Ambient infantry in War Thunder: A suggestion in the works (read disclaimer before commenting)

Sweden

World War II Era (1939–1945):

Rifles:

  • m/96 Mauser (6.5×55mm): The standard-issue bolt-action rifle for Swedish infantry. It was accurate and reliable.
  • m/38 Mauser (6.5×55mm): A shorter, modernized version of the m/96.

Submachine Guns:

  • m/37-39 (Suomi KP/-31 clone, 9×19mm): A Swedish-made copy of the Finnish Suomi submachine gun.
  • m/45 “Swedish K” (9×19mm): A highly regarded and widely used submachine gun introduced late in WWII and used extensively afterward.

Machine Guns:

  • Kg m/21 (6.5×55mm): A licensed copy of the Danish Madsen light machine gun.
  • Kg m/37 (6.5×55mm): A Swedish version of the BAR (Browning Automatic Rifle).

Anti-Tank Weapons:

  • Pansarvärnspjäs m/38: A 20mm anti-tank rifle used against lightly armored vehicles.

Cold War Era (1947–1991):

Rifles and Carbines:

  • Ag m/42 (6.5×55mm): A semi-automatic rifle adopted during WWII and phased out post-war.
  • Ak 4 (7.62×51mm NATO): A licensed copy of the Heckler & Koch G3 battle rifle, introduced in the 1960s.
  • Ak 5 (5.56×45mm NATO): A Swedish adaptation of the FN FNC, introduced in the 1980s.

Submachine Guns:

  • m/45 “Swedish K” (9×19mm): Continued widespread use due to its reliability and simplicity.

Machine Guns:

  • Ksp m/36 (6.5×55mm): A Swedish version of the Browning M1917 heavy machine gun.
  • Ksp 58 (7.62×51mm NATO): A licensed copy of the FN MAG, introduced in the 1960s.

Anti-Tank Weapons:

  • Carl Gustaf m/45 (84mm): A recoilless rifle developed during WWII and improved over time.
  • Pansarskott m/68 (74mm): A single-shot, disposable anti-tank weapon.

Modern Era (1991–Present):

Assault Rifles:

  • Ak 5 (5.56×45mm NATO): Still in use, though modernized to variants like the Ak 5C/D.
  • Ak 6 (potential replacement): Discussions about future rifle upgrades, possibly aligned with NATO standards.

Machine Guns:

  • Ksp 58 (7.62×51mm NATO): Remains the standard GPMG.
  • Ksp 90 (5.56×45mm NATO): A licensed FN Minimi light machine gun.

Sniper Rifles:

  • Psg 90 (7.62×51mm NATO): A variant of the Accuracy International Arctic Warfare sniper rifle.

Anti-Tank Weapons:

  • Carl Gustaf M4 (84mm): The latest iteration of the iconic recoilless rifle.
  • AT4 (84mm): A disposable anti-tank launcher widely exported and used globally.
  • NLAW (Next-generation Light Anti-Tank Weapon): Modern guided anti-tank missile system.

Sidearms:

  • Pistol 88 (Glock 17, 9×19mm): Standard-issue sidearm.

Other Equipment:

  • Granatgevär m/48 (40mm): Automatic grenade launchers.
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Here me out:

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its not that good i say Arma 3 dose it better for ww2 for most of everything but the tanks and aircraft are good but i wish they would make the flying be like war thunder tho but it would be alote more fun if they would make it so ur able to play infantry in warthunder and have large map battles like arma3 tho

Infantry would sap any of the remaining soul from war thunder by causing crippling server issues, the game is centred around the abilities of the vehicles themselves and has hardly any externalities (things like artillery), so convoluting this with more AI in matches will lead to FPS drops and gaijin taking shortcuts in optimisation and performance to accommodate these infrantry.
On a positive note it would make the matches feel a bit more alive and realistic but only really feasible on urban maps since having a confused AI try and run the length of sinai or red desert would be pretty comedic

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You’re asking for a completely different game though, something along the lines of HLL instead of war thunder

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yea true but it would be cool to do a D-Day game mode tho

The game you are looking for is Enlisted go play that game for infantry

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Enlisted uses WT models for tanks and planes - has a much more limited set of those than WT but they work reasonably well other than some of them being fantasy…

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We already have those kind of ground troops in game. Some can be seen in vehicles in ground battles. We see them on ships in naval manning guns.

We have some we can actually interact with, seen in on gun positions. We have even been able to control some infantry in mech suits in a past april fools event. We could even control a dude in the hanger recently.

If you play air arcade you can see maps featuring ground troops firing at each other. Machine gun positions anti air, and anti tank guns mostly. If you threw those engagements into a ground battle, it would be too distracting in my opinion.

Not sure what you could make out of what we have now. Knowing they are already here, maybe it would help the suggestion?

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@Caernarvon02 This is an idea for a visual effect not controllable/playable infantry It is completely different than Enlisted (although they could possibly import over some of the models from enlisted for use with this), I literally knew that someone would bring up enlisted that’s why the disclaimer says that infantry is not able to be controlled by any player and don’t interact with the players in any way except heli insertion as an exception

This is a similar thing, but instead of crew members in tanks, they would be for ground battles “fighting” each other as foot soldiers, running around firing their rifles, yelling etc.

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also never said they would affect the match, in fact I said the opposite:

80% of enlisted “players” are bots because of how the squad mechanics work and the ai is several steps below lobotomized vegetables in intelligence. AI soldiers lend themselves to enlisted very poorly (other than getting even easier kills than what America mains are in that game already, I love playing japan its so easy.I cant tell players from bots half the time) and it would do nothing but clutter WT, this game is 120gb already and a mechanic like this wouldn’t change gameplay and only add file bloat

so do all other visual effects like vapor and afterburners

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those are visual effects directly on the vehicle and also serve as indicators of what your aircraft is doing

these are functionless to the game

it would exist in order to make the game feel more alive and not empty (you would know what I mean if you enter a custom battle and just drive around), however the Type B would give rewards so not functionless

so ambience? I dont think it would really fit any maps to be honest, like flanders is meant to be deserted trenches

Basically yea, and the trenches oh boy, that is where they would shine, mainly on ww2 maps, though like Normandy and Eastern Europe, for things like Flanders it would make sense more for them to simply move around to different areas, for higher BR it would make more sense for them to just run around to different spots shoot for a little bit then move to another spot and repeat

An anti-tank infantry squad in a Strf platoon would be broken XD

Another cool thing to see would be the Finnish CV9030 get a infantry squad with the Jatimatic

3 Likes

I have updated the layout and condensed the different parts, as well as updated some of the wording in some places, feedback is welcome especially about layout and structuring of the post

@leroyonly, what do you think of this? Would it be accepted as a suggestion (accepted as in be added into the suggestions not accepted as in labeled as accepted)

Also I have updated the disclaimer because people keep ignoring what it says.

JAN 16 Updated once again added more info with the weapons and modified some puncuation.

I’d recommend playing some post scriptum/squad 44 for some infantry combat with tanks. It really is a blast.