Warthunder has a pretty decent native vJoy setup interface. Why is it not sufficient? Set it to Standard if you find it stops you from rolling or looping.
I want the controls to ‘reset’ when i stop moving my mouse just like in ARB.
Bind “Center Mouse Joystick” to MMB. It lets go of the “stick” so to say and puts your plane into whatever attitude your trim and current conditions should leave you in.
Yes, but i actively have to push it. In the case of ARB however, you don’t need to press anything for the mouse to ‘reset’.
Even with third party virtual joystick, at least the one I fly with in IL2:GB, you still need a button to “let go” of the stick. I prefer Warthunder’s built in model though (mostly because it has a screen overlay so I have some feedback on how much I am pulling before I kill myself.)
Maybe “Relative Control” would work for you? I dunno how it works exactly other than mouse becomes camera and WASD does stuff.
I have tested my program in nuclear option and it works quite well. The mouse control acts similar to the one you would find in ARB.
So, can I use my custom mouse to joystick setup in warthunder without being banned?
I’d ask @Schindibee
Personally, I admit I’m not a fan of any control option that isn’t a good faith best-effort attempt to replicate having an actual flight stick or rudder pedals with 1:1 input emulation. Reason to use mousejoy is being poor or lack of space rather than seeking an advantage.
Nah, ask someone who can answer that, as this is out of my knowledge scope and authority range to say…
Maybe better a tech mod?
The problem isn’t with you or your settings; the vehicles are physically going under the map. This bug affects almost every map and is directly related to the game.
There have been several bug reports, but nothing has been done yet (the problem is that this only affects sim players or helicopter PVE players, so it doesn’t affect the majority of the community).
Thanks for confirming the issue. To be more accurate, they aren’t physically underground, just visually. That is why I thought there might be a setting to improve the resolution of the visual ground mesh.
Also Sinai is the worst offender, I played Denmark too and I had no problem seeing the units (probably because it was flat).
Sinai is pretty notorious for it.
I have a 2 year old report for exactly that map
https://community.gaijin.net/issues/p/warthunder/i/8kgfQntnJyXP
The Convoys just path underground. There is a finite range in which things will render in Tpods, but its about 30-35km. So shouldnt be any issues on that front as you begin to approach.
If you ever play Heli PvE. Then you’ll see this a fair bit there too
I felt like the entire vehicle model was going under the ground because it’s impossible to hit them at those times. Then again, it’s possible my aim was bad enough that I missed them.
Otherwise I think the worst map for this bug is Afghanistan, some bots just go through moontagnes under the ground.
I think its both.
They are going underground but its possible to still hit them because they arent going entirely underground
Created a report about underground rendering of vehicles on the Sinai map. Please support: Community Bug Reporting System
To be honest that’s not a question I can give you a definitive answer, you’d better off asking Smin.
Smin needs to come back and say “im not sure, you need to ask a Senior Gamemaster” :D
The cycle continues, bet yeah typically the GM’s would be the people to ask on what is allowed or not, just because its interfacing with the game doesn’t mean its anything to do with tech-modding which is just about CBR Bugs/CBR Suggestions™.
For something like this, I’d suggest a Community Manager.
This is a problem that has been reported for many years. If you know what I mean, they ignored it for years, almost a decade.
Now it’s time to sit back, open a hot chocolate and wait another 10 years.