In the recent times, there has been a massive influx of players bombing bases using all sorts of planes. I don’t know why this happened, but it is most likely a combination of the following:
-Changes to maps making them identical gameplay-wise
-Changes to base health and rewards (FFAR base bombing meta is back from the dead, just like 2019)
-Introduction of new jets that require exponentially more grind to obtain
-Economy changes and especially increased rewards for lost battles
So, how does this whole thing affect air RB? Don’t these players just peacefully bomb their bases? How are you affected?
It’s actually very simple. Players who use bombers or put ordinance on fighters fill up player slots. Air realistic is currently a team deathmatch; bombing bases contributes nothing to the team, 95% of games end due to one of the teams having no more players left, and the other 5% end by ticket bleed because the last 1-3 players of the losing team decided to prolong the game and lost to natural ticket bleed. Bombing bases can no longer cause a victory, it doesn’t even bleed any significant amount of tickets. Using ordinance intentionally hinders your flight performance, becoming easy prey to people who dedicated themselves to air combat.
Why do they do it?
Bombing bases accomplishes one thing and one thing only - providing an acceptable reward to players without the skill or wish to fight others. It’s not fun (how fun is it to fly in one direction, spam spacebar, die to a fighter and repeat?), it doesn’t require effort, it doesn’t benefit the team.
What to do about it?
So far, this might sound like a sweaty fighter player ranting about low skill players “losing games”. Believe me it is not. Here is the solution that I propose to fix the issue which would suit everyone:
A PvE gamemode for ground attack/bomber aircraft with actual rewards. Make a mode (such as the new helicopter battles) but for planes. This will provide a relaxing and easy way for players to research vehicles and modifications and try out all the ordinance options. This gamemode should have lots of instantly respawning targets with varying levels of difficulty so that there is no competition between teammates over who gets there faster. For example, soft targets that provide little rewards but are very easy to kill (no SPAA); bases that are protected by light SPAA that take a lot of ordinance (say, 4x the amount in air RB right now) but provide decent rewards, and, lastly, heavily defended (say, SAM sites) tank columns or logistics hubs that require the player to use long range precision ordinance and excercise extreme caution, while providing significant rewards. The gamemode should also have a lobby system like current air sim, so that you can join/leave whenever you want to.