I felt like the entire vehicle model was going under the ground because it’s impossible to hit them at those times. Then again, it’s possible my aim was bad enough that I missed them.
Otherwise I think the worst map for this bug is Afghanistan, some bots just go through moontagnes under the ground.
The cycle continues, bet yeah typically the GM’s would be the people to ask on what is allowed or not, just because its interfacing with the game doesn’t mean its anything to do with tech-modding which is just about CBR Bugs/CBR Suggestions™.
For something like this, I’d suggest a Community Manager.
The problem is. ASB just isnt getting updated. We still have F-86 Sabre AI aircraft as targets even at top tier which is just… wierd. MythicPi has a bunch of really good suggestions for overhauling the base set of objectives and problems like this should be fixed then, but until we see a more proactive approach to ASB. Major game breaking bugs like this, wont be fixed
I always wanted to ask but forgot to, what is purpuse of super etendard radar it can lock to ships but as far as i got it from testing lock is useless. Am i missing some keybinds to lock laser to it or something.
In this case, the vehicle is not underground—it is clearly visible from the cockpit view, but in the targeting pod view, the vehicle sinks into the ground. This specific issue appeared on the Sinai map after the latest update, when the map was reworked.
The radar of the super Etendard is mainly there to do maritime surveillance to fire the Exocet missile (which we do not have in the game to my great regret) and does not allow to make a designation to the TGP.
anyone else think the maps for sim are too small for fox3 gameplay?? you get locked and launched 4 seconds after you take off and any objectives in the middle of the map are basically in range of any enemy who you just killed and have only just taken off again. its impossible to do much of anything
Even for late 3rd gen the Map are too small, with a Mirage F1 or a F4 Phantom you cross the maps in less than 5 minuted (don’t know if you consider the Tornado F3 early as a gen 3 but it got the same issue)
I dont know whether I class it as 3rd or 4th gen. But I was more operating on a timeframe rather than aircraft gen if that makes anysense. So yes, F3 is a big one that i’ve always felt the maps were too small with.
Id like the choice of largers maps as low as maybe 10.0. A few even as low as 9.3 I wouldnt necessarily mind, but might be a little bit of a chore.
But yes, at a bare minimum Id say 12.0+ needs bigger maps
Also no perticular reason why maps have to jump to their full bigger size. Could have 11.0-12.0 be 160x160 and the same map at 12.0+ is 200x200 and then at 13.0+ its 256x256. Would obviously be enough room for AFs