My opinion goes back and forth on enemy markers for RB.
The removal of them would definitely provide additional gameplay mechanics at the upper tiers but i understand how it could get extremely annoying and increase the “3rd partying” aspect. It would also give an advantage to players with good monitors.
Gaijin definitely needs some consistency with markers. Maybe it is the weather effects but there are times im literally dogfighting someone and they’re not spotted. It’s goofy and broken atm.
Even if markers for aircraft within a certain proximity remain on, maybe there is a way to make them more interesting without killing awareness.
For the upper tiers, I can imagine a setup where an enemy is spotted by a “diamond only” within a certain distance from your plane. This could be effected by crew skills.
- this could be called “level 1” spotting.
This spotting could also cause friendlies within a certain distance only to spot that enemy as a diamond only. Maybe if you get super close to the enemy, the full spotting is revealed (plane type, player name, etc).
If you have a plane with a radar that is only pinging the enemy, now the red diamond is made larger and more noticeable.
- this could be called “level 2” spotting.
This could now illuminate this specific enemy at distances greater than the standard level 1 spotting for you and your friendlies within a certain proximity to you.
Then if you successfully lock an enemy, now that enemy is fully revealed - plane type, name, etc.
- This could be called “level 3” spotting.
Level 3 spotting could also occur within a certain proximity of your friendly airfields as well and potentially if we ever get an AWACS.
As stated above, level 3 spotting could occur if you’re just really close to the enemy as well.
I Just want something to make gameplay more strategic and interesting.
Right now spotting just feels like an RNG.