In-game, the AIM-9L is hard-capped at pulling 30G. Good right?
But In reality, while the 9L pulls ~32G when turning directly along one axis (single plane), if it turns diagonally between its four fins (combined plane), the aerodynamic force allows it to pull upwards of 40G to 45G.
Because Gaijin refuses to implement dynamic combined-plane physics for missile airframes, the AIM-9L structurally underperforms in its maximum possible instantaneous turn rate compared to real-world declassified testing logs.
And no, the AIM-9L is NOT an instant death stick. It can’t kindly but firmly just turn into an R-73 in like 2 seconds.
In War Thunder and standard military glossaries, IOG stands for In-Ordnance Guidance (or Inertial On-board Guidance). It just means the missile uses basic onboard inertial gyroscopes to keep flying straight toward the target’s last known position if it temporarily loses its seeker lock.
Because the National Archives physically holds these papers in Kew, England, you can’t link a direct PDF download of the document text (you have to order a printed or scanned copy from them), but the catalog record proves the text is fully real and unclassified.
Flame2512 reported this 3 years ago on the tracker using the declassified Harrier manual, and Gaijin closed it saying they just ‘round the numbers down’ (like how the 9J is set to 20G instead of 22G).
and even as his bug report says the ability of the aim9m to track at 30degrees/s was likely unintentional and possibly over the sustainable ability of the missile
like he says in the bug report “one of the issues encountered was that in SEAM Scan mode the seeker head would scan at around 30°/s.” its not an issue if it is normally able to do that
but ultimately we would need to ask gaijin what the outcome of this suggestion was
okay? it takes a while to make a 3d model and when they get passed they would just get tacked onto the end of the plans (which we already know are like 1-2 years in advance) so yeah 4 years is pretty reasonable for the time scale that gaijin works on
Yeah, it takes a while. I’m guessing thats why there are a LOT of cockpit placeholders in game, the B-52H looks like polygons, and the Tu-95M (i want it) looks like lego bricks.
gaijin have said that the amount of work for a cockpit is similar to that of the entire rest of the plane, and not a lot of people actually really care about bomber cockpits so there isnt much urgency for them to add them, hence why they get added so slowly
the tu95 and b52 coming without theirs is pretty sad but they were always doomed to be niche, mostly useless event planes anyway