Ammo crates dont add!

Am i right in saying, people can drop these boxes for team mates to use? or is it solely for self use?

If it’s the former, I am incredibly excited to witness SPAA players type ‘‘i neeed more boooolettss’’ in chat whenever i drive past.

The only way your situation is logical is if the spawn point is the resupply point. Not an random location in the middle of the front line.

I suppose the resupply. Although both would make sense to me. I would not put too much concern, I just want to pull a trailer instead of dropping some crate.

As stated in dev blogs, it’s not for any one vehicle type. it will be on a case-by-case basis.

Right, like it’s easy to imagine they just have a crate of extra ammo sat in the back seat of the cab.

This mechanic sounds great, I’m all for it.

Nice compromise to all the people wanting a re-supply point in the spawn. It’s somewhat that but not unlimited.

3 Likes

I cannot wait for the ZA-35 to be uptiered 8.7-9.0 if the ZA-35 gets more ammo. It hurts for ammo so bad when AA, but not so for ground killing.

Resupply drops should be a thing, should they be done this way… That I am not really sure.
Ammo is something that can help a losing team not lose though.
Ammo Air Drop could be fun for Helis (Troop transport ones) to have.
Ammo Crate seems a little cheesy without much counterplay currently.
Trailers Suck, but could work kinda, would help slow down fast flanky TD/SPAA if they carry them, but also benefit slower TD/AAs.
Battlebusses (People carriers) that can drop off limited reloads to team members could also work depending.

Match times are bit too short for Fortification vehicles to be added, but would be nice additions, but could also benefit a team that has overwhelming advantage already.

What would be interesting is a list of vehicles they believe require this feature.

You can only resupply ONCE from the ammo crate.

I did not read it, but can you resupply ammo crates at a capture point?

Better idea than Gaijin:

Have air-dropped ammunition boxes appear in the match. The ammunition shows up as a parachuted box, but is only specific to one specific vehicle (and shows as a marker only for that vehicle. This ammunition box is then dropped with a sizeable dispersion, centre being halfway between the player’s spawn and the middle of the map. Also, being only visible to the players that can use it. It provides a mixture of risk, realism, and balanced gameplay unlike the current incoming mechanic.

Not sure on that, but I doubt.

Resupplying the entire ammunition stock once is enough ammunition for the entire battle in 99.9% of battles. Most times and with most vehicles I do not even need to resupply once. The mechanic would CERTAINLY remove the need for resupply from cap.

1 Like

We take the box model

We put it in paint

16 times the detail

Twice as a big, as box 1

Voila

Lore restored

2 Likes

isn’t that the D point from like 2015 when we still had ai tanks.

Also it doesn’t really solve the issue of a big fat milktruck with a drunken pregnant cow’s handling characteristics without self-defence capabilities needing more ammo to shoot down planes.

3 Likes

Don’t think we needed ammo crates but rather just a point in spawn where you could repair and reload, but overall the impact of it seems pretty limited, and ultimately solves just a stupid design choice where a vehicle has to go to a capture zone for ammo and not back to base.

I understand why they opted not for unlimited ammo in spawn, because on some more memey vehicles (I.e Katyusha, Sturmtiger etc) that would get a bit gamey. So this is a nice compromise.

I think a repair point in spawn would still be very welcomed though. Makes sense as the ‘FOB’ so to speak.

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This isn’t PUBG

3 Likes

Just make a 5 min delay after using the spawn as an ammo refill.

Yeah, they can volley twice, but that would be it.

Some br where SAM exists going to have problems, I don’t think air supply drop will work if it were to deliver by AI controlled air unit.

This also won’t be available for regular tanks. I’ve run out very often in Type 93/Type 81, or out of Stingers in the Ozelot and Gepard 1A2. This would mean the first 3 vehicles I mentioned here don’t become completely useless after firing off their 8 missiles.

Made from the ground up!

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I was more meaning a player ability to drop, because players can fly on the ground to get to some places and drop a resupply point. It would be fairly balanced as skill and time would be needed for drops.