Air Simulator Battles - General Discussion / Support HUB

Just to ask, it does lock air targets and display range in the HUD correct?

Absolutely, it’s really sad bc 13.0 and up in sim is just really boring,

Take off - evade 5 ARH - Fire your fox 3 - die

Repeat

There’s no need for skill or planning as the maps are too small and there are too many planes around.

Yes, it show the position and distance the same way the Mirage 2000 HUD does, air target when lock with the ACM are show the same way

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They’ve been too small imo since we had Gen 4 aircraft added 2.5 years ago and its only gotten worse since.

It is 1 of 3 main reasons why I just cannot be bothered with the Typhoon even though I enjoy the Typhoon so much

Even for late 3rd gen the Map are too small, with a Mirage F1 or a F4 Phantom you cross the maps in less than 5 minuted (don’t know if you consider the Tornado F3 early as a gen 3 but it got the same issue)

I dont know whether I class it as 3rd or 4th gen. But I was more operating on a timeframe rather than aircraft gen if that makes anysense. So yes, F3 is a big one that i’ve always felt the maps were too small with.

Id like the choice of largers maps as low as maybe 10.0. A few even as low as 9.3 I wouldnt necessarily mind, but might be a little bit of a chore.

But yes, at a bare minimum Id say 12.0+ needs bigger maps

Also no perticular reason why maps have to jump to their full bigger size. Could have 11.0-12.0 be 160x160 and the same map at 12.0+ is 200x200 and then at 13.0+ its 256x256. Would obviously be enough room for AFs

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I am replicating my post I have submitted just now in event it gets wordlessly deleted:

Please create a ‘copy’ of the “Denmark” Air Simulator Enduring Confrontations map with mirrored spawn locations.

Hello!

Presently, the “Denmark” map found in Air Simulator Battles Enduring Confrontation has the Allied Team spawning on the southern half of the map, while axis spawns in the north-west and occasionally on the little islands just north of the big allied landmass to the south-east.

During World War 2 brackets (BRs 1.0-6.0), Allied nations had much wider access to carrier-capable aircraft (either through domestic designs or US lend-lease). There is a whole plethora of USN fighters and strike craft which are found in the US tech Tree, UK tech tree. Although USSR lacks carrier capable aircraft itself, it is often found on the axis side during simulator battles. While not strictly allies due to German occupation, France also frequently makes appearance on the allied side and they have access to USN fighters for carrier operations.

Contrast this with the canonical axis team - Germany, always on axis team regardless of lobby, has no carrier-capable options presently implemented. Italy is much the same. Japan alone carries the axis team for carrier-capability, and there are lobbies where Japan is on Allied side and instead USSR replaces it and thus completely removes axis carrier-capabilities.

This is normally fine.

However, Denmark is a highly asymmetric map as previously stated.

image

Please forgive the low quality of the attached image, but it should still convey the issue quite well. In this image, Blue is Axis and Red is Allies.

As visible in this image, Blue/North Team only has airfields without adequate cover and defences to act as forward bases thus making the aircraft carrier pivotal in providing players a quick and reliable means of contesting the airspace of the south-eastern landmass.

Whereas Red/South Team has access to the frontline (red-blue line with the red arrow) without having to cross a significantly large body of water if they do not wish to spawn on highly vulnerable airfields.

While one would readily argue that the present Enduring Confrontation objective design is not well suited for highly asymmetric map design, such commentary is beyond the scope of this work.

Instead, in this suggestion I would like to introduce a second, mirrored copy of Denmark to the options available for Simulator Battles Enduring Conforntation.

All this suggestion involves, to put it shortly, is to take Denmark, invert the spawn location of the “Always U.S” team (colloqially referred to as “Blue Team” or “Allies”) so they spawn on the North side and consequently invert the spawn location of the “Always Germany” team (colloqially referred to as “Red team” or “axis”) so they spawn on the south side. Differentiate this Denmark through simply calling it “Mirrored Denmark” or perhaps a fancier name at discretion of developers.

And of course, swap the A.I bombers and attackers and survey plane spawn lists to their inverse as well.

Beyond the gameplay options such would pleasantly offer simulator players and thus introduce much desired variety for minimal development work, having a variant where Allies spawn on the Northern side of Denmark would also offer a somewhat more historically plausible Alternate History scenario, given liberation efforts in Norway to the North and Berlin proper being to the south.

[poll type=regular results=always chartType=bar]
  • Yes
  • No
[/> [poll ]

Unofficially, I despise the spam of Denmark at prop tiers and think having Allies spawn on the north occasionally would make it somewhat bearable by letting my justify spawn on carriers for once.

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@Schindibee
The EULA was revised at the same time as this update, and I have a question for GM regarding this.
The following actions are often discussed in SBEC discussions, but I would like to know whether they fall under the newly clarified “passive behavior” in the sense that they “abandon active combat actions.”

-Zomber
-J-out to avoid being shot down

By the way, I’m not asking whether these actions can actually be proven and punished, but whether Gaijin considers them legal under the new EULA.

4 Likes

Does IFF just not work sometimes?

I was playing the Mig-23 and detected a hostile plane a ways away from me, and I confirmed it was hostile because after multiple radar sweeps, it still showed as one. Turns out it’s a friendly, and I lost 60k because the game doesn’t work properly.

Not every radar mode has IFF. So you’d need to double check that all radar modes on the Mig-23 have IFF and there was a bug where if you scanned a target in a mode without IFF and then switched to a mode with IFF, it wouldnt update the IFF and continue to the show the target as being hostile.

But I also wouldnt be surprised if IFF was just broken at the moment. The entire game seems to be coming apart at the seams at the moment. But i’ve only been hittng naval this major so far. So cant say either way

All radar modes not including irst have iff on the mig 23m/ml models, only like 3 years ago when the air craft first released did it not have iff in mti.