Personally, I admit I’m not a fan of any control option that isn’t a good faith best-effort attempt to replicate having an actual flight stick or rudder pedals with 1:1 input emulation. Reason to use mousejoy is being poor or lack of space rather than seeking an advantage.
The problem isn’t with you or your settings; the vehicles are physically going under the map. This bug affects almost every map and is directly related to the game.
There have been several bug reports, but nothing has been done yet (the problem is that this only affects sim players or helicopter PVE players, so it doesn’t affect the majority of the community).
Thanks for confirming the issue. To be more accurate, they aren’t physically underground, just visually. That is why I thought there might be a setting to improve the resolution of the visual ground mesh.
Also Sinai is the worst offender, I played Denmark too and I had no problem seeing the units (probably because it was flat).
The Convoys just path underground. There is a finite range in which things will render in Tpods, but its about 30-35km. So shouldnt be any issues on that front as you begin to approach.
If you ever play Heli PvE. Then you’ll see this a fair bit there too
I felt like the entire vehicle model was going under the ground because it’s impossible to hit them at those times. Then again, it’s possible my aim was bad enough that I missed them.
Otherwise I think the worst map for this bug is Afghanistan, some bots just go through moontagnes under the ground.
The cycle continues, bet yeah typically the GM’s would be the people to ask on what is allowed or not, just because its interfacing with the game doesn’t mean its anything to do with tech-modding which is just about CBR Bugs/CBR Suggestions™.
For something like this, I’d suggest a Community Manager.
The problem is. ASB just isnt getting updated. We still have F-86 Sabre AI aircraft as targets even at top tier which is just… wierd. MythicPi has a bunch of really good suggestions for overhauling the base set of objectives and problems like this should be fixed then, but until we see a more proactive approach to ASB. Major game breaking bugs like this, wont be fixed
I always wanted to ask but forgot to, what is purpuse of super etendard radar it can lock to ships but as far as i got it from testing lock is useless. Am i missing some keybinds to lock laser to it or something.
In this case, the vehicle is not underground—it is clearly visible from the cockpit view, but in the targeting pod view, the vehicle sinks into the ground. This specific issue appeared on the Sinai map after the latest update, when the map was reworked.
The radar of the super Etendard is mainly there to do maritime surveillance to fire the Exocet missile (which we do not have in the game to my great regret) and does not allow to make a designation to the TGP.
anyone else think the maps for sim are too small for fox3 gameplay?? you get locked and launched 4 seconds after you take off and any objectives in the middle of the map are basically in range of any enemy who you just killed and have only just taken off again. its impossible to do much of anything