Because it is FOMO bullshit. It is very much not viable to “grind for” if you need to log in at a specific time of the year every day for multiple days and play for 2-3 hours each of those days.
It’s FOMO because you can only access it at a very limited period of the year and must play continuously for a significant period of days.
How are bushes FOMO if they’ve been in the game for close to a decade?
FOMO would classify as the premium drops in the warbond shop… Which are still recurring prizes, and can be achieved by a myriad of different ways. Whether it be GJN, crates, events, and so on.
That’s… Quite literally called “grinding for it” and the way you’ve described it the most viable way to achieve it.
Are you legitimately absent perspective and logic?
You need to log in during specific weeks, maintain high activity during those specific weeks, if you miss those weeks you cannot get it. If you only partially are able to play those weeks, you cannot get it. If you join at end of those weeks, you cannot get it. If you join at the start of it but need to take a break for whatever reason, you cannot get it.
Crew skills?
I can log in once each month, play a match getting 10K RP. After 28 such months, I have an aced P-51 Cannon mustang.
I cannot do this for bushes.
Bushes should work like aced crews - something you can actually earn progress towards whenever you play. Even if that progress is absurd like 500K RP per vehicle you want to add bushes to. Per bush.
I just wondered if you were one of those people who talked about bushes without even owning them or using them.
Why would anybody play a tank game and worry about concealment and camouflage as part of that game? It’s a tanking basic.
I obtained some bushes when it was more reasonable to do, and they weren’t tied into some grindy BP or cycled in and out of the shop for literally no good reason, I only use them on a few vehicles due to the blatant advantage it gives and avoid them where I can since they look absolutely hideous.
If you use the British Helmet on the Jagdpanzer IV you can confuse the enemy from a distance into thinking the helmet is the weakpoint of the tank, rather than the right side which is the real weakpoint.
Make it into an absurd grind like ace crews. You get to roll for a random bush on your tier 2 tank at 300-000 RP, and roll again for a second bush 300-400K RP later. Add 100 or 200K RP each tier higher your tank is to the point getting a single bush unlocked at top tier takes probably a million or more.
Or, you can buy them from the shop as they currently are and use them on any tank you want and the specific bush you desire.
It removes the FOMO, it allows you to work towards it at your own pace doing what you enjoy. It still makes gaijin money because not a lot of people are going to play a single tank for 500+ games but may still desire the advantage over weakspots, identification or ratting.
Pushing through open fields, you find yourself being cracked open by a concealed AT gun/ATGM crew, who was effectively completely invisble until it opened up on you.
“Why would you play a tank game without worrying about that? It’s a tanking basic”.
Carefully pushing through the narrow streets of a built up town, you find yourself immediately disabled as molotov cocktails are thrown onto your engine deck, your fleeing crew being gunned down by concealed infantry.
“Why would you play a tank game without worrying about that? It’s a tanking basic”.
Forming up with your team at the start of a battle, your entire grid sqaure gets wiped out by an intense artillery barrage, throwing lighter vehicles into the air while permanently disabling the heavier ones. Few if any survive the initial salvo.
“Why would you play a tank game without worrying about that? It’s a tanking basic”.
You can ask any veteran you want about tank combat, I’m willing to bet none of them will describe their experience as “fun”, or “balanced”.
Can we maybe concede that a non simulator game based around tank combat should focus on making tank combat fun? And that part of that is ensuring a level playing field and excluding aspects of real life tank combat that don’t result in good gameplay?