It is flareable, You should try different tactics . I have both been killed By R73s and i have fired R73s, they are flareable up until 1 km or so, after that it gets really difficult, but as alfie said above me, you still have a chance of flaring them .
I know it it but when it is closer then 1.5 km it is 90% of the time unflarable while the 9m
@sadrootbeer my man flaring 9m is easy while the russians not…
flaring 9m spamming flares for 2 seconds and sharp turn that is it…
while the r73? what can I do if fired from 1.5 km and closer Popping flares and turning does nothing (works 1 in 10)
preflaring kk with my 60 flares would help me a lot really 20 seconds of life…
don’t even try and help him, he’d rather live in delusion then admit he’s bad.
bro is just going to ignore extensive experience and literal datamined game data for missiles
Both missiles have different strengths.
“flaring 9m spamming flares for 2 seconds and sharp turn that is it…”
Yea thats a load of undersold horseshit and you know it.
For 9ms you gotta start poping a stream of flares to get the seeker head to shut off then turn in a new direction. Is it easy? yea once you know how to do it. Problem is it’s gonna cost like 6-8+ countermeasures and all planes carry like 6 missiles minimum. The other thing is the silent majority of casuals will NOT know how to do this and just die.
And less allies means more enemies up your ass. Less flares means… well less flares.
R73 got a small seeker head so it doesnt see other flares. But the R73 in head ons and side aspects isnt even that bad. Turning off my AB and flaring once or twice has been enough to dodge em.
9M got better irccm and is more lethal in ALL aspects.
R73 has better maneuverability and is far more lethal in the rear aspect.
Thats it… that’s how its balanced. The new meta and play style is gonna be to not let the enemy even get into certain positions over you because the ability to kill is becoming very easy.
Im not even being bias’d or anything because i don’t have either missile yet.
I still think missiles would be far more balanced and easier to defend against if we weren’t fighting in massive 16v16 shitballs. Thats the real issue right now.
Unless you play certain jets, R73 is way harder to counter than 9M from rear side in most of the cases. To flare R73 you need to line up the flares perfectly to blockoff your engine. The best plane to do that is Tornados where you can actually spam flare while flying straight and still fare a R73 launched within 2km from 6 o’clock.
Then you have planes like F15, which is near impossible to flare a R73. It will require the F15 player to go negative G at the beginning, less than 30% throttle, and get the angle right as it is different from each launching point and in a real game it is not feasible. F16 is significantly easier to flare, turn the belly to where the missile is coming and it will do the trick.
Way to deal with 9M is exactly how Fat-Fury mentioned, tap a bunch of flare and turn. Launching angle doesn’t matter as much while each launch angle matters for R73.
Rear aspect 2km, unless you preflared, the FOV actually already shrank when missile is launched so your method would not work. Frontal and sideaspect however will.
i absolutely agree, i find it blatantly unfair that the r73 pulls better, has more range, better irccm, and more explosive mass than aim-9m how is that even fair
Thats too bad, tell the US Government to make a better missile then.
Well, they did, its called Aim-9X
Its certainly time to fix these outstanding bug reports for the Aim-9M
Thats not an R73 equivalent by any means however. Aim-9M are totally fine, they could get some fixes yes, just like Magic 2’s, but they’re nowhere near bad as people state it to be.
I know, but that was the missile the US government created that was “better” than the R-73.
I never said they were, though the lock ranges would be quite a major buff for some aircraft, like the Gripen that is currently lacking BVR.
Thats the only really annoying thing Ive found with the 9M. They just dont lock in front aspect unless you are within maybe 2 or 3Km. Aim-9L lock on at far far better ranges, its actually genuinely annoying.
AIM-9X entered in service in 2003 roughly, it better be than a 1984 missile. AIM-9M’s entered in service in 1983, while R-73 entered in service in 1984. AIM-9M is better for long range shots, R-73 is better for close range shots.
While i agree with your point and i think every missile should be fixed, i completly disagree with OP’s and people thinking AIM-9M is a bad missiles.
Yeah, though that was always because NATO was BVR focused rather than IR focused. That can be seen in-game comparing the performance of radars.
They did. The AIM-95. It could have been added as an almost perfect counterpart to the R-73
No.
Have a good day.
Understandable, have a nice day
Meanwhile magic 2:
This missile is one of the most free kills in sim. r73 is still bugged to hell when it comes to hobs and still wobbles around. The way they have modeled the 9M seeker is worrying when newer ir missiles get added. Primarily due to the fact some devs seem to hold certain beliefs to heart, almost like a dogma. >IIR can’t be flared bro. Despite being videos of that happening. (This is a bit more complicated but it should pass the point)
Genuinely bs bro, I’ve dropped reinforced flares on one 3km behind me changing directions and gaining altitude while turning off my afterburner and it still hit me, i dropped 60 reinforced flares
Yeah why doesn’t anyone complain about the magic 2?? Its irccm is better than the r73 and I’ve seen it pull the samw maneuvers as well as its at a lower br on afterburning jets