Air sim top tier economy


This is how it work all this happend in 10minits.

I would reward player for the action after 2minits. You score, survive for 2minits and get reward. If someon J out mid flight with no damige, there would be a cooldown like in RB. Noone would J out mid dogfight and there would be less players who fly high and than dive on the airfield. Players who play normali would be rewarded and wouldnt be in negative numbers after one death, because die two times and you can never get the SL back in the current AirSim.

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Same match like am i missing something?

5 kills for 19,000 sl in what world is that even supposed to be right

Kills alone do not correlate with reward.

1 kill for same BR enemy is worth ~450 score, 600 if you get a crit as well. This is reduced for lower BR targets.

Take the score you have, survive 15 minutes then read your stat card’s SL/minute and multiply by 15 minutes and the appropriate value AND then 0.8.

200 points = 54% reward
400 points = 75% reward
600 points = 86% reward
800 points = 90% reward
1050+ points = 92% reward

(I can confirm that even at 2650 score, you’re not getting above ~92% reward, maaaaybe 93%)

After you land you gain the remaining 0.2.

Yes, this means 1 kill every 15 minutes spaced out over 1 hour 15 minutes will pay you SIGNIFICANTLY more silver lions than 5 kills b2b2b2b in 1 15 minute interval.

From your final reward, it looks like you got all kills in 1 interval.

Optimal is ~2 kills then fly back to airfield and afk 15 minutes. It’s dumb and anti-fun.

I mean thx for the run down but still doesnt take from the point thats its bs

50+kill and just 106k rp