Seems they just want to focus on posting more and more attractive stuff to gain players instead of fix this current furball lol
At least you can stay away from the furball now
I have stayed away from the entire top air RB [censored]show for a while now and I feel pretty good :)
i bounced back to 9.3 to use the mig19 to finally get my mig21 sorted, and my god its brutal its just F104s and F8u2s everywhere man if you arent getting a 9D thrown at you, its an F104 coming in like a missile itself xD
EDIT, Also now this shows how busted the IR missiles like the 9D, 9G, shafir 2 are etc against 8.7 and 8.3 jets, its absurd IMO that we got decompression and then just left the f104, mig19s, etc all at 9,3 with only one 10.0 able to contest them, even the jaguar GR1A is a higher BR in ARB at 10.7 than the F8U2 and the U2 smokes it in every regard bar not having two 9G missiles.
we need to keep pushing for decompression and or a rework
I would like everyone to go over to this thread and read it. It’s in the “Suggestions” category which I think carries more weight than “Game Discussion”.
Macekeeks and I tried to post this in the Suggestions category as well, but it was denied/blocked/whatever.
I have been putting this off for months now but I now I am ready to start. What location would you like to see for something like this? Something huge in scale, like 150km+. I need some ideas.
Are you planning on making an entirely new map? Or just customizing existing ones ?
I am thinking of making a new one, but if that turns out to be impossible, either because of technical reasons or my own skill issue, I’ll edit an existing one.
Awesome.
For a new one, I always thought the Falkland Islands would make a great ARB map :
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Two islands, one for each team to start with.
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Carrier viability for naval aviation. (Gives ASM’s purpose to target opponents fleet).
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Hilly terrain and jagged cliffs to slip beneath radar.
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Relatively desolate so less stuff to model
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Lots of hilltops, coves, crevices and urban centers to put targets for CAS.
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Instead of destroying static bases, destroy supply ships?
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Dynamic ‘Cover landings’, ‘cover convoy’ type missions.
Would also be great map to get full combined arms in future (Sea, Land, Air and Heli).
Falklands have been rumored/leaked a few months back. I agree it would be quite cool though. I’ll look into it.
Had no idea, that’s awesome.
Well, I mean, if the snail is happy to do the hardest yards for you, I’d love to see what someone with actual interest of fun gameplay could turn such an asset into.
Lots of really interesting archipelago’s & peninsula’s in the Pacific / South East Asia which would make good maps too.
Gonna Add to this, now even more so with the addition of the F15E, EF2000s and rafale ARB is genuinely unplayable at top tier, the lobbies are complete chaos.
there are literally so many missiles everywhere it is impossible to correctly dodge them.
even in a gripen I am seriously struggling, the only viable jets as it sits right now are the 3 aformentioned.
16 V 16 lobbies are absolutely ludicrous for these weapon systems and platforms.
there has been no changes to ARB in god knows how many years and it really starting to show its cracks on the surface.
edit to just clarify, an F15I just wiped my full team flying in circles around his airfield, 2 rafales a gripen and mirage 5F all slapped down due to him camping.
How is any of this conductive to gameplay?
wheres the incentive to get to top tier and play the jets like the typhoon etc
It’s been said for years that the ARB situation needed to change, and that the game mode needed to evolve into a much more tactical theater rather than a flying shooter. I hope that Gaijin now realizes that we can no longer continue in this direction and that a drastic rework is needed for the ARB top tier game
Radar/IRST automatic switching of tracking modes kinda related
Also update on the progress for the custom mission/map. I got distracted with real life stuff and Gaijin’s CDK is not the most intuitive thing to use. It’s going to take time.
You get a brawling fest at top tier GRB, which is completely inaccurate for historical purposes, and obnoxiously repetitive (and moreso, unbalanced). Given a 12.0 MBT plays roughly on the same environments and ranges as a 1.3.
That said, what makes you think is in the game’s deepest interest to improve the gameplay loop for ARB? In their opinion, it is very likely that, as of now, is as good as it gets.
ARB EC has been passed to developers. Hopefully it actually gets implemented as a standard gamemode.
Words cannot describe how happy i am with EC being passed to the devs, it gives me a glimpse of hope =)
That’s crazy if it’s added