i feel like having Air RB being alike SB (which mean that only Joystick players cwould be able to play the game efficiently), is a “NO-GO”
As you said: Arcade lies in constant fight and maneuvering around a swarm of ennemies.
SB is alike True Simulation games (alike DCS or IL-2 Sturmovik).
but RB was a middle ground for those who were good enough to play as in SB but with Mouse-keyboard, in order to give EVERYONE the possibility to play the game at a difficulty level they would like to go to.
that’s why forcing players to go RB with joystick is a problem, in my PoV at least.
however, RB can be forced upon realism.
“No markers whatsoever” :
you say that logic has flaws, but there is none to my PoV of Realistic battle
not having Radar on, doesn’t mean you can’t get spotted by ennemy radar,
but it does hides yourself to the ennemy’s RWR.
Meanwhile not having radar on mean you can’t use Fox1/Fox3 missiles so you’re rendered useless on long-range shot.
you spoke about:
contrails - apart F-14’s and Su-27’s spamming down AIM-54’s/R-27ER, nobody flies high enough already.
dots : of course dots would be there, i mean → you already have dots in SB,… i don’t see any trouble with that.
sounds : when everyone flies at mach 1.2+ on the deck, you can have as many sound you want, but you’ll hear nothing accurately enough.
which is the difference between simple players (90% of community) and SB players (10% of community), one needs a game were tactics can be used on Macro Gameplay, and the others needs a simulator with 18 screens and a fully clickable cockpit (oh shit that’s DCS).
i did played with joystick, but not enough to have the guts to say that “i know SB”.
However, i do know enough about flying and physics to know how to use my aircraft even with mouse aim+keyboards
we currenty have much more bullshit having mouse aim players going for “CoBrA R-73 kill” already in RB modes,… this goes through using FRControls → was Cobra used in Combat situation even once in real life? answer is no, shall we see it that often ? certainly not.
so RB being a Mouse aim gamemodes doesn’t makes you unable to use FRControls in it.
“Objection, Hearsay” :D
well, it doesn’t bother me, does you?
many aircrafts players are only dropping bombs on some bases.
many tankers does only camp from one side of the map, shooting the ennemies at the other end.
i do understand that your say is about the community, when i consider myself that 90% are completely ignorant to what they’re doing in the game.
yet, this isn’t only relevant to RB mode, but to the whole game.
i mean “maybe”
some smart players are also good enough to make you shoot first but making you miss instead, so they have time to deal with you.
everything without markers one is identifed as ennemy → nothing new you just know where was you’re ally that just died around you, so you can triangulate the ennemy position from that [1 of the few difference with SB mode, for tanks]
IRL (from WWI up to day), many air combat started by a face to face encounter.
certainly not as much as BnZooming on an aircraft that got surprised in the blue, but still enough to have thousands of stories about how it goes in history.
the main is to shoot down your ennemy, and you mostly have 3 ways to do it:
1- Chasing/BommNZoomings - safer ones–
2- Cutting accross the ennemy trajectory - opportunity shots/can end up in Chasing fight
3- Head-on and go tactics - not the safiest as you put yourself at risk as much as the ennemy is at risk
nothing in “main goal” says you have to be behind to kill someone,… as it limits yourself to 1 of those 3 situations.
Which mean all Fox-1/Fox-3’s and All aspect Fox-2’s
Which then doesn’t apply to HIGH TIER ERA that is was talking about:
i don’t see your point there, RB is not allowing the Crazy Arcade maneuvers you can have by pressing 1 key then another,…
RB Flight Physics feels 500% closer to reality than what is Arcade, while keeping some features of it.
yeah, but no as demonstrated earlier on how you’re wrong about Air RB main goal.
I mean the game only demands
To a Tankist:
- Positionning/Displacement skill (tactical)
- Accuracy skill (gunnery)
- good eyes to spot ennemies. (as everything that is not blue marked is ennemy, but could be hiding in forest or be in plain sight)
To a Pilot:
- Positionning skill (early game time, when you choose between speed and altitude)
- Accuracy skill (gunnery)
- good eyes to spot ennemies that aren’t marked already (dots, contrails,…)
The main difference is then that AIR RB isn’t requiring you to know how to spot ennemies since the ennemies are automacilly marked depending on how far away you’re from them.
[basically why i ask for markers removal at HIGH TIER, in which radars can partially compensate for that loss of sight]
In the meantime, i see people going high enough to be spotable by contrails, as good as the tankist being in plain sight of your gun.
And those flying at tree level as good as tankists hiding behind 2 houses and firing through windows oranything in order to not be spotted.
if AIR RB needs anything → it’s more airfields and larger maps(with spreaded objective) + forcing players to start from differents airfields, evenly numbered.
In order to limit the Furball fight we have today and that is not going to make anyone improving themselves.
as a conclusion, we both may have different PoV on the matter, but we at least agrees that RB mode should be revised, and not going further into being an Arcade mode “bis”.