Air Sim rewards and how to fix them

Is it true that Sim has a CAP now? I had paused war thunder for a longer period of time and now it feels like Sim is not worth playing anymore. What happend to all the rewards for the time and work spend?

In RB, I can relax and shoot down guys with my mouse in one hand and my d*ck in the other and get a decent amount of rewards.

Gaijin described Sim battles with 2x the amound of SL and RP compared to the other modes.

In Sim I have work to do. I can not go and take a shit while on a mission. I can not play with my d*ck while shooting down guys and I have to stay committed. But somehow my commitment is no longer valued. We only have this usefull actions and when we reach certain amount of points we are capped?
For all the commitment? Gaijin can’t be serious.

Thats what I made in less than 17 Minutes full of commitment back in the day:
(132.278 SL and 65.989 RP for 17 Minutes bombing run)

My personal best:
(630.632 SL and 233.985 RP for 10 Minutes Bombing AF, doing Objectives and leading the team to win.)

And since last couple days I am back I tried to make some points with my Premium A-10 and wanted to get this vehicle to a good use. See this nightmare for your self. 46 Minutes of Commitment for nothing.

Please folks tell me that this actual Sim Economy situation is just temporary. Flying Sim was my way to go have some fun and grind the deck. I can’t stand Air RB and AB. Its unskilled point and click flying adventure and nothing else. I want my good old Air SB back. Please.

Regards.

1 Like

It’s been here for a year.

It will stay for longer.

And it’s even worse than described because if you get a useful actions pop up, stay in the air for another 15 minutes (or landed before the first popup and didn’t land until the second) - you lose the first landing bonus.

Thats one of the best rounds I could manage so far. Had an M23 and Su29 hunting me down every single ground strike attempt. So I was not able to land safe once.

I think the post-battle report screen would be more telling. Look at the spawn costs (even with premium).

200 points = 54% reward
400 points = 75% reward
600 points = 86% reward
800 points = 90% reward
1050+ points = 92% reward

Is this repeatable per match? Or does it end with 1050+ Points and doing more e.g. 3000+ points is worthless? If so I should start matchhopping e.g. grinding 1050+ points, Land and switch server. This can’t be the logic behind this nonesense.

regards.

checked it after I have seen your post. 68k repair cost. I dont care since I do all this for RP not SL.

Notice the big “Useful actions” pop up whenever you die and 15 minutes pass?

15 minutes after you take off (not since you spawn) a timer begins counting up.

Once timer reaches 15 minutes, it checks your current score against the aforementioned reward function - bulk of it given for 400 score (1 kill equivalent without crit earns 75%), and then the remaining 17-18% is spread out over the remaining 600 score. It rises a tiny insignificant amount from 1050, but it’s… pitiful -

image

Look at how much extra effort for not even 1% increase.
Suffice to say, no amount of extra effort and top of leaderboard gameplay will earn you better rewards than 2 kills and afking over your runway (but not landing).

If you die before 15 minutes, reward is amortized. Furthermore, you lose 20%.

If you did NOT die after 15 minutes, but did not land either and kept flying and only landed after the second useful actions pop up, you once again lose 20% of the reward.

Alternatively, if you RTB’d at 14 minutes (before useful actions popup), landed to rearm and then took off, flew for 17 minutes (31 minutes total), you lose 20% reward again.

image

We’re expecting a reward of (4697 / 0.8 x 0.2 + 4646 / 0.8 x 0.2 = ~2335.75SL and 1717 / 0.8 x 0.2 + 1698 / 0.8 x 0.2 = ~853 RP) for our second landing - basically double its value since it’s 2 cycles’ reward that should be given in 1 chunk. What we see is only the reward for the second cycle. As you can see from the timer being exactly 15 minutes (1:56:33 - 1:41:33), I spent those 15 minutes between the 2 cycles in air continuously.

You must survive 15 minutes, land after the pop up and not beforehand (or land within 15 minutes after it pops up after you took off a second time but absolutely before the second pop up).

1 Like

Somehow I dont get it. Or did I? Why do I get so much RP? We lost this match and I was shot down every single time I was in the Air. This looks to me as if there is no cap, as long as I do usefull actions I get more and more SL and RP. If there would be a CAP I would not earn more RP and SL after I reached 1050 total points. Ignore the last 20% for Landings but if I see it right I can grind and grind and grind as long as the mission runs. I do at least some percentage.

What is the maximum amount of SL and RP somebody can get in one EC Mission?

Notice these two. Bit hard to show since you don’t survive a full 15 minutes…

image
image

Do you notice something?

5:18 minutes survived. 180 score. 3117 RP.
5:28 minutes survived. 568 score. 3656 RP.

