Air realistic battles needs a rework ( proposal )

Since realistc battles are more closer to air arcade battles, than air simulator battles, I think it needs a rework or redesign.

The first thing that bothers me, it is the airspawn for fighters.
As I said it in another topic, it is exactly arcade. The other problem with this, is bombers have a higher chance of unsuccesful missions. Bomber guns not always effective, including when the gunners are controlled by players. Bombers are also fragile, like glassware.
Air spawn for fighters should be removed. War Thunder used to have a tutorial on how to take off and land in realistic battles. That’s it. If somebody can’t do it, he shouldn’t play air realistic at all. He or she can has a place in air arcade battles.

Another problem is spotting or scouting.
Everybody can see the enemies from 10 more kms away. Only the leading indicator missing to name air realistic to air arcade.
The spotting system should be similar in ground realistic battles, but with red markers. I think these red markers should work the same as in ground battles ( where the enemy is shown at the first time, the marker points at that place, not the vehicle itself ).
This would make realistic more closer to simulator. This feature would be good for bombers, and for joystick users imo.

I would like to use carriers on air realistic battle maps with sea.

There is an additional and essentional thing.
Players must be educated somehow before playing air realistic. I think there should be a test with at least 10 questions about the game mode. The players should achive 60% or 70% on the thest, only then should be allowed to play air realistic.
I think about the following questions:

  • When have you more chance for victory?
    A: If you under an enemy plane or B: If you above an enemy plane.
  • One of your teammate is chasing an enemy, and this teammate is chased by two enemy planes.
    What do you do?
    A: You try to steal your teammates target or B: You try to destroy those planes who are at the six of
    your teammate.
  • Your current plane is a P-51. Is your plane a turnfighter, energy fighter or a boom and zoomer?

So this questions should ask about tactics, currently chosen plane and ethics.

When a player failed a test, he or she should have a list where he or she can choose from thrustworthy youtubers like Defyn, for example.

I think War Thunder is a game where you have to learn about your vehicles (including naval and ground battles ) to succeed. I play many games where my team loses, because it looks like they don’t even have the basics of flying.
I don’t think the test is a 100% cure for this problem, but it may help.

I am eager to know what the community thinks about the things I mentioned above.

PS.: I am not a professional player. :)

Well cool opinion, it is completely right and fair ( im my opinion) to be forced to land and take off every time, as there is still a quick tutorial to complete, before you do your first Air RB battle the game forces you to do a tutorial on how to take off and land, ( same thing with Sim battles i guess) and thre are other more specific tutorials, but i would make an expeption for bombers, and would for them keeping their airspawn ONLY IF, the gunners arent upgraded ir something cz, right now bombers can get intercepted most of the times, either after or before bombing X numbers of bases, so if gaijin wont let gunners be better ( no need for airfiled AA level targeting or laser-acuraccy) it would be good to give them an advantage only, interceptor ( planes with a good climb rate but bad turn rate) should be able to catch them, as that is the thing they are menat to do, and about the markers like the ine of GRB, i dont think that would be great…, like it tanks, on ground, you can hear, silghtly see, and the red arrows point at an area, that u see from afar, and well know the location supposingly, but like in Air? How can u tell someone is at tree top level, at 2 km of alt, or higher in u dont see the distance and not even his plane, just 3 arrows pointing an area, there is actualy a sinpler way to fix it, si lly make the enemy aircraft less visible from afar, or, in othr words, decrease the range of when u can see someone. That’s it, cool idea thoutgh

just use “they” instead of “he or she”

i dont like this question due to it being very situational when you are winning and when not

the problem is more that a kill is more rewarded than winning so most players will still kill the player being chased even if they know it will prob kill their teammate

the problem here is most planes can be used for more than one fighting style

would be nice to have to pass something like that before playing ARB but i dont think you can make that work very easy sadly

this is true

and it would prob turn ARB in a way more painfull mode to play
i disagree cuz for some fights you need to know what you are fighting beforehand (ik sim players might be able to know which plane which is just by the camo etc but you rlly cant expect that from a normal player)
Edit here: its also beneficial (for both sides) for stuff like energy fights to know how fast your enemy is closing in so that also is a reason to keep it

problem here is that cannons are way too strong rn and dmg models are not great

i agree here