Air realistic battles needs a rework ( proposal )

Since realistc battles are more closer to air arcade battles, than air simulator battles, I think it needs a rework or redesign.

The first thing that bothers me, it is the airspawn for fighters.
As I said it in another topic, it is exactly arcade. The other problem with this, is bombers have a higher chance of unsuccesful missions. Bomber guns not always effective, including when the gunners are controlled by players. Bombers are also fragile, like glassware.
Air spawn for fighters should be removed. War Thunder used to have a tutorial on how to take off and land in realistic battles. That’s it. If somebody can’t do it, he shouldn’t play air realistic at all. He or she can has a place in air arcade battles.

Another problem is spotting or scouting.
Everybody can see the enemies from 10 more kms away. Only the leading indicator missing to name air realistic to air arcade.
The spotting system should be similar in ground realistic battles, but with red markers. I think these red markers should work the same as in ground battles ( where the enemy is shown at the first time, the marker points at that place, not the vehicle itself ).
This would make realistic more closer to simulator. This feature would be good for bombers, and for joystick users imo.

I would like to use carriers on air realistic battle maps with sea.

There is an additional and essentional thing.
Players must be educated somehow before playing air realistic. I think there should be a test with at least 10 questions about the game mode. The players should achive 60% or 70% on the thest, only then should be allowed to play air realistic.
I think about the following questions:

  • When have you more chance for victory?
    A: If you under an enemy plane or B: If you above an enemy plane.
  • One of your teammate is chasing an enemy, and this teammate is chased by two enemy planes.
    What do you do?
    A: You try to steal your teammates target or B: You try to destroy those planes who are at the six of
    your teammate.
  • Your current plane is a P-51. Is your plane a turnfighter, energy fighter or a boom and zoomer?

So this questions should ask about tactics, currently chosen plane and ethics.

When a player failed a test, he or she should have a list where he or she can choose from thrustworthy youtubers like Defyn, for example.

I think War Thunder is a game where you have to learn about your vehicles (including naval and ground battles ) to succeed. I play many games where my team loses, because it looks like they don’t even have the basics of flying.
I don’t think the test is a 100% cure for this problem, but it may help.

I am eager to know what the community thinks about the things I mentioned above.

PS.: I am not a professional player. :)