so ambience? I dont think it would really fit any maps to be honest, like flanders is meant to be deserted trenches
Basically yea, and the trenches oh boy, that is where they would shine, mainly on ww2 maps, though like Normandy and Eastern Europe, for things like Flanders it would make sense more for them to simply move around to different areas, for higher BR it would make more sense for them to just run around to different spots shoot for a little bit then move to another spot and repeat
An anti-tank infantry squad in a Strf platoon would be broken XD
Another cool thing to see would be the Finnish CV9030 get a infantry squad with the Jatimatic
I have updated the layout and condensed the different parts, as well as updated some of the wording in some places, feedback is welcome especially about layout and structuring of the post
@leroyonly, what do you think of this? Would it be accepted as a suggestion (accepted as in be added into the suggestions not accepted as in labeled as accepted)
Also I have updated the disclaimer because people keep ignoring what it says.
JAN 16 Updated once again added more info with the weapons and modified some puncuation.
I’d recommend playing some post scriptum/squad 44 for some infantry combat with tanks. It really is a blast.
This is a discussion not a suggestion.
How about for a bit more realism there is a game mode where you have to protect the troops form enemy fire “similar to Arb” and you have to capture and objective now the soldiers will be a bit more interactive as in the will try to avoid you and you allies tanks so they don’t go splat (yes for simulator) because to make it more immersive we can add friendly fire with the soldiers. Also if you are in a Arty tank you can play that role for the infantry when they call out coordinates kinda like little scouts in a sense.
Also adds to the fact you need to also not only destroy the enemy tanks but the little slodier bots as well. Now this would also allow for troop transport vehicals to help them get to the battle better.
as the title says its a work in progress suggestion Im trying to get feedback on how I could improve it before I copy it over and suggest it officially
they cant be able to be killed due to Age ratings (ESRB, PEGI)
LOL theres already troop transport trucks ingame (as models for Air battles and in test flights)
What I meant is like how toy soldiers are “killed”
even that would cause its age rating to be changed as its consider by some people to be “violence” its also why your crew isn’t “killed” but rather “knocked out”
it would only change it to 10 and up instead of everyone.
Gimme some more interesting stuff for Heli EC… Infantry would be great there.
its already pegi 12 and rated T (12+)
Here’s a suggestyion: TYPE C
Type C would be non-national infantry that would spawn within any city blocks, CQB-area (the area would be defined as a “red zone,” or as an example the observable spawn zone already extant in-game). This CQB (urban) zone would surround all city blocks areas. So what would the infantry have? All non-national infantry would be a third party and hostile to ALL player vehicles and would spawn the first moment ANY ground vehicle enters the CQB zone. Each infantryman would be armed with any typical (you can BR this) man-portable anti-tank weapon, whether that’s a rifle grenade, Gammon grenade, PIAT, bazooka/Panzerschreck, Panzerfaust, RPG, LAW, Dragon, etc. These infantry would then engage each vehicle that enters the zone. Each weapon system would have an ammo count appropriate to the system and when that ammo is depleted, the infantryman “J’s” out. Otherwise they can be killed by shooting at them. A set number of troops can be spawned depending on the map and size of the CQB area.
Purpose? To teach players the enormous risks and hazards associated with using tanks in places best left to infantry. Do with this idea as you wish, I know it won’t be implemented, but I’m so damn disgusted with all of these CQB maps in this game, especially when they’re generated in Conquest mode. Carry on.
In ASB, I’ve found there’s guys with mortars and howitzers that give you the tank damage x-ray when shooting them.
Quite amusingly, when I strafe them I turn their gun black but get no kill credit as you need to shoot the soldiers themselves.
I voted no and well, this is how I see it :
I personally do not want to see more things added to game. Currently as it stands :
TWS still tracks ghost objects
Tree Hitboxes are misaligned
Floating objects on air maps (like Afghan, Alt History)
RCS is questionable at best
Render and De-render bugs on vehicles
Objects with empty collision that should have collision
Models - So many vehicles in game needs to be reworked, detail added and improved / fixed.
Foliage / Tree render and textures
Personally, if it were up to me I would have the devs focus energy on polishing the game as it stands. Before more things get added. Think of the line of RT and DX12 coming in - just the visual improvement alone has been out of this world and is probably been the update that has excited me the most.
I’ll be honest I don’t agree that they should be purely visual. You should be able to gun them down and get small rewards for it like in ARB. Make them bleed tickets too, maybe. Other than that: +1
I especially like the idea of helicopter insertion. There was another infantry suggestion with light vehicles being able to do so. Helicopters having the same mechanic would be epic.
People comparing this to infantry games have no idea what they’re talking about and are dismissing the idea of additions for a grossly minimalistic gameplay. This has nothing to do with playing as infantry neither should the game stay stale like it has for a decade now.