No, pay 2 win means you obtain an unfair advantage.
An example would be those browser strategy games like Travian, Ikariam and Klánháború (I dont know if it has an English equivalent).
They’re games centered around resource management, production pipelines, timing your raids and conquest.
You can pay money to instantly finish completing units, buildings that produce units, buildings that produce resources to build more units. You can also pay money to outright buy resources to sustain more units or build more buildings.
None of these will outright win you the game, and indeed someone who is online more than you are and able to catch you unaware can conquer you.
However, I do not think I need to elaborate further to highlight the sheer advantage paying provides, and how that cannot be described as anything but pay to win.
A free to play game without any p2w elements would be Dota. Dota has strict rules around character cosmetics - their primary income source - requiring that character “Glance value” be preserved - silhouette or colour. Given the tournaments Dota is famous for - I neither need to elaborate that it’s a game that prizes itself upon being a competetive game.
LoL has no p2w elements either. It used to, whatwith the rune pages but they got rid of that in interest of greater competetive advantage.
OSRS is not F2P, but it neither has P2W elements. On the other hand, Runescape (modern) does have p2w elements in form of putting plugins and services that provide significant and crucial information behind an additional paywall (beyond premium sub), plugins and services that in OSRS are available for everyone (except mobile players, but they’re working on that).
Warthunder? Well - there’s a few pay to win premiums that give you an edge over equally skilled competitors due to being grossly under-BR’d - Wyverns vs bombers; xp-50/55 come to mind.
Crew skills are another example. An aced crew can sustain Gs in excess of 10 and complete the turn and get guns on target while a non-expert grind-state appropriate crew will black out from even a 7G turn within moments. However, I don’t complain about this that much since EVENTUALLY everyone will be able to access an aced crew regardless of when and how they play.
Bushes though are time-gated. Unless you play during a specific period of time and play 2-3 hours each day during that period, you will not be able to access it. You need level 57 battlepass, which means if you miss the first 2 months’ easy challenges you’ll be way behind. If you only show up in the last month there’s no way for you to get it. If you begin working towards it, but schedule demands you stop playing - your effort is not preserved and you must start from scratch.
They are not accessible through normal play. They are not accessible if your schedule makes it so you miss the battlepass they’re part of.
That’s the problem.
It should be something you can grind towards. Make it a 200 hour grind. Make it a 400 hour grind. Per. Vehicle/crew slot/tier. Hell, make it per vehicle AND crew slot and make it 400 hour for a SINGLE random bush without duplicate protection.
I’ll be satisfied even with that absurd grind.
But the current FOMO system is heavily anti-user.