I am not here to ask for air rb EC, because EC itself also needs a bit of a rework and should come, what I am talking about is air rb itself
First vote on if you think we need an air rb rework
- Yes
- No
So I will start with a bit of a WT history lesson for those that are newer to the game.
When the T-2 was added, we still had the old historical matchmaker which made specific nations face each other and make certain nations only see each other in “training” versions of maps that took place on maps that looked similar to others, but also based on real locations.
The Issue here was that the US would face Japan often, and on a chunk of pacific maps one side or both sides had air spawns (partially because some people were unable to takeoff from carriers), now what do you think happens when a few maps have the T-2s air spawn while F-100s try to take off.
Yeah it was not pretty and painfully one sided when that happened, the Sea Hawk FGA was also an issue but at lower BRs because of the 9Bs from what I recall, somehow despite them being laughably bad back then when compared to them now, they had 6G or 8G overload if I recall, the 6G might have just been the R-3S.
So gaijins solution was to make it allies v allies and axis v axis, which was kinda worse cause only japan and germany had top jets at the time and Italy was stuck with the G.91 (still took care of T-2s with the Nords tho), this also removed all pacific theater maps for a while.
Then after trying a few things that did not really work they decided to add mixed air rb (known as AB+ back then by part of the community), this was around 2019 and it was supposed to be a temporary “fix”, and here we are 5 years later with it still being here, oh and they also reworked carriers and then removed them from air rb (might be around in low br I mainly play higher BRs), and removed airfield bombing since 2 F-4s could force a game end with full bomb load, good times, this is how we got respawning bases (4 mintues and 30 seconds is the current respawn timer btw at least according to a bug report reply)
So that was your very short crash course on 5 years of the slow deterioration of air rb and it coming to what we have now, excluding how they thought adding EC maps to 25 min matches was a good idea when the objectives in that mode are structured vastly differently.
The issues with air rb that I know right now are as follows, and keep in mind I mostly play jets with a periodic Bf-109 F-4 and P-59A game or two. So please do mention issues you know and I will add them to the list.
- Everything is basically a bomber after a certain point in all tech trees
- Bombers are just useless since they are slower than everything else that carries bombs with limited exclusions
- Jet bombers are just food for anything with a missile with very limited ways to avoid them or distract them
- Matchmaker has been set to mixed for 5 years making any fun asymmetric near impossible when facing the same vehicle as you are in
- At higher BRs most nations share planes and in some cases opposing force planes, thus making any chance of non mixed matchmaking look fleeting
- Carriers are functionally gone, may remain on some maps but I have not seen them in RB for a long time
- Match timers can at times be too short for a fun experience, note I said at times because sometimes 25 mins is way too short to have fun in a final struggle to try and turn it around
- Night matches for air are gone, yes they used to exist partially why german planes have night ammo
- The spotting system, inconsistent at best and blind at worst
- Less of an issue and more of a lazy way to fix an issue, but excluding some lower br maps you cannot bomb airfields, doesn’t need to end match even removing rearming capabilities is good enough
- High tension between players when bombing, caused by lack of bases/long respawn timer, partially because everything is a bomber at higher BRs
- Horrible balancing and compression at BRs between 7.0 and 12.3
- 16v16, to anyone that has played the old 12v12 and the magical 6v6 on the dev server for the december patch during the first hour it was up, can for the most part agree 16v16 was a mistake and makes
- Ground RB model tanks used as ground targets could be an issue that lessens the chance someone would go for them if they were instead the ones made for air matches, this includes the naval pillboxes which outside of actually being on a coast should not be seen unless an aspect of said map is a naval invasion by one side
- One aircraft type and objective can have a heavy handed effect on other aircraft types, making teamwork between differing aircraft types be more at odds
- Compacted objectives forcing players into one area
- Player markers show too much detail at times, thus lessening possible tactic choices (never really thought about this if I am honest)
- Map sizes not matching capabilities of aircraft that participate them, especially at lower BRs
- Short matches make some objectives be overlooked
This list is by no means complete, it is just what I see as an issue, you may see other things as an issue and this I welcome you to mention them. Air RB really needs a rework since the mode for the most part has only seen downgrades since it was added.
Hopefully this thread does not die out like most other thread mentioning air rb needing a rework or a reduction in player count. So I yet again ask you to mention any issue you feel the current mode has and why it is so, with Fox 3s confirmed for next patch we should at least try to get gaijins eyes on potentially reworking air rb from the ground up.
This is not a thread asking for EC since that is a different mode entirely and should exist as its own thing, because forcing people to play a mode they may dislike due to match times and such is a bad idea. So Please list ideas and issues relating to air rb and hopefully we as a community can maybe, just maybe get this mode to start improving instead of being arcade with more realistic damage and flight, but with one respawn and higher per plane modifiers.