Air RB Needs the Following Reworks [plus POLLS]

God forbit I want to play vehicles that I grinded, that I like because of the airframe or their historical value, and actually have good and actually skill-dependent gameplay.

Why can’t you just adapt to how the meta used to be? Why did all the LARPer’s have to cry for a multipath reduction instead of adapting to how the game actually played for literally the whole time?

I’m fine actually adapting to different gameplay if that gameplay so happens to not objectively just be a steaming pile of dogshit, which it very much is right now.

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bvr is skill dependant, thats why i get 5 kills games and still survive, we want to play the aircraft for what their meant to be, not play some game that covers up sharp edges so people dont get hurt, sure they should buff multipath in arcade and get people to play that who want to play the plane for its historical value, they might aswell rework arcade for top tier anyways. Proper bvr combat is very exciting and fun but you need to understand bvr combat which seems a lot of people dont, you dont just rush into the furball like do in lower brs. If you want to appreciate the airframe and its historical value then apricate how they were used

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I mean one way to solve the problem is the modifications you have could affect the br your playing, stock aircraft could be slightly lower br compared to spaded, as even a spaded f4s can be competative with a stock f15C

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I won’t lie to you brother, the ability of spamming 5 fire and forget missiles then tapping couple keys on your keyboard isn’t as skilful as you think. Evading Fox 3 missiles are fine but the main issue are the 16 vs 16 teams which causes sensory overload.

Everyone can do BVR but it takes time to adapt, some people are just slower learners than others

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that is a option but it took us years fighting with gaijin to split ground rb plane and air rb palne brs. so im wont hold my breath for a change like that.

but yeah stock grind should be improved at top tier, if its even increasing rp bonuses for ground units to a point where its efficient to stock grind by killing them and not have everyone rush bases

Ground units already got significantly nerfed by changing them to different models that are way harder to kill.

Counterpoint, why can’t you adapt to what the meta currently is? These “LARPers” that you’re blaming were pointing out a legitimate problem that affected missiles in the game where it doesn’t affect them as severely IRL. The multipath as it was made every radar missile useless to those not anove ground level.

I don’t actually think you believe what you’re saying here. If you value their historical value, you’d understand they were developed and adapted to the environment that evolved. You are more upset that dogfights and close range fights have been made less common. There is still skill required to use and avoide radar missiles, your outburst does not change this fact. Adapt to it.

Also, I have constantly maintained that vehicles need stock radar missiles or chaff to relieve stock grind woes, so don’t pretend that I don’t care about that point either.

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Thats also why you average 1.1 whole kills per battle in the past month, and are barely positive in the F-15C (the literal BY FAR best plane in the game right now) I assume?

I had an 8 kill game even in the F-15C, that doesn’t change the fact that fighting in BVR takes

  • bare minimum knowledge about how radar guided missiles work
  • actually no mechanical skill at all whatsoever
  • bare minimum attention

and nothing else.

That is the point of all weapons in reality, to make combat less about skill and more about the weapon. Having a shrunk skill gap however is not good for gameplay AT ALL.

It objectively just is not. The vast majority of “BVR combat” is flying in straight lines in different directions. Surely in reality it may be if you may actually die in real life if you make a mistake, but in gameplay, where dying literally does not matter and half your lobby will YOLO for 1 kill its neither exciting not fun at all for literally anone that enjoys fast paced gamplay - the main reason why people would play WarThunder in the first place over a simulator like DCS.

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W post

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Gaijin also has 0 tutorials or information in game on what to do, and how to use high tier missiles/radar. It has led to many players just not knowing, and making the quality of matches decrease.

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I quite literally HAVE adapted ot how the meta is. I’m still vastly better at the game than all the BVR LARPers, that does not change the fact that the gameplay is shit.

Realism is secondary to gameplay dynamics in any game. Missiles not getting affected by something in reality to as much of a degree does not change ANYTHING about how a game mechanic should be performing in game.

