Air Realistic BR 12.7, Whats Up With That?

Doesn’t mean it should be not playable in air? We need decompression and no sane person should be trying to play devils advocate to that.

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The only stat that really matter in this topic,…is the planes BR rating. Know what I mean? It is just so much of a gap right there at 12.7 or so. So much more so than in the lower BRs.

Yeah, I have a few 12.7s that were, if not great, competitive secondary type fighters, NOW, they just sit there for me to look at.

Yeah when I first played the block 10 f16 close to when it came out, it was an excellent plane to support teammates with as the 9Ls were still pretty potent at that point and the platform was great. Ever since then they’ve been ramming more and more into that bracket and with no room for any of it planes like this fell completely off the map. I think that’s what you mean by when you say it was once a competitive secondary type fighter.

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That is what I meant. Not every plane is a straight predator. I think there are some planes that are really good, but they are supporting planes where you have to let things develop with your mates, then, that’s what they excel at, and that’s not bad. Then as you know, you have those planes that really, if are for your team, are the ones who need to start getting the airkills right at the beginning of the battle. The apexs.
The first plane that came to mind as a superb supporting fighter was the variants of the F5. It is an excellent “see whats developing” and then go to work plane. But yet they are not really killer whales, but maybe tiger sharks lol. Yeah mate, good point.

And unfortunately, uptiers seem to be more prevalent now. The planes you mentioned are fantastic planes, good flight performance, good missiles…they are now going against the next generation of fighters. Most of those planes were designed in the late 60s-early 70s. They are going against planes that were designed or drastically upgraded in the 80s and 90s. As you know, the tech jump in that era was like going from landline telephones to hyped up cell phones. Perhaps not as drastic in the engines, but in the electronics. BR 12.7 on up now, is somewhat not about the flight performance of the plane to me, but its a radar and missile bus BR. Thats the difference between a r27er and a fox3, its a muzzle loader vs a repeating rifle. I have never shied away from going at a “better plane” in WT, but it was always a choice. Now the disparity is quite noticeable right at that junction in battle ratings. Thank You.

Thats a good point about strike aircraft, they are pretty useless in Air RB. But if you are selling prem strike airplanes or even the standard ones and people want to fully use them in GRB, then they have to “Buy Tanks”. A pretty good business approach really, isnt it?

its not unplayable its just difficult to use for anti air role because it wasnt designed for that.
its like wanting bombers to be put way below their br so they can have attempt at killing fighters, no man go kill the ground targets youre meant to kill with the aircraft design.

The issue is that all aircraft suffer massively in a full uptier, not just 12.7, 12.7 vs 13.3 is manageable, not fun but manageable, whereas 12.7 vs 13.7 is just straight up mad, they need to change the matchmaker to 0.7 or at the very least have make it a maximum of 4 aircraft to a full uptier same as the 4 aircraft to a full downtier so at the very least a full uptier becomes as rare as a full downtier

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Stike aircraft have different BR now for ground vs air battles for one but this is a wholly separate issue that about 40% of the air TT especially at top tier is only good for ground battles, combined with the ground TT being only good for ground battles as well as the helicopter TT being only good for ground battles and despite there being about a 50/50 split between number of air battles and ground battles played, most additions are pretty much just for ground

Nothing to do with programming. It’s a money thing

you forgot to mention the 2 SARH are r27ER

i dont have much problems in my mirage 2000c s4 other than slightly small amount of cm’s

Yeah, but that makes up for R60Ms and avionics.

2000C-S4/5 would be going up against SU27s, F-15s, JF17s, SU-34s, MiG-29SMTs you might be just about ok with those magic 2s but you have to admit you’re vastly out gunned and lacking in defense.

Magic 2s are kind of a weird exception where they appear on very low BR aircraft that make them much better to play than others of a similar BR, the Mirage F1 is similar in that regard, however they are the exception to the rule and even then, they don’t make a hugely compelling case.

Also, from my own experience you don’t see too many full uptiers from 12.3 given the popularity of 12.0 and then 14.0 pulling in particularly 13.3 I’d say I usually see 12.0-13.0 which is infinitely better as you can only see 4 of those 13.0 aircraft on each side

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There’s been br walls before but currently what should be done is setting a wall to separate planes with only SARH missiles from ones carrying ARH missiles because we currently have the situation of an F-16A ADF or a standard MiG-29 with only 2 SARH missiles facing something like the F-15E or J-10A carrying 6 to 8 ARH missiles.

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Thing is that could be mostly accomplished by just changing the matchmaker to a 0.7 range instead of 1.0, it would have a huge impact on balancing all BRs while having the same effect on the number of individual brackets (e.g. 1.0-2.0, 12.0-13.0, etc. being a matchmaker bracket) as 0.3 BR of decompression

The F-16 was absolutely 100% designed for air to air…

The gamemode should be decompressed so these aircraft are still viable.

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ofcourse if im going against many of them alone ill have problems but i have a team for a reason.
If it is an 1v1 im not obsolete, many of them dont know how to dogfight and you can get them. Just need to manage countermeasure spending. The S5 isn’t as troubled at that.

The f-16adf was, the f-16a sucked at it. individual variants can vary from general plans intended for an airframe with their capabilities.
https://www.f-16.net/f-16_versions_article14.html
f-16a wasn’t sufficient and had to be converted into adf. sucks to suck but that is the reality. f-16a wasn’t good at it and they needed to make the adf variant for this reason.
instead of coping about it, go blow up some tanks with your bombs. go in ground realistic if you want to unleash the potential of this aircraft and if you dont like it then go play the f-16adf. why arent you playing it? …