So at the moment the only way to get rewards for bombing is to destroy convoys, SPAA, Artillery, Pill boxes and what’s mostly targeted, bases. But what if there were more then just one type of large bases to bomb.
So what if one of the goals in ARB was instead of destroying a base was to instead stop a enemy convoy from being able to advance onto a target.
This would have the same rewards as bombing a base.
Yes I would want this in the game.
No I would not want this in the game
Maybe
0voters
Train Targets
So from what I know they used to have train targets you were able to destroy to get some points like killing ground targets but what if it was a bombing target with the same reward?
The train could be put onto a route that would take awhile to reach so it would be a main target for bombers.
This would have the same rewards as bombing a base.
What could also happen is the trains could be changed depending the BR which would make it harder to kill so not any train could be taken out by just a fighters guns.
World War Two German Battle Train
Yes I would want this in the game.
No I would not want this in the game.
Maybe.
0voters
Guided Bomb Specific Targets
What if there were targets that defended so you couldn’t get close and were small enough that you could use conventional bombs.
What I’m proposing is to have tactical targets to bomb with Guided bombs and could also open up the possibility of maybe adding bunker busting bombs like the GBU-28 for heavy bunker bombing targets.
This would have the same rewards as bombing a base.
So what if they had battleships on the map where you had to take out like bombing targets while getting the same reward as you would bombing a base. This would also open up a new use for torpedo’s on planes and also anti ship missiles in higher BRs. The AA gun effectiveness could also be increased for the target because of the reward increase so it would be harder to bomb the target.
This would have the same rewards as bombing a base.
Another suggestion i’ve seen in the past is a building in a city, surrounded by “friendly” buildings. the idea is you have to be accurate with a GBU to not cause collateral damage
We used to have maps with most of these as targets, not as primary bases but we have the baseline for it already in the code somewhere.
As an extension to this having the existing bases be more realistic as well. Instead of the whole thing being a single unit have the different structures be their own entities and in order to destroy a base you need to destroy enough of the key buildings of a base rather than just deplete it’s hit points. This would also help reduce the current rocket spam meta as the scoring would be more emphazised on the amount of explosive delivered to target rather than how many impacts there is as it is currently
First of all, I feel this would immediately spice up air simulator battles. I’ve been wanting something like this for a while. While I think this isn’t a good idea to fully implement in the fast gameplay loop of air RB, having this in the game at all would be a great benefit to CAS enjoyers such as myself, as it means I don’t have to ruin someone else’s game to have fun killing tanks and bases.
(Edit) and as the game already has these targets generally in the maps, (aka bridges, railways) it wouldn’t be too hard to code the AA or add new AI AAA or SAMs to shoot us.
Well it does kind of show with the bridge, it shows you have to take out the supports of the bridge to be able to destroy it. Same with the train, it shows that you need to take out the engine itself to stop the train.
This suggestion is very appealing!
It would add even more immersion to the game mode if it were added to the strategic objectives of not only the current AIR RB and AIR SB, but also any PvE mode that may be implemented in the future!