The ARH missile in question is a fatass phoenix. They are easy to avoid by design. It only pulls 18G
R77 and AMRAAMs have equivalent or higher range and can pull double or more Gs.
They have advanced seeker heads and are significantly more difficult to dodge. These Fox-3s are a completely different ball game and in every top tier game just about all jets will be able to carry them. There will be a lot more of these missiles and they will be a lot deadlier.
When it comes to the modern ARH missile combat coming next patch, I feel discussion about how they should be balanced should be held after they’re actually added and it’s seen how they actually fit into the Air RB meta.
Thing about these missiles is that at close range they basically become radar guided fox-2 missiles. You enter a furball and they will come at you. I am assuming you didn’t play the beta test for fox-3s
While those are kinda what we are suggesting, it doesn’t fix the problem of every match of ARB being the exact same. If you read our post you will notice that we have identified multiple problems with ARB, not just map size.
Thats a valid point. Cant and wont argue with that.
Just one thing. Isn’t it incredibly boring and without active guidance from the aircraft radar, arent the chances of actually getting a kill quite low?
I dont think you understand what we want air rb lacks variety and is the same thing over and over fly left, fly low, spam ir missiles if you could actually fly high and get rewarded for your missile being more effective you should. even in lower lobby counts flying on the deck would still be meta if not mandatory
Sounds interesting, but it removes the thrill of managing to get an ACE and surviving till the end of the match, and replaces it with ‘winning by tickets’, which, on its own, is fine, but I don’t think it’s a good trade-off. Sounds more like air arcade battles than what ARB is about.
And from what I can understand, fighters effectively have to baby-sit their strike teammates (which can be sometimes fun, but also very frustrating) so that they can win.
Mostly agree.
My problem, like @girl_twink, is that MANPADs ruin 1v1s as you so happen to be on the deck, just like center-map Gepards do too. SAHR should be usable, but they should be situational, not an easy way to kill someone just because the enemy had to avoid MANPADs. They are already situational enough, although they are more situational than I think are useful (hence your solution). But again, I think the on-the-deck tactic that Air RB had evolved into is fair enough, and doesn’t let R-27ERs slingers completely stomp the enemy team.
100% agree with adding random events. That seems interesting, but they shouldn’t be the main part of an air realistic match.
I think markers off other than friendlies would make it so that having radar would be much more useful (other than to detect aircraft from BVR, and to launch radar missiles). The only problem I feel like will be an issue is that it may become extremely easy to get behind the whole enemy team and launch IRCCM missiles without any detection, which is a smart but very frustrating tactic (for the enemy) that players could utilize.
If this seems too likely to be the case, I think being able to detect enemies, and have them marked, should be as it is.
But your idea involves increasing the number of playerers? In matches currently, whether they’re on City or one of the extra large “EC” maps, a furball seems to universally develop. No matter how big you make a map, as it stands most players will usually stick together.
putting them around POIs would help with bots and people flying straight doing nothing for the team rolands would atleast make them consider the angle they are flying at not to mention other players in the area.
I imagine it in a way that fighters clear the way for their strike aircraft. Once your fighters win and path is clear strike aircraft can proceed.
We proposed MANPADs as a solution to a problem, not just because we want MANPADs for no reason. If we can come up with a better solution I am fine with not having MANPADs. @MyHugeDeck suggested more varied terrain, for example.
As for R-27ERs, that’s more of question of balance. Meta planes and missiles come and go, but the gamemode stays
I thought we would have 1 or 2 per match, per side.
We thought about including AWACS style aircraft as AI support, because we think that’s cool, but we couldn’t see what problem it would solve. With this we might have a reason to add them.
Sure you can all stick together but that would probably lead to you losing since your enemies will just destroy your undefended objectives. At least how I imagine it