- Spotting
- Tickets
- Summary
You describe the phenomenon when skill actually matters:
Just a few players alive = when the actual game begins
Prop Air RB was always a matter of getting in a position when you can dictate a fight - usually with altitude (=potential energy) or speed (= kinetic energy) advantage. The decision “fight or flee” is often solely based on positioning - and not plane performance.
So the ability to assess all of the remaining enemies and your relative and absolute positioning vs them is a skill - watching the scoreboard (to identify unspotted enemies), watching current fights, the kill feed and the ability to predict certain player behaviours is what makes Air RB still worth to play even for long term players.
Imho the spotting distances are fine as they are.
The sole annoyance of non-working spotting is the weather:
In other words: The weather conditions are forcing you to adapt your play style. So rather slow planes which solely excel when they have a superior initial position suffer way more than very fast planes as the weather kills your situational awareness.
If this happens - you lost situational awareness long before you get jumped. Air RB markers are just there to accelerate engagements - dots, contrails and especially engine sounds are similar important.
The chances that you meet battle hardened long term players which were trained by these extremely annoying solid and extremely thick cloud layers some years ago (including night battles) are very rare, but they are still there.
Turning your engine off to avoid contrails and engine sound whilst diving are essential to perform really surprise attacks from the dead spot direct above.
I am not a friend of bundling 2 topics together in one thread, therefore a short answer:
Tunisia is often used as prime example - but in very rare circumstances (=all ai planes on both sides were killed early game) you can have very long (= more than 10-12 minutes) matches instead of the usual 4-8 minute nonsense…
There is another problem of being in christal clear weather and the enemy simply doesnt get rendered or spotted whatsoever. I´ve had instances where I was constantly looking around but seeing nothing but hearing a engine in the vicinity only for it to get rendered 1.2km behind me.
https://www.youtube.com/watch?v=4TmmrlCDNHw This is a prime example of the spotting system refusing to work. When I can hear the enemy before seeing him something is not right. Sure those are Jets, yet the same spotting system doesnt work on props either. Not to mention the rendering and derendering of enemies that can also happen.
I do agree (to a certain degree) - but imho we have often a kind of mist layer above certain maps - which results in the exact same situations like seen in the video.
If you have played a lot of pacific maps in the last 12-15 months you might have seen often a combination of mist, thin cloud layers and the much higher contrail alt (~6.400 meters) which allowed you to spot enemies from below the cloud layer (if he was above contrail alt) without getting spotted by him.
You can see this mainly by watching a replay as the replay (in case cloud layers and mist is present) shows the actual visible markers.
I still remember a match on Saipan in which i stalked an XP-50 - i stayed slightly below the mist / contrail layer and got a marker up to around 6 km - and he got nothing. So even when i used his perspective i needed zoom to find my own plane - despite i knew where i was :-)
Agree, idk how often enemy engine sounds saved my life…
The way things are currently I don’t think there is a way to actually have good situational awareness once the match gets going and I hope that Gaijin might give us some of that back.
Thanks for the response, this turned into another small book but hey.
(Gaijin pls fix 👀😅)
Agreed with most of your post, but imho you might consider that gaijin is actually doing their best to make actual skill less important. The sole purpose of 16 vs 16 was to create steamrolls - your skill doesn’t matter if you play 8 vs 2 or 2 vs 8 after a few minutes.
Imho your description of suddenly appearing dots and markers is also related to the weather and thin cloud layers. I spaded this week the 4.3 Ki-67 bomber - with a mix of very late spawns and reverse climbing after spawn (up to 9km). Depending on the weather you could still see dots 20-25 km away - but mainly if you had tracked earlier fights and the respecting markers. Without zooming in the right direction it is very easy to miss those dots.
It gets almost criminal on on co-alt if these thin cloud layers are involved. So you see a dot closing in (or an actual marker from a friendly way below) in 14-17 km distance directly flying towards you. And the dot disappears only to be replaced by an actual marker 6-7 km away some time later.
It almost looks like that these “vanishing” dots in those cloud layers are a result of the cloud bug some time ago (last year or 2022) when you were kind of highlighted (looked like an aura) whilst flying through clouds - so with fixing this issue they might have created another one :-)
Have a good one!
Most important question here: whats the quota of white doves you sacrificed to get pacific maps a lot? I got them maybe 3-4 times in the last 12-15 months even when I played Japan for a longer session.
Jokes aside the problem is that often times you dont see the same things in the actual match than what you see in the replay. E.g. A few days ago I had the task to kill bombers in RB, so took out the Wyvern approached two contrails, one was a B-25 and the other T-18B. No other contrail/dot/nametag in the vicinityfor the next 10km. Shot the B-25 down, went for the T-18B got that as well only to be suddenly set ablaze. First thought was the gunner, turns out somehow a Pyörremsky materialized 800m behind me.
In short the problem with the spotting mechanic is far too unreliable, it doesnt help when I can hear the engine before the game decides to render the enemy in. I think it maybe could be the same BS they pull in GRB to prevent cheating. Alternatively it could be glitching out graphics. The latter I noticed happened at a certain distance in GRB, where you could see the enemy bomber in your AA but somewhere between 2-6km it glitches out. So basically often times you´d look around as an AA hearing the engine sounds but the plane wont render making it “invisible” to the background.
What could also help and what the game desperately needs is a Ping counter in the statistics tabs in the match. Far too often you take lead on an enemy for him to simply fly through your shots only to see in the replay he was somewhere far else e.g. jumping planes.
As long as the SA server checkbox was available i played 30-40% of my matches (early morning in Europe) on Saipan, Iwo Jima, Gualdalcanal or New Guinea. And i have a lot of matches in both B7A2s on those maps :-)
Totally agree - this happened a lot on those SA server matches - 2-400 meters behind a Typhoon and i managed to miss 200 20mm rounds from dead behind - it takes ages to get 200 rounds out of Type 99 Mod 2 :-)