Air RB and its possible rework

The point of fighters is to kill attackers and bombers yes, but why bother flying attackers and bombers when the scale is tipped so far in one direction. Yes, if your team loses air superiority you should expect to get shot down sooner or later. The way it is now you virtually have to fly into the furball to attack said ground targets, while every fighter in a 15km radius knows exactly where you are and what plane youre in.

I think fighters should be forced to actively hunt for and destroy attackers and bombers by finding them at multiple different seperated ground attack areas and not just point and click at them because “markers say theres a vulnerable plane over here with no support”.

If you dive to the deck after an attacker i think you should be running the risk of there being an allied fighter somewhere around that you cant see waiting to pounce on you for doing so. The existence of markers just gives you the all clear. Its glorified arcade battles.

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Regardless, we wouldnt even be needing to have this discussion if theyd just bring back air RB EC, that way people who like how it is now can keep playing it and people who want the slightly more difficult mode can play EC. Why they removed it is beyond me, couldve even just kept it at rooms like SB

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If you can see it and get into a good position before you attack, guess what? It does not really matter if its a K-4 or a P-51H. And if you must find out, you can check the BR of the match and the battle log.

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If this idea wants to “promote teamwork” then its the fighters job to escort an attacker.
And my experience with ever shooting at bots as a striker (for SL wagers) actually leaves you relatively safe (at 6.0BR at least), due to most players knowing better than to dump all their energy for some attacker.

So i essentially get forced to throw my advantages away because there arent markers? Absolutely not.

There is a good reason i dont fly arcade. It is skill free, everything is a UFO, and just overall trash and not enjoyable past biplane tiers.

I play RB for realistic flight performance, skilled gameplay and a generally enjoyable PvP experience. I will NOT go to arcade.

Oh, so i could just be losing all my energy for a plane that might not even be there?

AGAIN, markers are GOOD and enable COUNTERPLAY. I could see some random plane in the distance, he is flying towards me, and i dont know how to start the fight, because it could be a Spitfire, P-47 or even a Zero.

Further assuming marker removal affects missiles, you are simply just ruining toptier because AIM-9M exists.

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Battle log doesnt help because i cant see his username. You are clueless.

Knowing range and aircraft type is how you determine a good position to start? You are also forgetting you have to look even harder to see your enemies, and are at a much higher risk of getting jumped.

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The problem is that prop Air RB and Jet Air RB have basically the same functionalities and mechanics; there are just minor differences (af aaa, air spawn for certain planes, etc.).

  • So if you talk about layout, game objectives or game play changes all BRs are affected.

  • As stated in my post #100 - your suggestion make a lot of sense regarding immersion and enhanced game play - but for things that affect all BRs (like weather or markers) you have to live with deviating opinions or views of prop players - if you like it or not.

  • So alone this markers discussion is pure nonsense - there will be no hard cut at a certain BR so that they vanish. @BleedingUranium has explained why they are there - this explains also why they won’t vanish.

Increasing immersion and realism starts with basic things.

  • Reducing this artificially stabilized behaviour of aircraft whilst using mouse aim to a way more realistic response like with using a joystick would be a start. I get sick when i see rookies on “point and click” adventures without any clue how hard it is to bring guns on target even with Simplified Flight Controls.

  • So reducing the accuracy of mouse aim and flight stabilization whilst still allowing the majority to use a mouse would be a start.

  • What do you want with a highly sophisticated game play with AWACS & Cruise Missiles if you still have this highly sterile and soulless steering mechanism?

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Knowing what plane is coming at you does enable counterplay yes, it enables easymode counterplay like playing a chess game vs a bot. "Oh, theres a spitfire 10km away at my alt? Im just gonna avoid him until im sufficiently above him. Or say youre in a spit and see a fw190 at your alt far away, ofcourse youre just going to B line it straight for him. Its simplifies tactics to a rock paper scissors brain dead game. With no markers youre forced to be a fair bit more cautious in your aproach and feel out the area around you before you make any moves.

But, as i said before in a previous comment, i wouldnt even be needing to have the argument with you if they just implemented RB EC. Id happily go fart around over there and stop annoying everyone with my ideal game mode suggestions and leave this as is. Unfortunately gaijin thinks it ruins their grinding model or some other bs, so they know people want it, they just refuse to implement it because “game design hard”.

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Oh, so i am just expected to get shot down for trying to engage it, because i dont know what he is flying?

Which encourages passive gameplay. Not enjoyable at all.

I wont go pull up your statcard, but now im starting to think that you dont know how the game even works.

You can pull up my stat card if you want, im probably the most dogshit player youve ever seen.
Nevertheless these are my ideas and i think theyd be good either in this gamemode, or, to your preference, in a seperate distinct gamemode (RB EC)

Considering you are actually making arguments that are somewhat logical to improve the game (even if we dont share similar views), You probably arent that bad. Maybe average or something.
It is actually pretty damn hard to be worse than some pilots, believe it or not, which is kinda funny.

Knowing range and aircraft type is how you determine a good position to start? You are also forgetting you have to look even harder to see your enemies, and are at a much higher risk of getting jumped.

So you are saying that without markers you have no idea WHATSOEVER who your enemy is and how far away he is? Then I guess that players in air sim and ground RB must be unable to shoot aircraft down right?

You should join the fight for getting a seperate RB EC. It would quarantine and shut up all these other players hell bent on changing your prefered gamemode

I would much prefer just a seperate mode

Oh, so i am just expected to get shot down for trying to engage it, because i dont know what he is flying?

You can ID a target before the fight starts. it isnt hard

Which encourages passive gameplay. Not enjoyable at all.

How exactly? Because again, sim and ground RB pilots seem to be doing just fine

It’s… very rough. Especially considering everything is just a few pixels for a while. Sim pilots also learned different gameplay than RB pilots.

From how far? Distance matters.

Again Sim and ground are not the same as ARB. People dont want to start the fight, due to not knowing how to deal with the unknown enemy.

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I might have tried in the past, but i think i was basically just looking for a Sim-type gameplay (like respawns and all the objectives) with all the RB stuff mixed into it (controls, markers, all the like)

However i think that will need something like…
Much larger maps OR smaller teams
and a lot i cba to list down right now.
Its a lot of work, id guess. Still annoyed we dont have it yet though.

This is nonsense - no good air player not interested in playing tanks is active in Ground RB - and Air SB pilots laugh about this exchange in a “hand holding” mode like Air RB.

Just think about why cheaters are rather rare in Air RB - there is simply no need to cheat if markers are implemented.

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Its very frustrating knowing that THEY HAVE this gamemode gathering dust on a backroom shelf somewhere and just refuse to implement it because it makes them less money.

It’s… very rough. Especially considering everything is just a few pixels for a while. Sim pilots also learned different gameplay than RB pilots.

In terms of how fights go, they play largely the same. The person with the superior position wins in the vast majority of cases in both modes

From how far? Distance matters.

A couple methods. You can ID the plane through the battle log, when he kills somebody, destroys a ground target, etc. You can determine its silhouette from 3-4 kilometers out, and while it is still just a few pixels, set yourself up for a successful engagement. 90+% of the time, when you set yourself up to be in an advantageous position, you will win that engagement in air RB. Its why props such as the J2M2 was so good at 4.3. Because it could very easily set itself up above everyone else

Again Sim and ground are not the same as ARB. People don’t want to start the fight, due to not knowing how to deal with the unknown enemy.

What? Sim fighter pilots absolutely want to kill enemy planes. Again, its all positioning

Like i said, without markers you cant see his username. As such this wont work.

You still need to setup properly to gain your advantageous position…

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