Air Simulator Battles - General Discussion / Support HUB

How can the F-4J(UK) still be at 12.0? It’s the exact same aircraft as the other British F-4’s which are at 11.3. It’s so much worse than the US F-4J and F-4S that has the AIM-7F!, HMD, better RWR and HUD yet sit at the same BR. No IFF or band-detection on the RWR, so friends and enemies all are ‘?’. No modern HUD. Both the RWR and HUD are game-changers for SIM, so how is this possible?

No agile-eagle leading edge flaps (which F-4S has) and no built-in gun so you need the gunpod. FGR.2 has the British Spey engines which give much more thrust, acceleration and top speed at low level.

Only in 2 out of 8 days the F-4J(UK) will face a downtier and in 6 of 8 days it’s together with 12.7 with F/A-18’s so completely unplayable in SIM! 2 days it’s even in 13.0 facing Fox-3’s!

Out out F-4J (12.0), F-4S (12.0), FGR-2 (11.3) and FG-2(11.3) the F-4J(UK) has the worst of everything. Missiles, HMD, RWR, avionics, engine. Yet it’s still at 12.0.

Well, they stubbornly hold on to their erroneous belief that they could dictate how you should play that game mode.

Report them if they harrass you with it.

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Farming an air event. Happens every time

Just ignore them, if they get abusive, report them

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Br changes are really a joke, Gaijin doesn’t care at all, they just deleted the column about ASB battles

Spoiler

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There was a column before, but it was empty. So why keep it in if not needed?

They will add it again when there will be new changes for Sim.

The problem is that there are changes that would be necessary and they do nothing, some planes would deserve to change Br in sim, unless I am mistaken in the “feedback” there were still several dozen posts concerning aircraft that should change Br and nothing was done, and this for the second consecutive time since no change had been made during the last change

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Yes, and even more importantly I think the rotations should be reworked: We atm have three BR’s that never are on top, which is especially painful for 12.3 and most of all 13.3…

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Well, what hope there was for new BR brackets or even some SB BR changes has gone, time to wait another 3 months

A blog regarding incoming updates was just published and not a single word about Air Sim. They surely want Air Sim players to unite, get organized and do something like what caused the roadmaps two years in a row

when new cockpit update :(

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Well, hopefully the falklands map is an EC map for Air Sim and the fuel dump mechanic will be quite useful in ASB to allow you to run larger fuel loads but still land with appropriate fuel wieghts should you need to RTB early. In stuff like the Harriers to Carrier VTOL you need to be below about 14 minutes of fuel to hover and i’ve had a few hairy landings in the Tornado and Jaguar where i’ve aborted a sortie and RTBed straight away and landing with near full internal fuel is actually quite tricky.

Also out of all the gamemodes where SEAD could be intergrated, ASB is the best, so I hope the testing going on at the moment will lead to SEAD gameplay as part of ASB.

But yes. Many core issues havent been addressed yet and there has been an annoying amount of ghosting in recent weeks about the plans for ASB in the future.

Maybe @magazine2 could clue us into any planned development (not necessarily specifics, just cough twice if there is something in the works) for ASB in the coming major update(s). Would be greatly appreciated.

Quick question for fans of high-Br simulator Br, I am currently researching informations about TALD decoys, do you think they would have a place in simulation and would it be worth it for me to make a suggestion?

For those who do not know what it is, the TALD is a gliding munition dropped from an aircraft with a significant radar signature, which allows it to deceive enemy radars (air-to-air or air-to-ground) in order to deplete the opponent’s missile resources. This bomb can be equipped by a good number of US aircraft in the last 2 generations (A-6, A-7, F-14, F-15, F-16, F-18 …).

Spoiler

It would be interesting, perhaps if we had SAMs that targetted munitions (perhaps as a counter for cruise missiles) then theyd be handy for that.

As for aircraft, its tricky. 12.0-13.0 theyd be moderately useful for that, but at 14.0 a lot of things have NCTR, so im not sure how effective they would be.

But regardless of that, I dont think there is such a thing as too many loadout options, even the most niche addition should be added, worse case scenario, it stis rarely used

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I have a quick question. I’m 99.999% sure they don’t, but just to make it 100%, gyro gunsights in the game don’t work, right? Not even those connected to radar rangefinder like in the later Sabres. Right?

Correct. Not saying all are broken, but I’ve never seen one work properly. One way or another pretty much every gunsight is broken: simple reflector sights are not the right size; gyro sights don’t predict as they ought to; the radar sights don’t work either.

Some of the more advanced ‘EEGS’ type sights might work.

For the broken ones, it’s only been ‘forever’ so maybe a couple more years before it’s worth looking at it, eh?

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In order for a gyrosight like the K-14 to work properly the pilot needs to continually adjust for range with the range circle on the throttle grip. I don’t see this coming to war thunder lol.

Thinking about it, I also see a usefulness for tank battles, with the upcoming update and modern anti-air systems, most munitions should be intercepted before reaching the ground, adding TALDs would allow for saturating the airspace to hit ground targets.

That would probably be the main use case and as we have seen with ASMs they aren’t a fan of adding weapon systems just for SIM. So weighting the suggestion towards GRB would probably be best

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Would like to warn somebody - there was case of guy banned for using some sort of opentrack software…

Меня забанили в War Thunder за “ЧИТЫ” @HardSim0425

In russian, but still

Was it confirmed to be because of OpenTrack?

(I personally use AITrack and OpenTrack for headtracking in Air Sim)