Air RB Base rework with the F-111 Aardvark Imminent?

I am fine with planes that clearly can bomb a lot of bases and are fast enough to have them take longer, as that would limit the effectiness of bombing bases. This would hopefully keep the earnings overal the same as now except that it won’t harm other players trying to do the same as much. So Gaijin won’t absolutely demolish the BR of the vark or nerf bomb earnings overal, that’s what I aim to maintain.

Personal bases probably would need to get coupled with an increased respawn time most likely then. Not a lot of planes can bomb 4 bases in one go anyway, so this is mainly then to balance out the Vark in particular.

but if its personal then it wouldnt need a increased or decreaced time?, cause you can inevtably only bomb at the rate your aircraft it is capable of, and increasing the time would only harm 4+ vehicles like the Buccaneer S.2 and vark, and increacing the time would only delay the inevitable bombing

It’s more of a way to prevent basebombing being too lucrative. If these particular planes with bombloads capable of bombing 4+ bases earn too much, it might prompt Gaijin to either to up BR them into uselessness completely or nerf basebombing earnings. I mean best case then would be that they nerf the eco stats of the vehicles only, but that harms players who for instance want to play the Vark as fighter. If it does prompt general econ changes, it would also hurt planes that can’t bomb 4+ bases more, of which there are a lot more.

In the end, I think 4 more reliable bases with caveat that you it takes longer for 4+ is overal an improvement on losing on the ability to maybe very sometimes get 4+ bases in one go. Unless you’re telling me you right now do 4+ bases reliably in the bucc or something, in that case yeah it would be a nerf and maybe increased respawn times are not needed then.

The first measure I can think of is limiting the number of strike aircraft per team, to four, the same way only four bombers can be on a team.

Beyond that, the infinite base sounds interesting, as it gets rid of many of the problems present in base bombing currently.

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that would also somewhat patch the 9.0 all aspect missiles in an uptier problem

First of all: Imo bombing is no solution at all to win a battle in AirRB. It’s only earning personal rewards. The only sort of maps bombing is an advantage are the EC maps because there is no auto ticket bleed.

It’s a huge problem in AirRB with this bunch of ground attackers, especially when they were used for grinding, because those players have no impact to the battle. They fly straight to the base, bomb, and rtb or die. Most of them do nothing else, not even a single ground target. So one flight bleeds 300 tickets. Even most A5C players in a downtier bring back their 2 magic 1 missile to af although they have free kills with it. And with this horde of planes added especially for GroundRB it’s getting worse.

The biggest problem imo is the unbalance of reward and ticket bleed. That’s the reason why the team with the most ground attackers loose most of the battles in higher tiers.
If you decrease the personal reward, maybe at the same level as a kill, most of the ginding players doesn’t do that stupid flights anymore because it’s not profitable.

The respawn of bases today is so fast you damage the respawned base with the napalm thrown at the first on. So it can’t be faster.

Increase the base hp will castrate all the planes carrying only bombs for one base with actual hp.

You can’t limit the number of ground attackers so they will fly fighters with bombloads as the F4s.

Anyway…as long as i saw the F111 can’t fold the wings with full payload. So let us see how effective they will be at bombing. ;-)

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But your guaranteed to drop bombs on a base

same chances as whats in the game currently, plus in less bomber populated battles you can get the bases anyway, so i really do not know where or why this coment came from or why, it would just reduce frustration and teamkills, it would also just end up in people having an easier grind, and the warthunder grind isnt easy or forgiving

after they bomb that might be a different story as apparently they could jettison the pylons, plus the F-111 is still fast cause its only really airspeed limited and if you climb with it you can reach mach 1 without issue, and higher altitudes is where people do not tend to be at the BRs unless its an F-8E or MiG-21 with R3R unless its a full uptier to 11.3 that is where it would just be shot out the sky with an R-24 or AIM-7

There is yet another option - the bases are different for different players. So, each player gets a choice of 4 bases, but my bases are different locations from your bases.

Make it 10 bases for players with Tu4 and so on. Kind of like an individual flight-plan /target designation for every player who can carry bombs.

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I think European Canadian suggested something similar in an old video of his, but idk wether that was for a whole team collectively or just one person

Ffs - this is exactly the reason why Air RB got ruined. This mode is not about playing PvE in a PvP environment and to grind.

Air RB is a PvP game mode with some PvE elements in which PvP dominates and PvP is decisive in most cases. So instead of enjoying the game mode as a pilot the mode is flooded with people without any clue how how PvP works as they see it just as a tool to grind - and the required skill floor for useless base bombing (regarding the outcome of the match) is so low that bot scipts are used…

Don’t get me wrong, i played roughly 60 days as bomber pilotin Air RB - but only at BR ranges where bombing can make a difference and with bombers able to contribute to the team effort to win a game by killing enemy planes.

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if bombing was so bad then it would have been removed years ago, plus planes thhat bomb are by no means useless in PvP, the F-111 with its wings out can hang with MiG-23s for a while the only plane that is absolutely useless after bombing is the Buccaneer S.2 and not many people play it, a PvE mode for bombing would be great however like i said in another reply it would be getting people to play it that would be an issue, and we already have players that struggle in PvP (F-4S, F-5C, etc) so it wouldnt change much.

It wasn’t bad and it isn’t bad. We only said it has no impact to the battle in higher tiers at all except EC maps. In lower tiers you have still impact to the battle with bombing, but the auto ticket bleed ruins it at all. At higher tiers with supersonic jets and bvr missiles the battle is too fast for bombing. You need all teammates fighting PvP or you loose.
The problem gets worse if there are lots of unskilled new players in your team especially those players flying planes you wrote. Most of them bought these planes, skipped the whole learning process in props and begin to fly high tiers without having any clue of the game. I understand why they are bombing, because it’s the only thing you can do without skill. But you don’t learn fighting by stupidly bombing. And since we have 16v16 battles even a high skilled player can’t turn a battle into a win because his impact is to low.

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No offense man, but imho the change (respawning bases) introduced about 3 years ago was a mix of the inability of gaijin to balance bombers effectively and their intention to make base bombing attractive for less skilled/trained or simply not really dedicated pilots.

As a result of these deliberate decision we have with with the introduction of respawning bases a hell of people like described above (clueless, looking for grind only) in the mode - severely affecting the numbers game in a PvP mode.

I mean even in the old days - you had 3 bases and 4 bombers; killing a base was never an issue, killing the airfield was outside planes with too much tnt load for their BR (like B-29, Tu-4, Bv 238 and Me 264s at BR 3.7) an actual challenge as you has to made at least 2, often 4 runs including increased risks to get killed with multiple runs.

As long as players don’t understand that the once purposeful bomber gameplay was simply sacrificed for the reason to lure not skilled /trained or dedicated pilots to buy imho overpriced pixels and perform actually useless base bombing whilst being mostly not more than than target practice for trained pilots nothing will change.

I am simply tired of losing matches just because my team had simply more of clueless pilots than the other team.

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Crazy idea here, nerf bombing rewards and buff pvp related rewards and there wont be 10 bombers per team anymore → less “base steal team kills”

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Wait till the F-111 comes to the live server.Then consider a rework

I played on the dev server, even with 1-2 F-111s with the like 10s dev server base respawn time it was still a pain, now imagine a whole team of them

then how do you expect A-7s, tornados and Su-17/22 to get spaded

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Imagination is often different from reality.So let’s wait till the update drops.Also not many people have grinded the bomber line so it would take some time to see teams full of F-111