air rb is a different kettle of fish, strike aircraft are slow and left behind with no one to defend because it’s a 16v16 fvckfest where all the fighters rush in for kills which means they fly past the friendly bases, and there’s defenceless you waiting to be mauled
if it was like 10v10 with a few objectives and more than one AF, further one for strike it would be better and cause new playstyles
increase spawn cost for premium planes, decrease SL modifier slightly, rework rewards so if you kill someone you haven’t got to be alive as long for 100% rewards, this would stop base rocketeers that just spawn, fly 5 mins, die, repeat
Hello Game Master!
Air Sim right now looks like it only awards SL, as RP gains are thrown out of the window and vastly reduced.
For each Useful Action, you can get around 3000-4000RP (without premium ofc)
Often, players only get 4 useful actions if they play for an hour (this includdes by bombing)
4x4000 = 16000RP. For one hour of gameplay. That amount of RP can be easily reached in Air RB, and that’s only if you manage to make it to AF. Otherwise, 4x3000 = 12000.
Solution? Inflate RP gains depending on what action was done before the UsAc, because bombing can be done constantly, and if you know what you’re doing, you might only be near players a few time, but they do that while being in a battlefield filled with fighters, obviously dangerous. Buff the rewards for bombers and strike aircraft accordingly. Then there’s those who fight players all the time… most of the time. Buff rewards for fighters and interceptors accordingly.
Because we can all agree, 16000 in 1 hour is not worth it.
Might as well buff slightly fighter rewards above the strike ones once that change is done, to reduce the amount of bombers slightly by giving them a non-destructive incentive to pick up other roles too, spice of life is variety after all. Hopefully prevents PvE from becoming a major worry for gaijin
Indeed, sim only works for event or “fun” since you know, it doesn’t have the pathetic name indicator on enemies. Forget about sl/rp gain, I can’t imagine a 16vs16 bot room
The only way rp is worth is with premium + prem vehicle + boosters
Consequences against “Bots” has long been a used as an argument to reduce income and increase grind. Honestly, it’s not about the bots. It’s just to tighten the screw to the max.