I see most of your post as reasonable statement - and i actually support the proposal without af aaa, but with exit zones - but the quoted comment does not deal with actual realities.
My approval is solely aimed to force the majority of players to see the need to develop and to play Air RB due to the fun of flying and not due to economic necessities which encourage them to strap on bombs and bomb bases.
This whole conversation is imho pointless, as mainly experienced players discuss well known facts. So what ever position they might take, they are not really the problem (besides a few players mainly bundeled in squads, another fellow player has profund knowledge about them) - the problem are the masses outside this forum.
It is the same with the guys flying op planes like Wyverns - dominating high score list and racking up k/ds of 15:1 or more - they are a few, not active in the forum and only a problem if you meet them in a match.
Despite playing props only, i observe what fellow players report from their game play experience in jets - and i watch enough replays and vids to see that there are two different words:
A) highly effective af aaa in prop BRs (few exceptions)
B) much lower effective af aaa in jet BRs (can be countered)
Some guys want to reduce effectiveness of af aaa in word A, others want to increase effectiveness in world B, others like to get rid of all af aaa without changes.
Others see the need for changes for af aaa and support a removal if there is an exit zone for weaker plane classes, as they hope quality of Air RB improves.
So there is no real defending of anything as most guys do not differentiate their opinion what exactly they mean. If some guys ask for the same effectiveness of af aaa in jet BRs like they got used to this in prop BRs, this sounds comprehensible.
Your whole argumentation regarding “fair and square” or “team or own decisions” is on the same level like “bad decisions” or “bring enough fuel”, “don’t get damaged” like seen here or in the old forum is right from a certain pov, but simply not the whole truth.
It comes mainly from fighter mains which do not consider that PvE is part of Air RB too - and usually the guys playing PvE are their main victims - at least those guys die usually first.
If you follow the overall logic there would be no need for anything else than fighters in Air RB - No ground targets, no bases, no additional objectives - at the end of this chain there is no need for an airfield at all.
It is the same like a guy taking off with 7 minutes min fuel - hoping that his performance increase helps him to get kills (or easier kills), and some others try to manage to outfuel him to get an easy kill if he runs out of fuel.
Both parties try to benefit from game mechanics, the major difference is that in prop BRs af aaa can’t be countered, there are just a handful of maps without af aaa, one got lost today.
Same with this teamplay mantra - outside a (communicating) squad you will have some kind of teamplay as soon you play with some smart guys in 2 vs 2 or 4 vs 4s. Just assuming they understand English. Otherwise you are randomly assigned to strangers. Even without the 16 vs 16 setup the outcome of matches became a random event in the last years.
So if you have a team with 5 Wyverns you will most likely win on Tunisia, but you will lose most of the times on Ardennes map. Just based on experience.
The majority of matches is decided just by numbers in the first 6 to 10 minutes - you play either 8 vs 2 or 2 vs 8 in most cases.
This is true in 1 vs 1s in prop BRs if just 2 players are left, fully agree.
But from my pov this is rather the exception. I support your proposal for a removal of af aaa with exit zones just to get rid of such scenarios:
replay/84883092236110574 (sorry, link does not work)
I played 2 vs 1 in a major ticket disadvantage and their last player, a Wyvern (what else) camped his af aaa with 9 minutes left and 2.000 points ticket advantage.
Based on current game mechanics the game is lost, cause on this map i had to kill 20 tanks or pillboxes with MG 151s as arty or aaa kills won’t reduce tickets fast enough.
I see others with MG 151s killing pillboxes, but i can’t.
In addition i saw that my teammate was not experienced and patient enough and i assumed he might die to af aaa, which happened quite soon.
So just by the fact that my enemy was going to kill me (as slow and clumsy heavy fighter) and left his af aaa bubble (instead of just keep running) i had a chance to kill him - as he a had a rather low experience level i was able to built up energy and the necessary speed to dodge his headon attack (what else) and managed to kill him.
I agree to this just from a very holistic pov - as written above team play is a random and very rare event just due to wide spread of experience, plane classes and BR spread.
I saw some months ago this amazing F-16 player - killing all af aaa (SAMs) with skill and Mavericks and the remaining fighters with AAMs - i respect that. But i saw also a hell of players celebrating af aaa bugs giving them free kills without efforts.
So if your suggestions will be considered - i appreciate that and hope that quality will improve as assumed and predicted. But tbh - i have serious doubts about that. I mean if your goal is to improve quality of Air RB there are much more important issues, but i respect deviating views.
I mean we have just a few days with revised maps and i noticed that some af aaa is way less effective on some old and some revised maps. And of course we have some guys who learned quite fast to benefit from that. I watched today on “Battle of the Rhine” my last 2 teammates dying as they got killed directly on the runway. The 2 (out of 5 left) enemies thought it was a funny idea to kill all af aaa after that.
You argue that they got killed fair and square, but imho they simply died as they relied on game mechanics which were broken and they got killed whilst trying to repair and not to camp…btw the af aaa on the other side of the map is not that easy to kill. No idea why…
Finally: The overall game play experience in the last years went downwards. This game is full of major flaws regarding game play, game mechanics and implemented changes nobody asked for - like real shatter or 16vs16 recently - everybody is aware of them.
If af aaa is seen by some of you as a major concern - try to get rid of it. I hope it will help to improve game play, but i have my doubts. Mainly as gaijin is following this topic for years now without any substantial changes - i mean their business model is based on protecting new players in more or less expensive premium planes - af aaa is a very cheap way to keep them spending money…