Airfield AAA Discussion Thread - Air Realistic Battles

That’s some remarkable coping you got going on there. Keep going.

cute!

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How about making the Main Airfield at the start of the game to be the Small Airfield which removes its AAA capabilities, and then move the new main airfield a lot further back? This way fighters need to be more careful about their playstyle, while also making it so that AAA campers would give up some of their offensive positioning and allow the enemies who beat the camper’s team to bleed their tickets.

This would kind of revamp the Meta a bit, then adding +5 more minutes to the game match timer can help and fixing some of the ground targets so they can be killed by any caliber.

The main airfield is already near the map edge with the secondary airfield being closer to map center and having no AA protection. There’s no need to change that, though frankly speaking we could do with more airfields to make it harder for the equally talentless AF campers get anything out of avoiding initial combat just to camp and dive on those taking off from the AF and gives more options for not being so obvious in their choice of place to rearm, repair and refuel.

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I dont need helpless players to get kills at all, i am well above in skill than the average player.

Tell me how things like this are okay, i literally go to ground level to allow the enemy to even have a chance of killing me and at the end i land to see if has the balls to go for me even at the ground.

He spends 17 MINUTES running around the Airfield, and i am the one who needs to git gud?

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Okay, and? If there was no AF AA you’d just have people climbing to space to run the timer out, also - Like bombers already do.

Yet I don’t see many people complaining about that. Curious. Probably because the AI gunners are dogwater and the models are of poor quality so bombers are easy to kill, yet space climbers are no less annoying.

Other than the AF AA having problematic effectiveness at low tier and high tier - Where it’s useless - it’s not even the issue, here. The issue resides with the players, and you think you can force them to play your way? It’s not happening, nor is Gaijin inclined to change the game to suit your preference of things. Is it annoying he spent extra time instead of just landing and J’ing out? Absolutely.

You still won though, so you’re moaning about it why exactly? Because he spent the extra time? Oh well, dude. He would’ve wasted just as much time if he climbed to space, instead.

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Riveting gameplay.

  1. At least in space we could actually kill them sometime, and
  2. There is a middle point between ‘current bullshit AA’ and ‘no AA’.
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Agree. I watched the full replay. Gaijin steers player behaviour via in-game economy and offers such ways to maximize RP income.

Besides the general aspects like player skill, plane choice and general understanding of how the game works - as long as gaijin connects RP gains primarily to game time it is logical to see such actions.

  1. So even as the running Wyvern ist not really a PvP player it looks like that he is smart enough to understand this RP gain by game time. A base kill combined with 25 minutes game time provides effortlessly several thousand RP. Assuming he would have activated a RP booster he would have been (from his pov) braindead not to use this opportunity.

  2. In addition - too early blind hunt / avenger orders encourage this playstyle even more, same as aggressively camping or throwing insults in all chat, both happened in this match too.

  3. Besides that - the map layout with way too low contrail altitude (and clear visible contrails) accompanied by various attempts of players to break through the af aaa screen (as seen in this match) made it even less likely that the Wyvern would either try to leave the bubble or land, j out and leave.

  4. Finally: A good flown Wyvern is an actual threat - the XP-55 is able to catch him thx to the very high dive speed, but you need an energy advantage upfront or he simply flies away. If you ever fought the player New Englander in his Wyvern you might agree with this. Aa soon as the fellow player in his XP-55 went below 3 km he would have left the bubble in order to win this - 2 ai planes and 3 pillboxes and he would have gained a ticket lead - whilst the XP-55 is way too slow to catch him.

Have a good one!

I agree and have nothing against a middle ground being reached where people can still have protection while rearming, refueling and repairing whilst limiting or outright denying abusers the option to cheese it.

Fair points all around. The only option to have made that Wyvern J out early was if AF AA was modified to shut off after a period of time of him simply remaining in the AF area, meaning he has no cheese defense to protect him. The biggest hurdle I believe to introducing a timer that activates and deactivates according to proximity and time is how well Gaijin can code it - And as we all know Gaijin is quite terrible at coding. The other alternative is to change the AA to not be hitscan, which is a very valid option but at the same time to compensate for the change there would need to be double the AA emplacements - Otherwise the AA would simply be completely ineffective.

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Probably because this thread is called
" Airfield AAA Discussion Thread"
And not “Bombers die easy”

What way exactly? The “I am literally sitting at the deck so you can climb and have all the advantage you want so maybe pussys like that player comes out and try to engage in a 1v1” way?

I’m complaining about AAA being a force field of dead that allows players like that to play passive for 17 minutes (which by the way, its against Gaijin Rules).

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Sure, yet there is parallel relevance which is why I mentioned it in the first place.

You want people to come out and fight you, which I’ll give credit is a reasonable desire. That said, you are in no position to dictate that people entertain what you want, as seen by that other player ignoring your existence for 17 minutes.

It isn’t actually against Gaijin’s rules, like it or not. Not a single soul has ever been punished by Gaijin for playing that way. Just sitting on the AF could be interpreted as passive play yet Gaijin has already put in mechanics that time people out after sitting for long enough.

Also, wanting to count it as punishable passive play is ridiculous and then we’d also need to lump in map border runners, space climbers and even people that RTB - Which is a braindead stance to have, btw.

The solution is simple and has already been discussed by myself and others regarding modifying the timers and the AA because again - You aren’t going to dictate anyone to play how you want outside of yourself, and even Gaijin can’t do it too drastically without serious repercussions to their bottom line and as we all know, Gaijin very much loves their bottom line. A middle ground must be reached.

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The difference being that you can actually catch these people, and it’s marginally more fun than an impossible task of penetrating that AA. I’d know that, I’ve flown to 11km to intercept bombers and fighters before. Dragging a match out for 17 minutes with AA when you’re in a better plane and a better situation just because you’re too terrified of playing the game is an AH move that shouldn’t be possible.

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I wouldn’t call a Wyvern a better plane than what he had. Remember that Wyverns can’t turnfight for F-All and have to rely on head-ons or ambushes to win fights. 1v1 outside of that and it’s dead, especially if it botches the initial head-on or ambush.

He wasted 17 minutes of his time to lose anyways, so yes it was wasted time but he chose to waste those 17 minutes. Until Gaijin implements a more meaningful middle ground solution there’s just nothing for it.

dude what are you talking about, he wasted 17 minutes of HIS TIME TOO, that’s the issue, AAA is abused and you can’t do anything at battle rankings without missiles

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It is, and mods have said in the past on the forum that it is punishsable

This is pure ignorance on said mechanic, you need to be LANDED for 2 minutes in order to be considered as a non-active player.

Both are against ToS and its punishable.

You dont know what is good or bad and it shows, the Wyvern was a beast at 4.3 and is still very good at 4.7 as a fighter, he could have easily beat me as soon as I went below 500m, my top speed is 600km/h at altitude, while his is almost 700km/h at sea level.

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look at his profile he hardly plays air rb, and is terrible, why he so passionately defends AAA to the point of lies is bizarre.

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Already did. Not big surprise here

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