Considering the RP given to bomb a base, I can’t see the wrong in their request.
im still counting… for over 2 weeks now… this is according to myself the 10th topic i read that requested the same thing… is it possible to link all these topics to make one big final topic for Air RB EC or a general ARB overhaul?
No need
I’m not sure what to think about this, wouldn’t you lose speed and altitude advantage doing torpedo runs and then climbing back up for a dogfight ?
That’s why I think you should be able to pick a “role” before you queue, but even that wouldn’t solve every possible issue.
Ofc, but as long we have a lot of players looking for in-game achievements / challenges (like kill 1.500 ai ships with torpedoes) you will have players striving for them. That’s why the 4 prop Pacific maps are popular for Japanese planes able to carry torpedoes, basically the only chance to use this loadout outside naval.
The fact that Air RB is more or less a TDM game mode has to be seen in context, so as long as a hell of players expose themselves with base bombing - i see no reason to condemn players for playing the game like they want it to play.
Btw - killing ships in Air RB is very effective to complete daily/special tasks - often 1 ship kill is enough to get the achievement…
Gaijin has decided that solo players do not have a say in win or loss at jet tiers. Your team determines the outcome and if you have 8 people spawn in with bombs in the F-4S, you already know the outcome. 16v16 is too large, too hectic and too hostile to individual players.
- 12 vs 12 at BR 8.0+, 10 vs 10 at BR 11.3+ (this is the start of the PD meta)
- Reduce map sizes below rank 8 games.
- Remove automatic bleeding of the tickets, and make it more difficult to end the game in 2 minutes by groundpounding.
On the rare chance that you get a good game, you don’t get to go RTB. The game is already over by the time you get back from base because the tickets get pounded out and there’s no time for the late-game scenarios that make this game so interesting.
air RB needs an entire rework
the developers need to create the ability to play interdiction, strike, SEAD, and other roles in air RB instead of the pure air superiority call of duty gameplay we currently have
TDM is eternal because it’s hard to go wrong. Despite this, Gaijin has gone wrong.
Objective-based gameplay is hellishly difficult to balance when it comes to PvP vs PvE, and it’s frustrating to win or lose because of AI elements that are outside player control. Despite this, such missions would be great for immersion.
Objectives don’t matter at all in current top tier.
When you win by groundpounding it’s ONLY because you destroyed the enemy team, have air superiority, and there’s one dude left who cannot contest the tickets. That is not objective-based gameplay, that is an extension of TDM.
Air RB EC is the solution
maybe.
Who is willing to sit down to play 30-90 minutes of one EC game? Air RB could be fixed without the need for drastic changes.
The other effect of 16v16 is that the chaos masks the bias planes and articially buffed meta-jets that Gaijin brings out every patch.
RB EC was very popular and well liked when it was first tested
But is it good?
yes
I’m open to this. But, explain why it would be good.
it creates battles that are more spaced out with more options instead of quickly devolving into 5 minute furballs
plus the rewards were awesome