Ammo crates would be add on a case-by-case basis.
For example: The Duster, it has plenty enough ammo and doesn’t need an ammo crate. The
Lvkv 42 on the other hand only has 104 rounds but a fire rate of 240 rounds per minute, so it NEEDS the crate.
Now apply this example to other SPAA. Does it have enough ammo for long sustained fire, if yes, it doesn’t need an ammo crate. Is another SPAA unable to provide long sustained fire due to lack of ammo, if yes, give it an ammo crate.

Now for Tank Destroyers. This one I’m not quite as sure how you’d decide, but I’d think something along the lines of RoF vs Ammo count.
Example: Bkan 1C, 3.2 second reload, but only 14 rounds of ammo, runs out very fast, give it an ammo box. Whereas the Type 99 SPH has a 7.5s second reload but 30 rounds of ammo, doesn’t need an ammo box.
Apply this to other TD’s. Can it carry enough ammo to sustain the RoF for the entire match, if yes, doesn’t need an ammo crate, if no, give it an ammo crate.

I do not care about the size of the crates vs the size of the rounds and the “realism”. I care about what is a truly beneficial game mechanic

vehicles without any ways to defeat any tanks like the ozelot/strela and many more crying in a corner

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Git gut and stop crying, this is literally one of the few addition in years that makes any sense.

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This will be cool for Vehicles like Katyusha and Andryusha.

theres a slight difference, one can carry APFSDS while the other carries HE

Most of them don’t want to get better, that’s the problem, they want to bully everything on the ground with their flying pests that are often times partially or outright impossible to counter from the ground.

Just last night one Chinese orbital striker (I believe it was Q-5L) was circling the battlefield 5km up while bombing my teammates and guess what, my Stinger on Stormer AD barely could get a lock at times, let alone sniping it down.

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Skill issue, should’ve used an Air Vehicle.

You know, when people want to play air they will just join Air Battles ;)

Even Spookston started to use Planes for Anti-CAS, don’t be a wuss.

Why should I care about some youtuber?

I use CAS a lot, that is why I know it is overpowered.

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