Air Simulator Battles - General Discussion

Id still prefer to be able to do both middle of match without any kind of detrement

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Sorry for sidetracking is there way to make head movement work while opentrack is installed? For now game blocks my head movement if opentrack folder exists. I have fine curves set for my view thumbstick and i want to use my dpad for head position up/down/left/right but it is blocked.

Nah its fine, this thread is for anything and everything SB related

Not that I am aware. Its been reported years ago but not yet fixed. I use the same, but have never gotten it to work either.

Does anyone know why you cant change the range displayed on the radar after locking someone with acm? Quite annoying.

The acquire mode is specific to close in fights where all you want to do is lock the radar what it on your nose.

If your radar picks up a target from far distance you can lock it with ALT+F “Lock Radar/IRST on Target” Than it will lock anything at any distance the Radar can physically lock.

Unfortunate, i really started to like viewing around without head twitching because head movement and view are on same axis

I think it may be related to the “Tilt” - I changed the button around because what I had was hard to reach when I needed it.

After doing some testing, it seems the tilt is much more needed and you must keep track of it now, where as before it more or less was fine in the middle and didn’t move around on its own or reset to the center or something is different, I never had to bother with it and now I do.

Here’s me figuring that out (though I did not make any commentary)

I used to use TrackIR all the time - not sure if anything is changed (I use VR now) but my TrackIR is still installed - I know you will need to (probably) spend money to use this but if you like playing flat and want the advantage of VR as well, TrackIR is the way to go - the way I understand opentrack is just a camera version of that, might as well hop on the real deal (the TrackIR system is less than 100 bucks which, Thankjs to Joe Biden, is now about the same as $20 so let err rip).

I rarely have 100€ of disposable income left at end of month. Inflation/adoption of euro/mass import of foregin workers hit average worker(like me) like brick.
+i have -6, -5 diopeter so my glasses give me lenseffect and chromatic aberration when tilting and pitching, moving head at angles isnt really option. Right xbox joystick axis is perfect to me and got used to it.

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Hello, I’ve been told that playing sim battles is much better with a joystick and I wanted to know, (if there’s nothing wrong with that) which joysticks you’d recommend? I’ve watched videos and all of that but I can’t get to know which one would fit War Thunder better, as there’s many controls. Until now, I’ve used the keyboard to move the aircraft and the mouse to look, the only problem is that I can’t get into a dogfight because I’m bad at controling it with the WASD keys. BVR is easy as it’s basically the same as in ARB. I like to use A2G munition since there’s usually no one.
And on a completely different topic, do you use Bullpups in sim?
Well thanks in advance and I hope that answering me isn’t a bother and you understand what I’ve written to a certain point.

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I would raly like to know, why gaijin wount change the rewarding in sim, keep joining cost, just end that 15mins sicles. It is just dumb, and even thou players discusse and hate it everyday for many eyers, gaijit didnt post any reasone why it should keep this way. I have made many suggestions about returning normal rewarding in airsim, but every time thay rejected. So I need to know many would like to have normal rewarding in AirSim as is in AB or RB? No conplicated rewarding systems just rewarding at the time of an action.

If you’re looking for an entry-level, inexpensive option, I recommend the Logitech X52 HOTAS. I’ve been using it for years myself and it’s very sturdy, with no issues after 13 years of continuous use.

I recommend it for the following reasons:

  • The throttle and stick are separate.
  • The WT doesn’t support multiple throttles, so a single-axis throttle lever is sufficient.
  • It has the same number of hat switches and axes as a high-end HOTAS, so it can be used with a wide range of aircraft, from reciprocating engines to jets.
  • It has a twist rudder, so it’s recommended for people who don’t have rudder pedals.
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Whilst true for multiple engine control. I use my dual throttle for thrust vectoring on something like the harrier or wing sweep on something like the tornado.

So it can be good to have depending on the aircraft in question

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When I select a number ‘N’ (2, 4, 8, 16) of bombs, rockets, whatever to drop/fire in a salvo, what I’d really, really like is for N bombs, rockets, whatever to actually drop/fire and not ‘X’ bombs, rockets, whatever, where 0 < X </= N. How difficult can that be Gaijin?

The WinWing URSA MINOR is the best cheap product. If you have more budget, the VKB NXT is the better choice. If you have more, the WinWing Orion2 is also good.

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I use a ps5 controller. Quite good

Hey, sorry for the late answer and many thanks. I researched a bit on all the joysticks you recommended and while I was wandering the Logitech I found the X52, the X52 Professional and the X56. As far as I know, there isn’t much difference between the X52 and the X52 Prof. however, the X56 does have the dual throttle and if we pray on everything prayable, maybe the individual engine control could come? There’s a suggestion at least, but it’s still not on the ‘considered’ section. Also, I think I’ll try to buy something that comes with both a joystick and a throttle as I’m a mess with controls, so I have many controls assigned to the same key binds. I’m sure that having the throttle with more buttons will somehow relieve the keyboard’s key binds. So basically I’d be looking at the X56 or something similar. When it comes to the PS4/5 controller, I do have the PS (as you can see by my name), though ironically I don’t have a controller (something technical I don’t remember the exact problem). I’m too lazy to go repair it, and it costs €60 to buy a new one. Since I don’t use the PS4 that much (never), I don’t have a need to buy it, so I’ll save the €60 for the joystick (and throttle).
I’ve got a budget and as I don’t want to spend very little on it, I also don’t want to spend too much since it’ll be my first time (more or less).
Well that’s it, thanks for the feedback and feel free to add anything or reply.

Im confused?

What?

When you set ripple mode, the selected amount doesnt drop?

It might do or it might be some other amount less than the selected amount. I wondered if a quick button press sometimes interrupted the sequence when the button was released, resulting in only some of the selected weapons being released. However, I made sure to hold the button down a day or so ago when I had four 540-lbers set to drop from the Buccaneer, but only one bomb dropped.

Equally frustrating is the ‘S’ setting for dropping everything, as they don’t drop all at once nor do they drop at a steady rate. Probably fine if you only need to release 5-6 bombs to destroy a base, but not so good if you need 12 500-lbers. The first 8 will ripple off rapidly, but then Gaijin pause, think about it and only then decide to release the remaining 4 or maybe just a couple followed by the final 2 a bit later - not necessarily very helpful at M0.9.

They must have been using some lost alien technology back in the 90s when you could define a stick of bombs by how many bombs to drop at once, number of drops and how many milliseconds between drops. Not only that, but when you came to drop your bombs in War Birds the release you had defined actually happened, not some random other pattern.

I never had this issue, but i’ve heard others saying something similar. I dont know why it always works for me.

Casual Plug

Yeah, Schindibee had a great suggestion for this

Schindibee’s suggestion explains it well. For bombs I find the [2] [4] [8] [16] settings usually work as expected, although rockets are very random and I soon end up with some unexpected number of remaining rockets after a couple of releases. The [S] setting for bombs is fine up to around 8 bombs on bases or any number on larger targets (the bigger airfield modules).

WarBirds handled this with consol commands - open chat, start with a special character and follow the given syntax. In WB you started with a ‘.’ hence they were known as ‘dot commands’ (Il-2 (46) used ‘>’ iirc but in that game the commands were mostly for server settings if you were the host eg icon settings). In WB the commands could be used for some aircraft-related controls, such as bomb release:

  • ‘.salvo n’ /n = number of bombs/rockets to release per button press.
  • ‘.delay mmm’ /mmm = number of milliseconds between each release.

However, I’m not aware of any such consol command functionality in WT, even if it was originally derived from an Il-2 offshoot.