I’m pretty sure most people see multi-spawn modes as “more targets” for you. They clearly don’t take into account the fact that each additional target could also kill you.
From my perspective, it’s actually much easier to stay alive in Air Realistic than in any other game mode, because of single-spawn, so less enemies that can kill you. When you kill someone, you know he won’t respawn and attack you a minute later. It’s so much easier to control your enemies and your positioning in Air Realistic than any other game mode.
At least in my opinion, Air Realistic is the easiest game mode to play, and at the same time it gives the most RP.
I also think that some people don’t understand that even in multi-spawn game modes, RP is calculated separately for each vehicle. So it’s not like you can have a bad battle with vehicle A, and then spawn vehicle B to increase your RP for vehicle A. The only exception from this are backups (they extend the Time Alive in the same vehicle, so they affect RP of this vehicle).
There are also different problems with multi-spawn game modes. For example, you need much more crew XP, as you have to exp a few crew slots. In Air Realistic you will do great even with just one crew slot maxed.
When you die, the only real advatage of multi-spawn game mode is that you don’t have to waste additional time to wait in the queue and then wait for the next battle to load and start. I personally don’t see this as such a big problem, especially the waiting times on EU/CIS servers in game modes I play are very short.
I made a test a few years ago, trying to figure out the difference between spading the same vehicle in Air Arcade and Air Realistic, and my results were:
For example, we have two Yak-9P in the game, which are identical, just in the different tech trees (one is Russian, one is Hungarian/Italian).
- to spade Russian Yak-9P in Air Arcade I needed 48 battles with 32 deaths, 104 air kills and 20 ground kills.
- to spade Hungarian Yak-9P in Air Realistic I needed 9 battles with 4 deaths, 17 air kills and 8 ground kills.
Such difference between spading the same vehicle in two game modes is just ridiculous in my opinion. Yes, of course I do understand that there are more targets in Air Arcade. But like I said before, every enemy player can kill you. You are not killing AI targets, players are much less predictable, one small mistake and you are dead. For me, it’s much easier to make a mistake and die in Air Arcade than Air Realistic.
I personally think that the RP is Air Realistic is completely fine. I don’t know why some players still complain about it. In fact, this is the only game mode where I think RP should remain as it is now. All other game modes have far too low RP, even with my premium account. That’s probably the reason why the devs always show Air Realistic as an example, when they talk about RP.
The Mission RP reward formula is actually known, it was revealed by Gaijin a few years ago:
The mission RP reward = time alive in the vehicle (in seconds) * win/lose multiplier (1.2 for a win, 0.8 for a lose) * game mode multiplier (hidden value used by the devs to keep rewards on the desired level) * vehicle RP multiplier (can be checked on the vehicle stats card) * activity % in the vehicle (/100)
When this formula was revealed, in August 2021, the game mode multiplier for Air Realistic was 2.04, but it’s almost surely different now (the devs use this multiplier to keep RP gains at a desired level, so it can change at any time). From what I remember, the game mode multiplier in Air Arcade was below 1.0.
This is just Mission RP reward formula. Additionally, Air Realistic has x2.5 reward multiplier for every action, so action RP is also much higher there than in any other game mode.
Air Realistic is also the only game mode (from all Arcade and Realistic game modes), where activity is counted differently. There are much easier rules that allow you to achieve high activity even with relatively poor results.
If you play defensively, Air Realistic is also the easiest game mode in which you can stay alive for a very long time. So you can get a lot of RP for just staying alive (Time Alive in the vehicle).
I personally think that Air Realistic is boring most of the time, but the RP it provides is excellent. And I’m not even a good Air Realistic player. I can’t even imagine how quickly good players can grind there.