Air RB Base rework with the F-111 Aardvark Imminent?

after they bomb that might be a different story as apparently they could jettison the pylons, plus the F-111 is still fast cause its only really airspeed limited and if you climb with it you can reach mach 1 without issue, and higher altitudes is where people do not tend to be at the BRs unless its an F-8E or MiG-21 with R3R unless its a full uptier to 11.3 that is where it would just be shot out the sky with an R-24 or AIM-7

There is yet another option - the bases are different for different players. So, each player gets a choice of 4 bases, but my bases are different locations from your bases.

Make it 10 bases for players with Tu4 and so on. Kind of like an individual flight-plan /target designation for every player who can carry bombs.

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I think European Canadian suggested something similar in an old video of his, but idk wether that was for a whole team collectively or just one person

Ffs - this is exactly the reason why Air RB got ruined. This mode is not about playing PvE in a PvP environment and to grind.

Air RB is a PvP game mode with some PvE elements in which PvP dominates and PvP is decisive in most cases. So instead of enjoying the game mode as a pilot the mode is flooded with people without any clue how how PvP works as they see it just as a tool to grind - and the required skill floor for useless base bombing (regarding the outcome of the match) is so low that bot scipts are used…

Don’t get me wrong, i played roughly 60 days as bomber pilotin Air RB - but only at BR ranges where bombing can make a difference and with bombers able to contribute to the team effort to win a game by killing enemy planes.

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if bombing was so bad then it would have been removed years ago, plus planes thhat bomb are by no means useless in PvP, the F-111 with its wings out can hang with MiG-23s for a while the only plane that is absolutely useless after bombing is the Buccaneer S.2 and not many people play it, a PvE mode for bombing would be great however like i said in another reply it would be getting people to play it that would be an issue, and we already have players that struggle in PvP (F-4S, F-5C, etc) so it wouldnt change much.

It wasn’t bad and it isn’t bad. We only said it has no impact to the battle in higher tiers at all except EC maps. In lower tiers you have still impact to the battle with bombing, but the auto ticket bleed ruins it at all. At higher tiers with supersonic jets and bvr missiles the battle is too fast for bombing. You need all teammates fighting PvP or you loose.
The problem gets worse if there are lots of unskilled new players in your team especially those players flying planes you wrote. Most of them bought these planes, skipped the whole learning process in props and begin to fly high tiers without having any clue of the game. I understand why they are bombing, because it’s the only thing you can do without skill. But you don’t learn fighting by stupidly bombing. And since we have 16v16 battles even a high skilled player can’t turn a battle into a win because his impact is to low.

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No offense man, but imho the change (respawning bases) introduced about 3 years ago was a mix of the inability of gaijin to balance bombers effectively and their intention to make base bombing attractive for less skilled/trained or simply not really dedicated pilots.

As a result of these deliberate decision we have with with the introduction of respawning bases a hell of people like described above (clueless, looking for grind only) in the mode - severely affecting the numbers game in a PvP mode.

I mean even in the old days - you had 3 bases and 4 bombers; killing a base was never an issue, killing the airfield was outside planes with too much tnt load for their BR (like B-29, Tu-4, Bv 238 and Me 264s at BR 3.7) an actual challenge as you has to made at least 2, often 4 runs including increased risks to get killed with multiple runs.

As long as players don’t understand that the once purposeful bomber gameplay was simply sacrificed for the reason to lure not skilled /trained or dedicated pilots to buy imho overpriced pixels and perform actually useless base bombing whilst being mostly not more than than target practice for trained pilots nothing will change.

I am simply tired of losing matches just because my team had simply more of clueless pilots than the other team.

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Crazy idea here, nerf bombing rewards and buff pvp related rewards and there wont be 10 bombers per team anymore → less “base steal team kills”

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Wait till the F-111 comes to the live server.Then consider a rework

I played on the dev server, even with 1-2 F-111s with the like 10s dev server base respawn time it was still a pain, now imagine a whole team of them

then how do you expect A-7s, tornados and Su-17/22 to get spaded

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Imagination is often different from reality.So let’s wait till the update drops.Also not many people have grinded the bomber line so it would take some time to see teams full of F-111

You can play everything as a fighter as well :) or spade them in ground RB where theyre meant to be used.

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ah yes let me spade my A-7 with pantsirs and tunguskas everywhere

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Yeah, no… Not everyone likes ground. I cant stand it at the moment and i’ve never really been that big of a fan. War Thunder had planes before tanks and they are equal parts to the game. It is unreasonable to expect someone to farm out an entire tree and play a gamemode they may not like, just to play an aircraft

Interdictors like the F-111 and Tornado need to be playable outside of the ground modes. ARB is not the most ideal setting currently, but could be adjusted to fix that. But they should not be expected to perform roles they were not designed too. Like Dogfighting either.

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Whats the point of playing bombers/strike aircraft exclusively in air rb? To get farmed on repeat by fighters? I know I shouldnt be kink shaming but some kinks are really weird.

It’s as slow as an Su-25 with a 7 base bomb load.
Base health doesn’t need to increase at all.
Base respawn time is almost instant making amount of bases less relevant.
There’s no reason to have bases be “invincible”.

@ATomiXツ
If you’re dying to fighters in a supersonic bomber in any serious numbers, that’s an oof.

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Prehaps because they want to play those specific aircraft. Like how you may want to play a specific tank because you like that tank, you may also want to play a F-111, Or Tornado, Or Harrier, or Lancaster, or whatever it may be you want to play because you love that aircraft IRL. Personally I also quite enjoy it, granted, I tend to play ASB not ARB (though if ARB was better, maybe I would play it more than I do currently, which is kinda the point of this thread), but I do enjoy the gameplay of an interdictor. I’d argue its more challenging than just playing a fighter half the time.

There is more too playing a bomber than putting a bomb on a target and not everyone plays the “meta” vehicles.

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Indeed, I like bombing or playing with bombers because it can generally be nice and relaxing, and if it were better balanced and not completely in favor of fighters, there can be fun in finding ideal bombing routes, altitudes, timing.

It’s the same reason I quit ground altogether, I have no fun in quick-paced, close-quarter twitch reactions, aiming for other peoples barrels, etc.

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I say it got ruined because air arcade got ruined.

Not anymore it seems.

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