Air Sim rewards and how to fix them

This is the reward I got. This system is highly failure, ridiculous, and studied badly. #reworksim

I think the main problem is that sim is still the best place for bad and new players to grind pve and still get rewards.

I would just like to show



Five kills were not enought

That’s because 5 kills get you nothing significant over 2 kills It does increase rewards by… 3% at best.

Look at this:

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More details here:
https://community.gaijin.net/issues/p/warthunder/i/BCFdF5ngLqtR

200 points = 54% reward
400 points = 75% reward
600 points = 86% reward
800 points = 90% reward
1050+ points = 92% reward

Only way to break even in some planes is to get ~600 score, fly back to base, circle your airfield for 15 minutes, land and then get 600 score again and repeat.

After 2 full UA cycles, you can afford to respawn a second time.

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I just wanna show how dumb is this rewarding system. When its more about the time ratter than action

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we know… they know…

They can’t even be bothered to give us the full reward…

150 data points proving it and ‘not a bug’

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At least add the bonus RP gain per kill like in air rb, so that getting 4 kills in 15 mins gives you double the max useful action reward…

There is 0 reason NOT to add this. It can’t really be abused & it gives a bit of purpose to not getting one kill and going afk. I had an enemy F15E take off, shoot off his guided bombs in a ground battle and then keep turning around the airfield for the rest 13 minutes doing nothing. And this guy earned the same rewards as his team’s Eurofighter that managed to beat 2 guys in a dogfight, kill a whole bomber formation, and win a BVR fight vs someone else…

How is this allowed???

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The current system is so absurd that I always end up losing money. I don’t care anymore, I don’t play to research or make money, I play to have fun. But it’s not enough to kill 10 planes.
The moment you die 2/3 times you start losing Money.
In the end I fly the planes I like to enjoy the game, I’ve only played sim since 2014 but nowadays it’s unbearable. In the end you accept it and just fly.

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Is it true that Sim has a CAP now? I had paused war thunder for a longer period of time and now it feels like Sim is not worth playing anymore. What happend to all the rewards for the time and work spend?

In RB, I can relax and shoot down guys with my mouse in one hand and my d*ck in the other and get a decent amount of rewards.

Gaijin described Sim battles with 2x the amound of SL and RP compared to the other modes.

In Sim I have work to do. I can not go and take a shit while on a mission. I can not play with my d*ck while shooting down guys and I have to stay committed. But somehow my commitment is no longer valued. We only have this usefull actions and when we reach certain amount of points we are capped?
For all the commitment? Gaijin can’t be serious.

Thats what I made in less than 17 Minutes full of commitment back in the day:
(132.278 SL and 65.989 RP for 17 Minutes bombing run)

My personal best:
(630.632 SL and 233.985 RP for 10 Minutes Bombing AF, doing Objectives and leading the team to win.)

And since last couple days I am back I tried to make some points with my Premium A-10 and wanted to get this vehicle to a good use. See this nightmare for your self. 46 Minutes of Commitment for nothing.

Please folks tell me that this actual Sim Economy situation is just temporary. Flying Sim was my way to go have some fun and grind the deck. I can’t stand Air RB and AB. Its unskilled point and click flying adventure and nothing else. I want my good old Air SB back. Please.

Regards.

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It’s been here for a year.

It will stay for longer.

And it’s even worse than described because if you get a useful actions pop up, stay in the air for another 15 minutes (or landed before the first popup and didn’t land until the second) - you lose the first landing bonus.

Thats one of the best rounds I could manage so far. Had an M23 and Su29 hunting me down every single ground strike attempt. So I was not able to land safe once.

I think the post-battle report screen would be more telling. Look at the spawn costs (even with premium).

200 points = 54% reward
400 points = 75% reward
600 points = 86% reward
800 points = 90% reward
1050+ points = 92% reward

Is this repeatable per match? Or does it end with 1050+ Points and doing more e.g. 3000+ points is worthless? If so I should start matchhopping e.g. grinding 1050+ points, Land and switch server. This can’t be the logic behind this nonesense.

regards.

checked it after I have seen your post. 68k repair cost. I dont care since I do all this for RP not SL.

Notice the big “Useful actions” pop up whenever you die and 15 minutes pass?

15 minutes after you take off (not since you spawn) a timer begins counting up.

Once timer reaches 15 minutes, it checks your current score against the aforementioned reward function - bulk of it given for 400 score (1 kill equivalent without crit earns 75%), and then the remaining 17-18% is spread out over the remaining 600 score. It rises a tiny insignificant amount from 1050, but it’s… pitiful -

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Look at how much extra effort for not even 1% increase.
Suffice to say, no amount of extra effort and top of leaderboard gameplay will earn you better rewards than 2 kills and afking over your runway (but not landing).

If you die before 15 minutes, reward is amortized. Furthermore, you lose 20%.

If you did NOT die after 15 minutes, but did not land either and kept flying and only landed after the second useful actions pop up, you once again lose 20% of the reward.

Alternatively, if you RTB’d at 14 minutes (before useful actions popup), landed to rearm and then took off, flew for 17 minutes (31 minutes total), you lose 20% reward again.

image

We’re expecting a reward of (4697 / 0.8 x 0.2 + 4646 / 0.8 x 0.2 = ~2335.75SL and 1717 / 0.8 x 0.2 + 1698 / 0.8 x 0.2 = ~853 RP) for our second landing - basically double its value since it’s 2 cycles’ reward that should be given in 1 chunk. What we see is only the reward for the second cycle. As you can see from the timer being exactly 15 minutes (1:56:33 - 1:41:33), I spent those 15 minutes between the 2 cycles in air continuously.

You must survive 15 minutes, land after the pop up and not beforehand (or land within 15 minutes after it pops up after you took off a second time but absolutely before the second pop up).

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Somehow I dont get it. Or did I? Why do I get so much RP? We lost this match and I was shot down every single time I was in the Air. This looks to me as if there is no cap, as long as I do usefull actions I get more and more SL and RP. If there would be a CAP I would not earn more RP and SL after I reached 1050 total points. Ignore the last 20% for Landings but if I see it right I can grind and grind and grind as long as the mission runs. I do at least some percentage.

What is the maximum amount of SL and RP somebody can get in one EC Mission?

Notice these two. Bit hard to show since you don’t survive a full 15 minutes…

image
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Do you notice something?

5:18 minutes survived. 180 score. 3117 RP.
5:28 minutes survived. 568 score. 3656 RP.

Per the table,

200 points is 54% reward, 600 points is 86% reward. Notably, these are for full 15 minute survival. I dunno if anyone researched how exactly time survived affects reward%. Is it linear? Non-linear (if so, what shape? Full 15 minutes seems to be some form of logistic function).

You gained nearly triple the score, but your reward only increased by (3656/3117-1)x100 = ~17%.

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almost the same amount with only 180 points. they should revamp the hole economy system for sim.

It starts when you SPAWN.

I run TWO timers… one visible and 1 audible… so I’m testing this every game…