That’s a new one. I’ve been told I’m playing the game wrong before, but never told that I’m enjoying the game wrong.
But I do like the Arcade battle comparison. In AB mode, tank identification is a pointless skill. You do not need to know how to spot or identify enemy tanks, nor where their weakspots are. All of this is given to you for free.
In RB, tank identification is a very nessesary skill. Being able to spot tanks in concealment, identify them, and from that know their advantages are, where you can shoot them, can they penetrate you, do they have a weakness you can exploit, all of that is information a skilled player can use to tip the balance in their favor.
In RB with bushes, tank identification becomes pointless again. Can’t spot a tank that’s just a solid wall of bushes. Can’t visually identify a tank that’s a solid wall of bushes. Can’t pick out a weakspot in a solid wall of bushes. All of that information that skilled players can use is denied to them. Simply put, it dumbs the game down.
I know where the weakspot is. It’s the portions of the UFP not covered by the mantlet. I’m a very experienced player, I suspect I know just about every weakspot in the game, and what guns can go through them. At least below top tier, where I lack experience.
But none of that is relevant when I cannot see the weakspot to aim for it. If my enemy is covered head to toe in bushes, suddenly weakspots like a vulnerable turret face, a machine gun port, a crew hatch in the hull, they all become more luck than skill to hit.
Easy example, Tiger E Vs 75mm Jumbo. Who has the bigger advantage? To me, it’s pretty even. The Jumbo’s a hard nut to crack, but the machine gun port is a fairly easy weakspot to hit at closer ranges, which is where the Jumbo has to get to kill the Tiger. The Tiger can stay at range, and punish the Jumbo if he pushes too aggressively.
Now fully bush each tank, keeping the game “fair” in your eyes. Who has the advantage now? Jumbo, without question. In fact, I’d say outside of a hideous misplay, or incredible luck, the Jumbo will win that fight every single time. Now take those bushes and lock them behind a paywall or serious grind, ensuring only some of the playerbase has access to them. Is this “fair”? Or “balanced”?
That’s the thing. I don’t want them removed. As you rightly say, it’s not realistic, since real money has been spent on them. And that’s not what this very topic is about.
What we want, is for bushes (And, frankly, all decoration items) to be disablable. Much like ahistorical camos, put an option in the menu that allows players to just not render them.
This means bushes can fulfill their original, intended function, as a decoration item people can use to spruce up their tank. Just like every other thing in that menu. And now, people can use the mystical, gravity defying bushes, or plaster their tanks with neon signs and snowmobiles as they see fit, but it doesn’t affect other players. That’s player freedom. Like the ability to disable grass in the gunsight, a level playing field for all players regardless of other factors.