All split air defense systems should increase their respawn points

For example, the strongest, most unsolvable, brainless, and outrageous German split air defense IRIST in today’s version

  1. I have flown back to the airport several times, and as soon as I landed, I was killed by its missiles(I even kept firing large caliber jamming shells on my way back to the airport)
  2. Its respawn point is only in double digits, and it can respawn at the beginning of the game and set up launch pads everywhere. The most despicable thing is that despite its points of only two digits, it can shoot down countless ground support aircraft with points dozens of times higher than its own
  3. It can always exchange high-value targets for enemies at a very low cost, and its design is difficult to counter. Its missiles are almost impossible to evade after entering infrared guidance mode, and can only continuously consume its energy. However, it will not trigger RWR alarms, and we have no idea if we have shaken it off
    Finally, I hope to change the respawn points of all split air defenses, including future split air defenses, to the same respawn points as ground support aircraft, and increase it no matter what
    Oh, by the way, their br should also be increased
    ummm,and when Anti radiation missile?
3 Likes

You want a support vehicle that cant take out tanks to cost as much as fully loaded top tier CAS plane with several AGMs and more often than not ARH/IRCCM missiles to fallback onto?

11 Likes

Spawn a tank bro

They should bear the same risk as us, and regardless, even if it doesn’t increase to that high, they should still increase their respawn points to a certain extent

In most cases, we are unable to break through the enemy’s front lines and attack their anti-aircraft vehicles

If i can do it - so can you

You just gotta believe

That means the game is already won and the enemy has been defeated. If there are still many enemies, infiltrating into the enemy’s rear is not an easy task

It a support vehicle that cant engage tanks effectively.

Ita the only class of vehicles capable of countering top tier CAS, unlike tanks.

It already bears massive risks of getting destroyed by ground units.

1 Like

That was a 16minute battle i did that about halfway through, i believe in you, you just got to try just -spawn a tank

The risk he takes is very small, he only needs a tiny double digit respawn point, while the risk we take is even greater, we need to spend hundreds of respawn points

If it randomly shoots down an airplane, then it has already made a profit

They just need to watch the radar panel, click and move the mouse freely, and launch missiles, while we think much more

Exciting i should get one, sure beats clicking on the map spamming off 8 cruise missiles at vehicle spawn points turning around and landing again to rinse and repeat

When you land, you will find that you have been killed by IRIST

How sad

Its a support vehicle hyperspecialized as counter against a class of a vehicle that can easily destroy six tanks without any opposition.

Ah yes, the risk is bombing six tanks that cant fight back.

And maybe having to defend against AA missile.

4 Likes

Holy copium

1 Like

So, in other words, you are telling me, “I would like effortless kills in my plane”, without directly saying it. I seldom venture into top-tier battles for the sake of my sanity, but raising the spawn cost for any anti-air is an absolutely horrible idea—because once anti-air becomes expensive to spawn, every tank might as well hang a “Free Targets for Aircraft” banner.

2 Likes

You know what? Instead of increasing it, we should make it free and increase CAS sp by 2, hell might as well decrease CAP plane cost too.

1 Like

So you’re saying it’s balanced?

1 Like