Air Simulator Battles - General Discussion / Support HUB

Thanks for confirming the issue. To be more accurate, they aren’t physically underground, just visually. That is why I thought there might be a setting to improve the resolution of the visual ground mesh.

Also Sinai is the worst offender, I played Denmark too and I had no problem seeing the units (probably because it was flat).

1 Like

Sinai is pretty notorious for it.

I have a 2 year old report for exactly that map

https://community.gaijin.net/issues/p/warthunder/i/8kgfQntnJyXP

The Convoys just path underground. There is a finite range in which things will render in Tpods, but its about 30-35km. So shouldnt be any issues on that front as you begin to approach.

If you ever play Heli PvE. Then you’ll see this a fair bit there too

2 Likes

I felt like the entire vehicle model was going under the ground because it’s impossible to hit them at those times. Then again, it’s possible my aim was bad enough that I missed them.

Otherwise I think the worst map for this bug is Afghanistan, some bots just go through moontagnes under the ground.

I think its both.

They are going underground but its possible to still hit them because they arent going entirely underground

1 Like

Created a report about underground rendering of vehicles on the Sinai map. Please support: Community Bug Reporting System

1 Like

To be honest that’s not a question I can give you a definitive answer, you’d better off asking Smin.

Smin needs to come back and say “im not sure, you need to ask a Senior Gamemaster” :D

3 Likes

The cycle continues, bet yeah typically the GM’s would be the people to ask on what is allowed or not, just because its interfacing with the game doesn’t mean its anything to do with tech-modding which is just about CBR Bugs/CBR Suggestions™.

For something like this, I’d suggest a Community Manager.

This is a problem that has been reported for many years. If you know what I mean, they ignored it for years, almost a decade.

Now it’s time to sit back, open a hot chocolate and wait another 10 years.

Honestly, the delay is shameful. It’s been two years and only one answer has been given to the devs.

Sinai has had its texture remodeled and the devs haven’t even visited the underwater bots (lol).

Maybe it’s one of those types of problems that if they fix, the WT will be off the air forever… my 10-year-old nephew can fix it in 24 hours.

The problem is. ASB just isnt getting updated. We still have F-86 Sabre AI aircraft as targets even at top tier which is just… wierd. MythicPi has a bunch of really good suggestions for overhauling the base set of objectives and problems like this should be fixed then, but until we see a more proactive approach to ASB. Major game breaking bugs like this, wont be fixed

3 Likes

I always wanted to ask but forgot to, what is purpuse of super etendard radar it can lock to ships but as far as i got it from testing lock is useless. Am i missing some keybinds to lock laser to it or something.

Nothing is ever fixed in EC not even simple things, maybe they dont know how to use editor to modify ai variables.

In this case, the vehicle is not underground—it is clearly visible from the cockpit view, but in the targeting pod view, the vehicle sinks into the ground. This specific issue appeared on the Sinai map after the latest update, when the map was reworked.

The radar of the super Etendard is mainly there to do maritime surveillance to fire the Exocet missile (which we do not have in the game to my great regret) and does not allow to make a designation to the TGP.

2 Likes

anyone else think the maps for sim are too small for fox3 gameplay?? you get locked and launched 4 seconds after you take off and any objectives in the middle of the map are basically in range of any enemy who you just killed and have only just taken off again. its impossible to do much of anything

Just to ask, it does lock air targets and display range in the HUD correct?

Absolutely, it’s really sad bc 13.0 and up in sim is just really boring,

Take off - evade 5 ARH - Fire your fox 3 - die

Repeat

There’s no need for skill or planning as the maps are too small and there are too many planes around.

Yes, it show the position and distance the same way the Mirage 2000 HUD does, air target when lock with the ACM are show the same way

1 Like

They’ve been too small imo since we had Gen 4 aircraft added 2.5 years ago and its only gotten worse since.

It is 1 of 3 main reasons why I just cannot be bothered with the Typhoon even though I enjoy the Typhoon so much