You should join the fight for getting a seperate RB EC. It would quarantine and shut up all these other players hell bent on changing your prefered gamemode
I might have tried in the past, but i think i was basically just looking for a Sim-type gameplay (like respawns and all the objectives) with all the RB stuff mixed into it (controls, markers, all the like)
However i think that will need something like…
Much larger maps OR smaller teams
and a lot i cba to list down right now.
Its a lot of work, id guess. Still annoyed we dont have it yet though.
This is nonsense - no good air player not interested in playing tanks is active in Ground RB - and Air SB pilots laugh about this exchange in a “hand holding” mode like Air RB.
Just think about why cheaters are rather rare in Air RB - there is simply no need to cheat if markers are implemented.
Its very frustrating knowing that THEY HAVE this gamemode gathering dust on a backroom shelf somewhere and just refuse to implement it because it makes them less money.
It’s… very rough. Especially considering everything is just a few pixels for a while. Sim pilots also learned different gameplay than RB pilots.
In terms of how fights go, they play largely the same. The person with the superior position wins in the vast majority of cases in both modes
From how far? Distance matters.
A couple methods. You can ID the plane through the battle log, when he kills somebody, destroys a ground target, etc. You can determine its silhouette from 3-4 kilometers out, and while it is still just a few pixels, set yourself up for a successful engagement. 90+% of the time, when you set yourself up to be in an advantageous position, you will win that engagement in air RB. Its why props such as the J2M2 was so good at 4.3. Because it could very easily set itself up above everyone else
Again Sim and ground are not the same as ARB. People don’t want to start the fight, due to not knowing how to deal with the unknown enemy.
What? Sim fighter pilots absolutely want to kill enemy planes. Again, its all positioning
Like i said, without markers you cant see his username. As such this wont work.
If you see him kill someone and keep track of him, its fairly simple to do
You still need to setup properly to gain your advantageous position…
Ok, and? You can set up a superior position while not knowing what the plane is that you are engaging that instant. Because the setup for all props is the same.
AB is actually very good up to around 5.3 or 5.7, (past that queue times are an issue, but its still fun), and takes a different set of skills to RB. You have to be very careful with positioning and have very, very good situational awareness- I often have five or six aircraft I am forced to dogfight at once.
Everything being a UFO is somewhat valid, but they are all different, and the game has a nice fast pace to it which is enjoyable. Bombers actually have impact on the game, and they are generally what wins the battles.
I am aware of this, that’s why i wrote “good” Air RB players.
They might get cheap kills with this c+f strategy, but the main downside of Ground RB (=abysmally bad economy) together with the basically clueless pilots there prevents this:
With this statement you put all heavy fighters (like Bf 110, F7F and even both T-18Bs) in the same category - we can discuss the “look” of some, but nothing more. The SM 92 has a climbrate of 12m/s - “real” fighters around 4.0 have around 20m/s.
The 1.000 meter airspawn advantage is nullified on medium sized maps at the point of the first merge by every decent fighter, on small maps you have to reverse climb in order to use it as a fighter, on very large maps you get outclimbed. So if you see the air spawn as not justified - be my guest, but this is imho not the right thread for this.
Because correct flown you are able to intercept Ju 288s before they drop.
A good flown AD-2/4 is a threat for the average enemy. Experienced players can beat them with vertical fights, but with a clean loadout they turn pretty good, same as some of the Il-2/Il-10 models.
Your impression of the 3.7 410 was not wrong, but imho those days are long gone.
My statement is valid for both variants - i have more than 2k battles in both. Don’t get fooled by the stat card values - they perform quite similar, even admitting that the BP version has a better climb rate and is slightly faster. The turn rate is imho identical, but due to the way better SL/RP modifiers there is no need to fly the TT version.
You actually think about a “reclassification” of tactical bombers (you forgot the B-26, the 217 with the 20mm cannon, B-34s and the PV-2D) as strike aircraft? Same as above - open a new thread.
Imho you mix here some things up. Forward firing guns on torpedo bombers had the sole reason to suppress enemy aaa fire during an attack run. And my initial statement that a tactical bomber needs a bomb sight remains untouched.
Imho you describe the basic elements of a fighter - but you forgot the most important aspect: Speed. It simply doesn’t matter if you climb or turn better if you never have the chance to bring guns on target. The basic decision (“Fight or Flee”) in ACM is determined by speed and initial positioning and nothing else.
Frankly spoken your exchange with @CommunistBalls makes no sense if you talk about prop related issues with regards to markers as the OP @themadseventeen made it clear that this thread was aimed for top tier only - and for an alternative game mode.
I don’t see this as a good idea. Flying aircraft with mouse control as is done now in RB is a really enjoyable way to play the game.
The issue is that without markers, most players will likely treat whoever they see as that first situation, and will play extremely passively until they can get a significant advantage. It’s gonna be like in certain matches where players absolutely REFUSE to play the game until they’re 2km above and behind you.
I agree. “Realistic” changes aren’t good for actually having fun most of the time. Just look at the “realistic” changes to missile behavior, such a great improvement.
@Uncle_J_Wick not everyone cares how hard it is to bring guns on target with a joystick. Not everyone wants to spend 100s of hours learning how to properly fly an aircraft. Perhaps people just want to have fun without needing to learn how ro be a pilot.