you can’t play the game without ULQ because you are terrible.
ULQ reduces visibility when on the ground, I don’t understand how people can play with worse vision.
it allows them to have smaller bushes / trees etc and see through forest when people with higher quality wouldnt be able to
Trees are sprites in ULQ, and sprites block thermals and are in general harder to look through.
You aren’t wrong insofar as it is possible to hit weakspots on a bushed tank, but it’s more difficult than if it were non-bushed. The difficulty scales with the precision required to nail the weakspot. On an IS-6, like you mentioned, the weakspot is quite large and easy to locate bush or no bush, as it’s effectively the entire turret face to the right of the gun. Since he can never obfuscate where the barrel is, you always have an anchor to place your shot, just aim at the gun and aim slightly to the right.
But a more common example is the machine gun port on the Jumbo. The entire front of a Jumbo can be hidden by bushes (Particularly easily with the 6 bush pack), and the machine gun port is a small target that isn’t particularly close to anything you can use to anchor your aim. You can eventually find your way in through using the hitcam, but this requires a lot of shots, giving him ample time to respond, even if it’s only by barreling you. And that’s a reaction time he only has because he’s bushed, and I was unable to hit his machine gun port with my first or second shots.
This generally holds true for any weakspot that is either small, not close to any unhidable part of the tank, or bracketed by strong armor. Take the Maus posted just above. I know his armor is weakest where the turret normalizes, which is roughly in line with his guns. But I also know it has a mantlet at that same level that will eat my shot, and if I aim too far out, something like 90mm HEAT won’t kill his crew. And if he’s moving his turret, that’s a third variable. The same holds true for tanks like the T-54s, Tiger IIs, Pershings, Panthers and plenty of other tanks. And that’s just ones with vulnerable turrets. Turret rings are far easier to obscure. Yes, the hitcam will eventually let me put the shots where they need to go, but it hands them a massive advantage in the time it takes me to line up a shot I should have been able to make from the first second.
I’m not going to touch on the overall heavy versus light balance, since it’s somewhat off topic, except to say armor’s value is in giving you a reaction time advantage. If you have good armor, your opponent either has to take extra time to pick out a weakspot accurately, or they have to rush the shot and hope it doesn’t bounce. Meanwhile, if they’re unarmored, all you have to do is line up a shot center mass and click. All being equal, you will win that fight. The Jadgtiger is a bad example of this, as it’s binary. You can either punch through the entire casemate, or you can’t. There’s no need for enemies to take the time to aim an accurate shot, you either get lolpenned, or you bounce them without risk while they scuttle into cover. Tanks like the IS-6 are a better example. in that they have a weakspot that enemies can get through, but only with careful aim.
I disagree that the Jagdtiger is a binary as you say: many guns that can’t get through the superstructure, can still easily get through the LFP and machine gun port, which given the ammo placement, can result in a one-shot. In particular, protection is the lowest at the very corners of the LFP, right next to the tracks; even a T45 APCR round pens there and is likely to cause decent damage.
That’s why - bushed up or not - angling and wiggling in place can save you when playing it. There are further variables too, for example the Tutel’s T29E3 shot can pen the lower corners of the superstructure, but not the rest of it.
Still, again, I generally agree with your observations if not your conclusions: these are indeed added variables. A Jumbo’s machine gun port is hard enough to hit at, say, 900m even if you can plainly see it, especially because we know volumetric can be a bit finnicky in game when you’re trying to be very precise. Meanwhile, even a bushed-up Panther engaging said Jumbo is not exactly gonna be able to hide its turret cheeks (although it can if anything pray to the volumetric gods since its gun mantlet is quite broken). I just don’t see these added variables as a negation of skill, but rather part of the problems you need to solve, obstacles you’re presented with, in order to achieve “X”.
This is especially true when both sides use bushes. For this reason alone I would like to see them made slightly easier to obtain through playing, as opposed to buying it. At a very minimum, they should be available in every battle pass, not one every two. But ultimately a skilled player will also - in time - include “spotting bushes that shouldn’t be there” and “shot placement against concealed weak spots” in their toolbox of skills; and an unskilled player will not.
Again, tell me how I can get these free when they are no longer in the warbond shop.
Good luck getting level 57? on the battlepass, completing your daily tasks, completing your special medals so you could get your one bush per 3 months by just playing for fun.
If it worked like that, everyone would be using it. The reality is that no matter what graphic settings I use, I will do good ;).
50+ special tasks medals isn’t what I would call easy, no… especially not if you’re supposed to play for fun and not for the grind, yet you have to specifically play to complete tasks for months.
Players are not getting a bush in 3 months no, because it’s no longer available in the shop, and even if it was, that’s still 1 bush for 3 months of grinding, which is ridiculous, whilst being coerced to spend more money on the battlepass and whatnot in the proces… and then do it another 5 times, again all assuming the bushes were available, which they are not.
I still don’t see how people think this is reasonable.
Not only ground. ULQ also reduces visibility in air battles which makes it really difficult. Sometimes aircrafts dont render if they are in front of a cloud.
Some people think ULQ gives people major advantages but thats not true.ULQ makes far objects completely pixelated which makes spotting tanks really difficult. I wont lie it does reduce some shadows which helps in some situations but spotting pixelated tanks is a difficult job even with no shadows. Disadvantages of ULQ are far greater than the advantages.
Wait for the next warbond shop.
So the 18 month grind now becomes what, 36 months?
I don’t think the amount of time you spend on the game is anywhere near average, 50 special tasks is playing 50 out of 90 days, completing all the dailies and completing the special medal every single one of those days, that is a lot of hours.
A newer player is also going to lack the tools to complete these tasks, as well as BP challenges.
50 special tasks is 25 - 100 hours. Over the course of 50 days, that’s up to 2 hours a day.
Two daily tasks and then doing the medals and BP challenges, several hours a day, every day for months isn’t average.
Two daily tasks was 20 minutes each day for 2 days.
2 matches.
It can be fast or slow depending on the task & your capability.