Per the table,

200 points is 54% reward, 600 points is 86% reward. Notably, these are for full 15 minute survival. I dunno if anyone researched how exactly time survived affects reward%. Is it linear? Non-linear (if so, what shape? Full 15 minutes seems to be some form of logistic function).

You gained nearly triple the score, but your reward only increased by (3656/3117-1)x100 = ~17%.

1 Like

almost the same amount with only 180 points. they should revamp the hole economy system for sim.

It starts when you SPAWN.

I run TWO timers… one visible and 1 audible… so I’m testing this every game…

No, as soon as you leave the timer ends.

Yea, I’ve checked too and found it runs from spawning.

Reward is based on points in each 15-minute period. So 3000 points is not worthless, especially if it’s five 15-minute periods each worth 600 points. If you die before the 15-min period is up you get some fraction of what you would have received at the 15-min point, plus the timer restarts. Anything other than landing for refuel, rearm, repair and respawn restarts the timer, even J-out simply to change fuel or loadout on the current aircraft.

The reward system uses the same logic Gaijin have always used and use in all other modes: reward = points (diminishing returns & capped) x time. EC was the same, but could be exploited to a greater extent by getting 3000 points or whatever and then sitting out the 3 hours on the runway - virtually same reward as 10,000 points for 3 hours of solid play. As Gaijin seem to think any system other than ‘capped points x time’ would break some fundamental law of nature, when they addressed that exploitation of the scoring system they retained the same scoring system, but broke it down into Useful Action cycles of 15 minutes. EC is now rewarded as if it were a succession of single-life or 15-min AB/+ games.

1 Like

That helped me a lot. So there is no max SL & RP Cap per match like people rumored. As long as you make points and be present in each cycle you will earn. I know people that spread the rumor and say that you wont get more points when you reached a certain amount no matter the useful action cycle.
e.g. When you reached 1050 points in one 15 minute cycle the other cycles gather no points. Thats the rumor spreaded.

regards.

1 Like

There is a max RP/SL match with literal data as proof per match.

If you get 600 score in 15 minutes you’re not gonna get double that score if you make 1200 score in 15 minutes.

And in a 3 hour match there’s a limited amount of 15 minute cycles, so that effectively caps what you can get.

What makes it horrible is you go in and do some PvP, get 4 kills in 15 minute cycle and get the same reward as if you killed 2.

Then next cycle you don’t find anyone or die and make nothing or a pitiful amount (you make some if you die as a pity reward).

So, you can achieve a 4:1 K:D ratio that will make you go massively negative in silver lions all because of when you got that 4:1 K:D.

A6M3 scores

image
image
image

Bf109F4 scores

image

F3H-2 scores

image

Ton of random scores (premium account so different max values) over 132 data points

google doc

Notable examples:
image

image
image
image

Note the 3000 ariete game getting the approximate same (50697) as 1659 ariete game (50726).

If looking at this you tell me “3000 score is not wasted” @Kernow1346 then I’d like to know your definition of wasted.

If I dare get those 3000 score too fast, I’m punished.

To get adequately rewarded for 3000 score, I need to get 600 score 5 times across 5 different useful actions cycles. Which is a lot of fun in a fighter where you have high burst of activity for a short while (A points) then struggle to find enemies to fight as people ditch for ego or repair costs or simply map design. Or you just go 1800 score repeatedly and lose massive amounts of SL due to the aforementioned “badly timed 4:1 KD ratio”.

Even the pre economy fix ARB economy wasn’t terrible to the point where you’d lose money for 4:1 K:D ratio. And even if you did, you could go 8:1 and fix it. In sim? No amount of over-performing will stop you hemorraging money in something like a Horten except for bombing a base (can the horten even bomb bases) and afking on the runway.

2 Likes

This is how it is now.


Thay should give back normal rrewaing, but we need to make a suggestion, I have made 3 already but non of them was acepted, so we need someone else to make that suggestion.

1 Like

We all made suggestions in the last 2 years and they were completely ignored. Gaijin doesn´t care about Sim. Half of the HUDs are not working, EC is completely broken (Airfield defense fighters are crashing into mountains or lying on the runway, etc.), and when did we get the last new map?
All we get are some scraps from RB, but its 99% more planes.

Sim economy is tailored around Premium and if you are not one of the best 10% of the playerbase, you cant afford new planes or even spawn costs. Im even surprised that the new planes got their cockpits modeled.

So play a bit, have your fun, but don´t waste your time grinding or getting something.

1 Like

How many suggestions or mails can thay ignore?
Maby we can somehow force them to fix it.

1 Like

Suggestion about ukraina techtree is new every day but nothing about sim gets allowed, If we make too much suggestions with help from other players, if we made too much topic on forum, thay will notice.
We ask every one in the game chat playing sim to go on forum and support this idea.
We can get people in.