Passive forced gameplay can by all means exist in sim, but it shoudl not exist in the fast paced TDM mode of the game.

The only positive thing about the update is that I caught up on a bunch of TV shows while playing now.

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We also need a AB/RB version of the Enduring Confrontation game mode. Gaijin has done it in the past and it’s always VERY well received as it makes bombers and strike aircraft useful + gameplay is more engaging then glorified team deathmatch.

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You know gaijin has to sell the game somehow and they make money through people buying GE.
I cant imagine how much they got just from people buying fox 3’s with GE to not suffer.

I dont believe they should get both fox1’s and fox 3’s, it would kill the grind for many, because they’ll find out they dont quite enjoy fox 3’s and quit, rather than them grinding to tier 4/5 to quit.
No pain No gain right?
(even though the grind is really bad)

Rather, with IRCCM missiles already stock, chaff will help to close the gap btwn Fox 3 users and stock Aircraft.
So stock Chaff.

So don’t tell me to adapt to a dead meta then.

This game is based on realism more than gameplay. The mechanic was already too severe in the first place, but people over-romanticize dogfighting as if it is the only truth that exists. So naturally, people being upset that something overglorifed is being smacked with a small amount of reality is a natural consequence. Again, gameplay in lower BRs does not have this problem, go play those instead.

Frankly, people thinking Air RB is TDM is mainly the reason why that gamemode is so stale.

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Im down for bigger maps and give other objects like anti ship, sead, cas and strike missions that all provide reasonable amount rp and sl

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You know gaijin has to sell the game somehow and they make money through people buying GE.

Yeah… because selling pixels for $10-20-30-40-50-60-70-75 each isn’t enough.
Selling battlepasses for $12 several times a year isn’t enough.
Selling premium for $12 a month isn’t enough.
Taking 15% of every transaction on the marketplace isn’t enough.
Taking 15% from crates sold, then selling the keys to those crates for $2.50 and then taking a cut from whatever garbage came out of that crate if they want to sell it, isn’t enough.
Selling cosmetics, bushes, decals, skins for $3 each isn’t enough.
Selling crew slots for $30 per nation isn’t enough.
Selling convertible RP for 1 GE per 45 RP isn’t enough.
Selling lootboxes for $3 each isn’t enough.
Selling ace crew for $5-10-20-30 each isn’t enough.
Selling crew xp for 1000 GE per 17.500 isn’t enough of which you’ll need several for one crew, x 10 per nation x 10 nations… isn’t enough.
Selling boosters isn’t enough.
Selling progression for events isn’t enough.
All the other things I forgot… still not enough.

Yeah… they really gotta make money somehow, forcing a stock grind on people and make the game playable clearly is the only way.

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I absolutely agree, flying low is such a braindead strategy, and when doing it, you’re completely immune to radar missiles, which significantly reduces their effectiveness. I think 60m is a perfect level, as long as they reduce tree height and add 10v10 matches. As someone who stock grinded the F15C and didn’t buy any mods, tree height NEEDS to be reduced, and chaff should be stock no questions asked. Overall this update is fun, but stock grinding is terrible and the compression is on a whole new level now. I hope that everyone agreeing with these ideas urges Gaijin to change them.

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People like you being unable to adapt and thus complaining are the premier reason we’re stuck in a skill-deprived, boring, and stale meta now.

Whats stopping you from adapting when it gets changed again?

Where would you deduct that? Because the game claims to be “realistic”? It also claims to be “competetive”, which is the EXACT opposite of realism in a game, and there are far more factors that speak for it too, such as the fact that there are tournaments, or the fact that your rewards and progression directly depend on how well you do. How often do you fly an aircraft in 3rd person view in large-scale aerial-only combat irl?

If you think RB isn’t TDm you’re actually completely delusional. AI targets are literally just a mechanic added so that certain aircraft classes have an objective to go after, 90+% of RB matches will end because of the elimination of one team.

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this sounds like people only know what the meta was and not how the meta came to be and why.